Commit graph

  • 05529fc98d Store camera when drag-start #6850 Rex 2024-06-29 00:19:48 +0800
  • 77c8f7389d Fix drag-with-multiple-camera bug Rex 2024-06-28 23:32:22 +0800
  • 2abd121694
    Merge branch 'master' of https://github.com/phaserjs/phaser Richard Davey 2024-06-28 13:14:03 +0100
  • 429b794bd1 Update Runner.js Zeke Chan 2024-06-28 17:51:33 +0800
  • 49cf8ddf0e Update CHANGELOG-v3.85.md Zeke Chan 2024-06-28 17:48:57 +0800
  • ecd4bcb512 Update CHANGELOG-v3.85.md Zeke Chan 2024-06-28 17:47:45 +0800
  • a0f44ed02e Added wrapBounds property Zeke Chan 2024-06-28 17:32:54 +0800
  • ea0651f44d Removed MatterCollisionEvents, MatterAttractors, MatterWrap plugins Zeke Chan 2024-06-28 17:32:33 +0800
  • 2ec9e38405 Added wrap to bounds feature Zeke Chan 2024-06-28 17:31:50 +0800
  • 8667f5dd38 Added wrap to bounds feature Zeke Chan 2024-06-28 17:31:41 +0800
  • a69bacbb5c Added wrap to bounds feature Zeke Chan 2024-06-28 17:31:31 +0800
  • 2512f65da0 Added wrap to bounds feature Zeke Chan 2024-06-28 17:31:27 +0800
  • df2e7e7104 Update MatterWorldConfig.js Zeke Chan 2024-06-28 16:29:38 +0800
  • e0aed1aacf Update MatterWorldConfig.js Zeke Chan 2024-06-28 15:43:57 +0800
  • 74adbcbc3f Update CHANGELOG-v3.85.md Zeke Chan 2024-06-28 10:38:44 +0800
  • 3529574fb3 Create MatterJS.md Zeke Chan 2024-06-28 10:38:41 +0800
  • 9037738bce Docs: nonNull arg for GetTileAt() etc. #6849 samme 2024-06-27 14:17:47 -0700
  • 61994fa22d
    Merge branch 'master' of https://github.com/phaserjs/phaser Richard Davey 2024-06-27 12:29:43 +0100
  • a376f3d690
    Update copy-to-examples-watch.js Richard Davey 2024-06-27 12:29:41 +0100
  • ec8fd00c48 Update CHANGELOG-v3.85.md Zeke Chan 2024-06-27 17:14:17 +0800
  • 0c12b62ec8 Update matter.d.ts Zeke Chan 2024-06-27 17:08:02 +0800
  • 8c5630f8bc Update phaser.d.ts Zeke Chan 2024-06-27 17:07:35 +0800
  • 05a814dc1d Update World.js Zeke Chan 2024-06-27 17:06:44 +0800
  • 0458e4ab01 Update MatterCollisionPair.js Zeke Chan 2024-06-27 17:05:39 +0800
  • d6bba864a2 Use DrawingContext dimensions for uniform setting. Specifically uResolution and uProjectionMatrix. This allows the context to control rendering more accurately. Ben Richards 2024-06-27 18:24:34 +1200
  • b961398acf Add friction for direct-control bodies #6846 samme 2024-06-26 09:43:39 -0700
  • 7ce2d46d7c Change Grid to use padding, standard fill and stroke. Ben Richards 2024-06-26 18:17:09 +1200
  • 227e5f5208 Add Shape rendering, using the Graphics render nodes. Ben Richards 2024-06-26 15:34:11 +1200
  • ea48bcf491 Update ParticleEmitter.js Zeke Chan 2024-06-26 10:58:39 +0800
  • 0ab223054a Update CHANGELOG-v3.85.md Zeke Chan 2024-06-26 10:58:37 +0800
  • c45e2f4dba MatterJS v0.20 integration Richard Davey 2024-06-25 18:51:12 +0100
  • 91f21c95e9 3.85 beta 2 const Richard Davey 2024-06-25 18:50:55 +0100
  • f0f82d3a40 Update ParticleEmitter.js Zeke Chan 2024-06-25 15:55:55 +0800
  • 8f34a894a7 Improve efficiency in Graphics rendering. We don't copy as many arrays now. Ben Richards 2024-06-25 16:39:17 +1200
