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https://github.com/bevyengine/bevy
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8 lines
182 B
GLSL
8 lines
182 B
GLSL
#version 450
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precision mediump int; precision highp float;
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layout(location=1) in highp vec4 v;
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void main (void)
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{
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if (v == vec4(0.1,0.2,0.3,0.4)) discard;
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else return;
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}
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