Update CHANGELOG-v3.85.md

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Richard Davey 2024-08-06 22:48:44 +01:00
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@ -44,6 +44,7 @@ In this release we have removed the shader uniform and branching and also made `
* `Phaser.Core.TimeStep#pauseDuration` is a new property that holds the duration of the most recent game pause, if any, in ms (thanks @samme)
* The Game `Events#RESUME` event now contains a new parameter `pauseDuration` which is the duration, in ms, that the game was paused for (thanks @samme)
* Added `Phaser.Loader.LoaderPlugin#removePack` method to `LoaderPlugin` that removes resources listed in an Asset Pack.(thanks @samme)
* When using `Scene.switch` you can now optionally specify a `data` argument, just like with Scene start, which will be passed along to the Scene that was switched to (thanks @wooseok123)
# WebGL Rendering Updates
@ -86,6 +87,7 @@ In this release we have removed the shader uniform and branching and also made `
* The `Matrix4.lookAtRH` method would fail because it called two missing Vector3 methods.
* The `RenderTarget` will now automatically listen for the Renderer resize event if `autoResize` is true. This fixes an issue with Bitmap Masks where they wouldn't resize if the renderer resized. Fix #6769 (thanks @pavels)
* The `Texture.getFrameBounds` method will now include the BASE texture in its calculations. This prevents it from returning a size of Infinity. This fixes an issue where a Tileset with margin/spacing loaded via `load.spritesheet` instead of `load.image` would have its margin and spacing ignored. Fix #6823 (thanks @damian-pastorini)
* If you used letter spacing on a `Text` Game Object, combined with stroke, the stroke would be mis-aligned. The stroke is now applied to the letter-spaced text as well (thanks @RomanFrom710)
## Input Bug Fixes