mirror of
https://github.com/bevyengine/bevy
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16 lines
230 B
GLSL
16 lines
230 B
GLSL
#version 110
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uniform vec4 bigColor;
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varying vec4 BaseColor;
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uniform float d;
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void main()
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{
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vec4 color = BaseColor;
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do {
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color += bigColor;
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} while (color.x < d);
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gl_FragColor = color;
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}
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