bevy/crates/glsl-to-spirv/glslang/Test/hlsl.clipdistance-2.vert

15 lines
398 B
GLSL

void main(out float4 pos : SV_Position,
out float2 clip[2] : SV_ClipDistance, // array of vector float
out float2 cull[2] : SV_CullDistance) // array of vector float
{
pos = 1.0f.xxxx;
clip[0].x = 0.5f;
clip[0].y = 0.6f;
clip[1].x = 0.7f;
clip[1].y = 0.8f;
cull[0].x = 0.525f;
cull[0].y = 0.625f;
cull[1].x = 0.725f;
cull[1].y = 0.825f;
}