  • f6d71c32cc Fix missing Graphics light shader. Ben Richards 2024-06-25 15:41:04 +1200
  • 6ec1bed898 Add pathDetailThreshold for Graphics rendering. Ben Richards 2024-06-25 15:24:31 +1200
  • bd54cbb965 Add lighting and dynamic vertex indexes to Graphics. Ben Richards 2024-06-24 12:36:20 +1200
  • ff4980d85d Fix buffer initialization issues. Support dynamic index buffer creation. Fix config handling. Ben Richards 2024-06-24 12:29:47 +1200
  • b49cf68e71 v.3.85.0-beta.1 release v3.85.0-beta.1 Richard Davey 2024-06-21 17:00:46 +0100
  • c5a5a9fce2 Update README.md Richard Davey 2024-06-21 16:53:59 +0100
  • 42a6831106 Update GetBitmapTextSize.js Zeke Chan 2024-06-21 16:27:30 +0800
  • 4bfe3f58ee Update CHANGELOG-v3.85.md Zeke Chan 2024-06-21 16:25:45 +0800
  • 19f47ff10c Fix losing camera scissor on cloned DrawingContext. Ben Richards 2024-06-21 20:15:38 +1200
  • 0569ecf73b Add Graphics rendering. Lighting and independent Shapes are not in this commit. Ben Richards 2024-06-21 20:01:28 +1200
  • aa69e4f8b3 Remove roundPixels from DrawingContext, but keep it in QuadLight. Ben Richards 2024-06-21 15:51:26 +1200
  • 34b16ceb48 Update CHANGELOG-v3.85.md Zeke Chan 2024-06-19 14:22:37 +0800
  • 323e4b8a78 Update CHANGELOG-v3.85.md Zeke Chan 2024-06-19 14:19:00 +0800
  • f92e1e86f2 Update ScaleManager.js Zeke Chan 2024-06-19 14:18:50 +0800
  • 50503e56a5 Update CHANGELOG-v3.85.md Zeke Chan 2024-06-19 13:59:27 +0800
  • 9b2663774e Fixed bitmapText kerning bug Zeke Chan 2024-06-19 13:55:41 +0800
  • cbcb14f724 Add roundPixels override to Drawing Context. Also enable roundPixels in Light batch handler. Ben Richards 2024-06-19 11:43:31 +1200
  • 0951a4a3d4 Update ORIENTATION_CONST.js Zeke Chan 2024-06-18 15:53:49 +0800
  • b5f775ee2e Add ParticleEmitter rendering and add lighting support. Also fix some omitted mixin documentation. Ben Richards 2024-06-17 18:49:08 +1200
  • 0243cfaa4d Support tintFill in tinter node input to SubmitterQuad. Ben Richards 2024-06-17 16:40:46 +1200
  • 9994bc9270 Add Blitter rendering and extend SubmitterQuad to be more flexible. Ben Richards 2024-06-17 16:25:38 +1200
  • 04f927badf Make Lighting more flexible. Ben Richards 2024-06-17 14:22:26 +1200
  • c2e849eb96 Update CHANGELOG-v3.85.md Zeke Chan 2024-06-14 15:07:32 +0800
  • a4779bb5f3 Update Frame.js Zeke Chan 2024-06-14 15:07:21 +0800
  • c50a78321b Update CHANGELOG-v3.85.md Zeke Chan 2024-06-14 14:15:36 +0800
  • 8321866151 Add NineSlice rendering. Ben Richards 2024-06-14 17:23:11 +1200
  • 8652532d4a Rename SubmitterImage et al to SubmitterQuad and support elements. This reflects the fact that game objects may render many quads at once. Ben Richards 2024-06-14 17:22:22 +1200
  • 9f27366fb0 Fix WebGL rendering compatibilities with DOMElement and Extern. Ben Richards 2024-06-14 14:42:17 +1200
  • f1d7d24f4d Prevent unintended VAO modifications when modifying global GL state. Ben Richards 2024-06-14 12:43:07 +1200
  • 4751786e96 Update CHANGELOG-v3.85.md Zeke Chan 2024-06-13 17:35:42 +0800
  • 52f3309ab5 Update GetLineToLine.js Zeke Chan 2024-06-13 17:30:36 +0800
