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Update CHANGELOG-v3.85.md
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@ -89,6 +89,7 @@ In this release we have removed the shader uniform and branching and also made `
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* The `Texture.getFrameBounds` method will now include the BASE texture in its calculations. This prevents it from returning a size of Infinity. This fixes an issue where a Tileset with margin/spacing loaded via `load.spritesheet` instead of `load.image` would have its margin and spacing ignored. Fix #6823 (thanks @damian-pastorini)
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* If you used letter spacing on a `Text` Game Object, combined with stroke, the stroke would be mis-aligned. The stroke is now applied to the letter-spaced text as well (thanks @RomanFrom710)
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* The `PreFXPipeline.batchQuad` method will now apply `Math.round` to the target bounds center point. This prevents sub-pixel values during the `copyTextSubImage2D` call, preventing sprites with pre-fx from appearing mis-aligned during camera pans. Fix #6879 (thanks @Antriel)
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* If you had a sprite on the display list using the LightPipeline, followed by a Mesh using the LightPipeline, and you invalidated the mesh (i.e. by rotating it), it would cause a runtime error in the current batch. Fix #6822 (thanks @urueda)
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## Input Bug Fixes
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