Commit graph

8230 commits

Author SHA1 Message Date
Richard Davey
81c1ced2c1 Event Managers now have clearer handlers that check enabled directly 2019-05-23 17:18:16 +01:00
Richard Davey
22d6ec1e36 Removed inputQueue config option 2019-05-23 17:17:54 +01:00
Richard Davey
ee6506af8c The TimeStep will no longer set its frame property to zero in the resetDelta method. Instead, this property is incremented every step, no matter what, giving an accurate indication of exactly which frame something happened on internally. 2019-05-23 16:10:22 +01:00
Hua
cc7870906b Fix coding style 2019-05-23 17:30:04 +08:00
Hua
d1b31649ec Fix text align to right/center issue
Calculate text-width in fixedWidth mode
2019-05-23 17:22:51 +08:00
Hua
97b60efa21 Set canvas size equal to text object size
Canvas size might less than text object size, when `fixedWidth` and `fixedHeight` is set.
2019-05-23 16:54:32 +08:00
Benjamin
35776fcd2d JSDoc: Make createDynamicLayer() position optional 2019-05-22 19:18:54 +02:00
samme
6bda5739bc Warn when plugin entry is missing plugin property
#4533
2019-05-21 13:29:58 -07:00
Richard Davey
d7af904bfa Added Matter velocity, angularVelocity and force methods 2019-05-21 14:23:32 +01:00
Richard Davey
478d6989c5 Expose the Matter.Body module 2019-05-20 17:13:05 +01:00
BdR76
f28df06bcf
drawDebug, display checkCollision sides
drawDebug, instead of rectangle only draw the sides where checkCollision is true, similar to debugger in layer
2019-05-19 14:49:15 +02:00
jorbascrumps
648c0faed9 Removed arrow function syntax 2019-05-18 19:15:01 -04:00
Richard Davey
9959dce57e Passing a Frame object to Bob.setFrame would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516 2019-05-17 14:00:39 +01:00
Richard Davey
3504819b33 The CameraManager would incorrectly destroy the default Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the destroy method. Fix #4520 2019-05-17 13:54:55 +01:00
Richard Davey
0ac5d7b8d9 There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games. 2019-05-17 13:43:55 +01:00
Richard Davey
e23a86d45a The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound. 2019-05-16 17:44:59 +01:00
Richard Davey
f792fce9cb The default BaseShader vertex shader will now set the fragCoord varying to be the viewport height minus the y inPosition. This will give the correct y axis in the fragment shader, causing 'inverted' shaders to display normally when using the default vertex code. 2019-05-16 17:30:30 +01:00
Richard Davey
4693bfb859
Merge pull request #4524 from rexrainbow/master
Use `customHitArea` in condition
2019-05-14 09:45:20 +01:00
Richard Davey
70b500cd28
Merge pull request #4519 from hizzd/master
Fixed separateCircle cause the position set NaN.
2019-05-14 09:42:27 +01:00
Richard Davey
9f1946ec45 Tweens created in a paused state couldn't be started by a call to play. Fix #4525 2019-05-14 09:37:26 +01:00
Hua
fd454a1e9b Use customHitArea in condition
customHitArea has been added in 3.17.0, used in text game object
2019-05-14 10:12:32 +08:00
hizzd
4aa3d9f81a
Fixed separateCircle cause the position set NaN. 2019-05-11 20:52:57 +08:00
Richard Davey
06d1618e29 Preparing for 3.18 dev 2019-05-10 18:32:03 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
f9315bac3f Updated Scene config types 2019-05-10 14:39:35 +01:00
Richard Davey
7deaa9e2b2
Merge pull request #4517 from antoine-pous/patch-1
JSDoc fix returned object type
2019-05-10 14:19:36 +01:00
Richard Davey
e8f6bae7cb A Body with damping and drag enabled would fail to move if it went from zero velocity to a new velocity inside an update loop. It will now reset its speed accordingly and retain its new velocity 2019-05-10 12:28:06 +01:00
Richard Davey
78d1b75872 Add the modes back in, as we need them internally 2019-05-10 12:27:59 +01:00
