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Update World.js
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1 changed files with 1 additions and 1 deletions
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@ -1395,7 +1395,7 @@ var World = new Class({
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}
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// They overlap. Is there a custom process callback? If it returns true then we can carry on, otherwise we should abort.
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if (processCallback && processCallback.call(callbackContext, body1.gameObject, body2.gameObject) === false)
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if (processCallback && processCallback.call(callbackContext, (body1.gameObject || body1), (body2.gameObject || body2)) === false)
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{
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return result;
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}
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