Update ArcadePhysicsCallback.js

This commit is contained in:
ospira 2024-08-13 12:40:37 -04:00
parent b99ac68c34
commit fbfe657698

View file

@ -11,6 +11,6 @@
*
* You should only do this if the body intentionally has no associated game object (sprite, .etc).
*
* @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Types.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object1 - The first Game Object.
* @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Types.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object2 - The second Game Object.
* @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object1 - The first Game Object.
* @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object2 - The second Game Object.
*/