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Docs: clarify moveAbove(), moveBelow()
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6 changed files with 20 additions and 6 deletions
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@ -818,6 +818,7 @@ var Container = new Class({
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/**
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* Moves a Game Object above another one within this Container.
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* If the Game Object is already above the other, it isn't moved.
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*
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* These 2 Game Objects must already be children of this Container.
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*
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@ -841,6 +842,7 @@ var Container = new Class({
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/**
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* Moves a Game Object below another one within this Container.
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* If the Game Object is already below the other, it isn't moved.
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*
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* These 2 Game Objects must already be children of this Container.
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*
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@ -1536,6 +1536,7 @@ var SceneManager = new Class({
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/**
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* Moves a Scene so it is immediately above another Scene in the Scenes list.
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* If the Scene is already above the other, it isn't moved.
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*
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* This means it will render over the top of the other Scene.
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*
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@ -1583,6 +1584,7 @@ var SceneManager = new Class({
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/**
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* Moves a Scene so it is immediately below another Scene in the Scenes list.
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* If the Scene is already below the other, it isn't moved.
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*
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* This means it will render behind the other Scene.
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*
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@ -836,9 +836,10 @@ var ScenePlugin = new Class({
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},
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/**
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* Swaps the position of two scenes in the Scenes list, so that Scene B is directly above Scene A.
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* Moves a Scene so it is immediately above another Scene in the Scenes list.
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* If the Scene is already above the other, it isn't moved.
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*
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* This controls the order in which they are rendered and updated.
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* This means it will render over the top of the other Scene.
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*
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* @method Phaser.Scenes.ScenePlugin#moveAbove
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* @since 3.2.0
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@ -864,9 +865,10 @@ var ScenePlugin = new Class({
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},
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/**
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* Swaps the position of two scenes in the Scenes list, so that Scene B is directly below Scene A.
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* Moves a Scene so it is immediately below another Scene in the Scenes list.
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* If the Scene is already below the other, it isn't moved.
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*
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* This controls the order in which they are rendered and updated.
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* This means it will render behind the other Scene.
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*
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* @method Phaser.Scenes.ScenePlugin#moveBelow
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* @since 3.2.0
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@ -356,7 +356,9 @@ var List = new Class({
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},
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/**
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* Moves the given array element above another one in the array.
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* Moves an item above another one in the List.
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* If the given item is already above the other, it isn't moved.
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* Above means toward the end of the List.
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*
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* @method Phaser.Structs.List#moveAbove
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* @since 3.55.0
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@ -372,7 +374,9 @@ var List = new Class({
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},
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/**
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* Moves the given array element below another one in the array.
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* Moves an item below another one in the List.
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* If the given item is already below the other, it isn't moved.
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* Below means toward the start of the List.
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*
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* @method Phaser.Structs.List#moveBelow
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* @since 3.55.0
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@ -6,6 +6,8 @@
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/**
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* Moves the given array element above another one in the array.
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* If the given element is already above the other, it isn't moved.
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* Above means toward the end of the array.
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* The array is modified in-place.
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*
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* @function Phaser.Utils.Array.MoveAbove
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@ -6,6 +6,8 @@
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/**
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* Moves the given array element below another one in the array.
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* If the given element is already below the other, it isn't moved.
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* Below means toward the start of the array.
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* The array is modified in-place.
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*
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* @function Phaser.Utils.Array.MoveBelow
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