mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 21:53:59 +00:00
Make Layer extend event emitter in the docs
This commit is contained in:
parent
378838a011
commit
c86b5b2528
1 changed files with 1 additions and 0 deletions
|
@ -72,6 +72,7 @@ var StableSort = require('../../utils/array/StableSort');
|
|||
* @extends Phaser.GameObjects.Components.Mask
|
||||
* @extends Phaser.GameObjects.Components.PostPipeline
|
||||
* @extends Phaser.GameObjects.Components.Visible
|
||||
* @extends Phaser.Events.EventEmitter
|
||||
*
|
||||
* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
|
||||
* @param {Phaser.GameObjects.GameObject[]} [children] - An optional array of Game Objects to add to this Layer.
|
||||
|
|
Loading…
Reference in a new issue