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Disable autoResize flag. The size a DynamicTexture is created at is the size it should remain forever.
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@ -213,7 +213,7 @@ var DynamicTexture = new Class({
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* @type {Phaser.Renderer.WebGL.RenderTarget}
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* @since 3.60.0
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*/
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this.renderTarget = (!isCanvas) ? new RenderTarget(renderer, width, height, 1, 0, false, true, true, false) : null;
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this.renderTarget = (!isCanvas) ? new RenderTarget(renderer, width, height, 1, 0, false, false, true, false) : null;
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/**
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* A reference to the WebGL Single Pipeline.
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