mirror of
https://github.com/photonstorm/phaser
synced 2024-11-21 20:23:19 +00:00
Update CHANGELOG-v3.85.md
This commit is contained in:
parent
c308c430c3
commit
d4ef67bae0
1 changed files with 1 additions and 0 deletions
|
@ -143,6 +143,7 @@ The above flow is new in v3.85 and will catch a lot more strange edge-cases, whe
|
|||
* The Arcade Physics `processCallback` will now correctly handle non-Game Object physics bodies and pass them to the callback (thanks @ospira)
|
||||
* If you set a `WebAudioSound` to loop and set `SoundManager.pauseOnBlur = false`, then if you start the sound and tab away from Phaser, the sound wouldn't then loop on return to the game, if the loop _expired_ while the tab was out of focus. This was due to checking the audio source node target against the wrong internal property. Fix #6702 (thanks @michalfialadev)
|
||||
* The `Mesh` WebGLRenderer will now recalculate the `vertexOffset` correctly if the batch flushes, fixing an issue where it would display missing triangles in a mesh after a batch flush. Fix #6814 (thanks @pavels)
|
||||
* The `NineSlice` Game Object will now guard against an invalid texture by checking for the `frame` and `textureFrame` vars before trying to read values from them. Fix #6804 (thanks @IvanDem)
|
||||
|
||||
## Input Bug Fixes
|
||||
|
||||
|
|
Loading…
Reference in a new issue