mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 07:04:31 +00:00
Update CHANGELOG-v3.85.md
This commit is contained in:
parent
f434449dd8
commit
e01a5f8d2c
1 changed files with 1 additions and 0 deletions
|
@ -88,6 +88,7 @@ In this release we have removed the shader uniform and branching and also made `
|
|||
* The `RenderTarget` will now automatically listen for the Renderer resize event if `autoResize` is true. This fixes an issue with Bitmap Masks where they wouldn't resize if the renderer resized. Fix #6769 (thanks @pavels)
|
||||
* The `Texture.getFrameBounds` method will now include the BASE texture in its calculations. This prevents it from returning a size of Infinity. This fixes an issue where a Tileset with margin/spacing loaded via `load.spritesheet` instead of `load.image` would have its margin and spacing ignored. Fix #6823 (thanks @damian-pastorini)
|
||||
* If you used letter spacing on a `Text` Game Object, combined with stroke, the stroke would be mis-aligned. The stroke is now applied to the letter-spaced text as well (thanks @RomanFrom710)
|
||||
* The `PreFXPipeline.batchQuad` method will now apply `Math.round` to the target bounds center point. This prevents sub-pixel values during the `copyTextSubImage2D` call, preventing sprites with pre-fx from appearing mis-aligned during camera pans. Fix #6879 (thanks @Antriel)
|
||||
|
||||
## Input Bug Fixes
|
||||
|
||||
|
|
Loading…
Reference in a new issue