Richard Davey
725e1d7ef7 JSDoc changes to help TypeScript not get its knickers in a twist 2019-05-09 17:13:25 +01:00
Richard Davey
a6341a97a8 Fixed Types references 2019-05-09 15:32:53 +01:00
Richard Davey
2008438919 Added new Matter World config def 2019-05-09 15:31:59 +01:00
Antoine Pous
ce1577bcc3
JSDoc fix returned object type 2019-05-09 15:20:37 +02:00
Richard Davey
0a0330bdfc Tween Types 2019-05-09 12:40:41 +01:00
Richard Davey
173652ea2b Time Types 2019-05-09 12:39:52 +01:00
Richard Davey
44faa01578 Tilemap Types 2019-05-09 12:39:19 +01:00
Richard Davey
0d831ccf71 Texture Types 2019-05-09 12:38:45 +01:00
Richard Davey
dc18d06f10 Sound Types 2019-05-09 12:38:12 +01:00
Richard Davey
1dca2c2c8a Scenes Types 2019-05-09 12:37:37 +01:00
Richard Davey
11d6f2e802 Renderer Types 2019-05-09 12:36:36 +01:00
Richard Davey
15abc3824a Plugins Types 2019-05-09 12:35:33 +01:00
Richard Davey
6955507ee0 Physics root type 2019-05-09 12:35:01 +01:00
Richard Davey
1531288301 Matter Types 2019-05-09 12:34:27 +01:00
Richard Davey
490dd62f2b Impact Types 2019-05-09 12:34:05 +01:00
Richard Davey
fbe2470f99 Arcade Physics Types 2019-05-09 12:33:37 +01:00
Richard Davey
e916dbe783 Math Types 2019-05-09 12:32:37 +01:00
Richard Davey
9fe265121a FileType Defs update 2019-05-09 12:32:00 +01:00
Richard Davey
9a28946069 FileType Types 2019-05-09 12:20:21 +01:00
Richard Davey
ae1b5a664f Loader Types 2019-05-09 12:04:54 +01:00
Richard Davey
53ac066d25 More Input Types 2019-05-09 12:03:36 +01:00
Richard Davey
290389c4ae Input Types 2019-05-09 12:02:03 +01:00
Richard Davey
b09ddc9048 GameObject Types 2019-05-09 12:01:00 +01:00
Richard Davey
7ba03dff54 TileSprite Types 2019-05-09 11:59:43 +01:00
Richard Davey
1a3263ad5e Text Types 2019-05-09 11:59:10 +01:00
Richard Davey
ff723f64b6 Sprite Types 2019-05-09 11:58:41 +01:00
Richard Davey
275a3afe5f RenderTexture Types 2019-05-09 11:58:09 +01:00
Richard Davey
3ca2b667b3 PathFollower Types 2019-05-09 11:57:27 +01:00
Richard Davey
29aee69aa0 Particles Types 2019-05-09 11:57:00 +01:00
Richard Davey
8e8b182359 Group Types 2019-05-09 11:56:16 +01:00
Richard Davey
32b4e6b04e Graphics Types 2019-05-09 11:55:40 +01:00
Richard Davey
a51a81791f Bitmap Text Types 2019-05-09 11:54:43 +01:00
Richard Davey
dc3b3ecb03 Display Types 2019-05-09 11:53:08 +01:00
Richard Davey
e7f091b20d Curve Types 2019-05-09 11:52:07 +01:00
Richard Davey
622d0dd5c8 Create Types 2019-05-09 11:51:26 +01:00
Richard Davey
a269816129 Core Types 2019-05-09 11:50:26 +01:00
Richard Davey
e556cd9c68 Camera Types 2019-05-09 11:49:44 +01:00
Richard Davey
69f84f3ccf Animations Types 2019-05-09 11:46:07 +01:00
Richard Davey
d5443ecd61 Added namespace 2019-05-09 11:45:01 +01:00
Richard Davey
2b073cba51 Actions Types 2019-05-09 11:44:01 +01:00
Richard Davey
ba424ac62a Added root types namespace 2019-05-09 11:41:35 +01:00
Richard Davey
4092056e84 Fixed namespace 2019-05-09 11:05:42 +01:00
Richard Davey
c6dc93dba0 Added missing plugins jsdoc hook 2019-05-08 22:13:04 +01:00
Richard Davey
49a27bdeaf
Merge pull request #4514 from BeLi4L/master
TypeScript: Improve `Phaser.Utils.Array.Matrix` types
2019-05-08 21:54:13 +01:00
Richard Davey
ad09a18133 Finished JSDocs 2019-05-08 21:49:36 +01:00
Valentin Vetter
f33a9d730f TypeScript: Fix matrix types 2019-05-08 19:17:52 +02:00
Richard Davey
64572c430c Finished JSDocs for all DOM Element methods and properties 2019-05-08 17:35:35 +01:00
Richard Davey
ff9f7cf574 Always world step once 2019-05-08 15:43:01 +01:00
Richard Davey
04e4e07047 More JSDocs 2019-05-08 15:42:53 +01:00
Richard Davey
860cdbf2bf Adding DOM Element JSDocs 2019-05-08 15:00:04 +01:00
Richard Davey
faa72add9b Removed ComputedSize component as we need the values read-only.
