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Update ArcadePhysicsCallback.js
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1 changed files with 2 additions and 2 deletions
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@ -11,6 +11,6 @@
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*
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* You should only do this if the body intentionally has no associated game object (sprite, .etc).
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*
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* @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Types.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object1 - The first Game Object.
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* @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Types.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object2 - The second Game Object.
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* @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object1 - The first Game Object.
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* @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object2 - The second Game Object.
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*/
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