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feat : add data argument in Scene.switch
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1 changed files with 3 additions and 2 deletions
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@ -1322,10 +1322,11 @@ var SceneManager = new Class({
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*
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* @param {(string|Phaser.Scene)} from - The Scene to sleep.
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* @param {(string|Phaser.Scene)} to - The Scene to start.
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* @param {object} [data] - Optional data object to pass to `Scene.Settings` and `Scene.init`, and `Scene.create`. It is only passed when the scene starts for the first time.
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*
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* @return {this} This Scene Manager instance.
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*/
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switch: function (from, to)
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switch: function (from, to, data)
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{
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var sceneA = this.getScene(from);
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var sceneB = this.getScene(to);
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@ -1340,7 +1341,7 @@ var SceneManager = new Class({
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}
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else
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{
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this.start(to);
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this.start(to, data);
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}
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}
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