  • 07747d2e18 Use more configurable RenderNodes, and add Lighting component. Ben Richards 2024-06-13 16:18:16 +1200
  • 7724dd0076 Update WebGLRenderer.js Zeke Chan 2024-06-13 11:23:19 +0800
  • 5ad6cc599b Fix tint interpolation in quads. And anything else that depends upon triangle vertex order. Ben Richards 2024-06-12 21:14:24 +1200
  • 382fd583d5 Update CHANGELOG-v3.85.md Zeke Chan 2024-06-12 16:44:03 +0800
  • b2d62b6234 Update DeathZone.js Zeke Chan 2024-06-12 16:43:32 +0800
  • ef6a9331b6 Update Pointer.js Zeke Chan 2024-06-11 17:25:02 +0800
  • aa15dbd40d Update CHANGELOG-v3.85.md Zeke Chan 2024-06-11 17:23:41 +0800
  • e14ab812f4 Update CHANGELOG-v3.85.md Zeke Chan 2024-06-11 15:37:58 +0800
  • 67da96272a Update CHANGELOG-v3.85.md Zeke Chan 2024-06-11 15:36:16 +0800
  • 1b965326d4 Update World.js Zeke Chan 2024-06-11 15:36:09 +0800
  • 43ce515fcb Update WebGLRenderer.js Zeke Chan 2024-06-11 15:25:53 +0800
  • 0f2d223f1f Use generic vertex buffer. Ben Richards 2024-06-11 19:13:13 +1200
  • 4a82a8bc9b Tidied up documentation and small code tweaks Richard Davey 2024-06-10 17:22:54 +0100
  • 48cd2fc2e0 Update WebGLRenderer.js Zeke Chan 2024-06-11 00:05:08 +0800
  • efaa3b00e1 Update CHANGELOG-v3.85.md Zeke Chan 2024-06-11 00:05:00 +0800
  • 6014b2d775 Update WebGLRenderer.js Zeke Chan 2024-06-10 23:35:27 +0800
  • ea78ec7822
    Update CHANGELOG-v3.85.md Richard Davey 2024-06-10 11:56:08 +0100
  • 3212f6ff33 Reapply "Update WebGLRenderer.js" Zeke Chan 2024-06-10 14:52:57 +0800
  • 1c5a9d02ea Reapply "Update CHANGELOG-v3.85.md" Zeke Chan 2024-06-10 14:52:49 +0800
  • ca5cdf4b1a Revert "Update CHANGELOG-v3.85.md" Zeke Chan 2024-06-10 14:50:22 +0800
  • ead539a664 Revert "Update WebGLRenderer.js" Zeke Chan 2024-06-10 14:50:14 +0800
  • 6489106aa8 Update WebGLRenderer.js Zeke Chan 2024-06-10 14:49:38 +0800
  • 86d4811246 Update CHANGELOG-v3.85.md Zeke Chan 2024-06-10 14:49:04 +0800
  • 6d3dbd6065
    Docs: note Tween timeScale in Timeline#timeScale #6802 samme 2024-06-07 09:53:05 -0700
  • 4ddba9bc5c Update CHANGELOG-v3.85.md Richard Davey 2024-06-07 16:29:39 +0100
  • 2f3a92b2d9 Added useSpriteSheet config property. Fix #6752 Richard Davey 2024-06-07 16:29:33 +0100
  • 0db7131438
    Merge 904e6189b9 into 5036abe1e7 #6770 Michael Schulz 2024-06-07 16:21:50 +0100
  • 5036abe1e7 Update README.md Zeke Chan 2024-06-07 23:13:30 +0800
  • ad55bad261 Update CHANGELOG-v3.85.md Richard Davey 2024-06-06 16:35:21 +0100
  • 86c91e65d0 Update CHANGELOG-v3.85.md Richard Davey 2024-06-06 15:54:01 +0100
  • d0c23acccb Update CHANGELOG-v3.85.md Richard Davey 2024-06-06 15:49:02 +0100
  • 38d27c1fd7 Changed version number Richard Davey 2024-06-06 15:48:58 +0100
  • 9723414a16 The requestVideoFrame polyfill has been updated to the latest release, which should resolve some SSR framework issues. Richard Davey 2024-06-06 15:48:49 +0100
  • 0a169a6ab6 Update CHANGELOG-v3.85.md Richard Davey 2024-06-06 15:16:08 +0100
  • 722dfb79ed
    Merge pull request #6771 from samme/patch-21 Richard Davey 2024-06-06 15:29:51 +0100