Fixed renderer for DOM Elements inside of Containers, or outside, or in a scaled canvas.
2019-05-08 00:26:54 +01:00
Richard Davey
cdd9d85b8e DOM Elements set visible in preUpdate now. Fix #4486 2019-05-07 16:39:46 +01:00
Richard Davey
18a924c39c Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511 2019-05-07 16:17:28 +01:00
Richard Davey
63ddc0b07d
Merge pull request #4279 from akuskis/Issue_#4256.Circles_collision
Fix circles collision #4256
2019-05-04 12:44:29 +01:00
Richard Davey
acc5f92a8a
Merge pull request #4503 from jcyuan/master
expose ParseXMLBitmapFont for combined XML font file
2019-05-04 12:23:02 +01:00
Richard Davey
9672602c2f
Merge pull request #4504 from rexrainbow/master
Constraints canvas size via object size
2019-05-04 12:21:06 +01:00
Richard Davey
73d50071a8 DOM Element will check if parent can render 2019-05-03 19:01:02 +01:00
Richard Davey
fda7772d3f Fixed jsdocs to flag arguments as optional. Fix #4506 2019-05-03 18:23:39 +01:00
Richard Davey
935a9814ca Check SoundManager exists before accessing it. Fix #4428 2019-05-03 17:42:45 +01:00
Richard Davey
dcf2d44f4a Removed un-used properties 2019-05-03 17:38:37 +01:00
Richard Davey
d75431fc2b lint fixes 2019-05-03 17:38:27 +01:00
Richard Davey
bf741e962c Restored Arcade Physics v1 and merged in all the core changes 2019-05-03 17:28:06 +01:00
Richard Davey
40b325accf A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position 2019-05-02 10:51:46 +01:00
Richard Davey
f9482ef580 BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys(). 2019-05-02 02:27:29 +01:00
Richard Davey
abccac28f8 Can pass in either a BaseShader or a string 2019-05-01 17:04:53 +01:00
Richard Davey
8536049b65 Fixed shaderType reference 2019-05-01 14:12:06 +01:00
Richard Davey
b22f5ce5fd Improved jsdocs 2019-05-01 12:59:05 +01:00
Richard Davey
8ef5e9789c Renamed from Shader to BaseShader to avoid confusion with the Shader Game Object 2019-05-01 12:58:52 +01:00
Richard Davey
4edd77275a Removed funcmap and moved to renderer. Finished method jsdocs. 2019-05-01 12:30:09 +01:00
Richard Davey
3d40a95a00 Added glFuncMap 2019-05-01 12:29:45 +01:00
Richard Davey
4c95d69711 Added new SetValue function for property setting to any depth 2019-05-01 12:28:21 +01:00
Richard Davey
3759714703 Try catch the uniform json parse 2019-05-01 11:12:42 +01:00
Richard Davey
2f48d68735 A shader can now be used as a bitmap mask 2019-05-01 11:12:31 +01:00
Rex
72df134571 Constrains canvas sizer via game object size 2019-05-01 11:48:08 +08:00
Rex
2a51bb8c3b Remove redundant code 2019-05-01 10:10:05 +08:00
Rex
816eb6d677 Remove redundant code 2019-05-01 10:09:20 +08:00
Rex
b2a32a8e8f Constraints canvas size if using fixedWidth, fixedHeight style 2019-05-01 10:06:04 +08:00
Richard Davey
08f4a0ccf4 Tidying up 2019-05-01 02:10:38 +01:00
Richard Davey
de7c804c47 Shaders can now easily handle sampler2D uniforms 2019-05-01 00:05:52 +01:00
Richard Davey
34fe7a8c50 Better default checking 2019-05-01 00:05:37 +01:00
Richard Davey
0ebdf7073c Optional texture key array 2019-05-01 00:05:22 +01:00
Richard Davey
b1de52009d Now extracts uniforms 2019-05-01 00:05:13 +01:00
Richard Davey
8484f33c18 Handle invalid shader keys gracefully 2019-04-30 19:56:03 +01:00
Richard Davey
272fbfcd7a Improved jsdocs, finished splitting up render process 2019-04-30 19:43:50 +01:00
Richard Davey
38d8ae7d68 Uniforms properly applied 2019-04-30 19:11:29 +01:00
Richard Davey
e5d944b977 Updating Shader Game Object to use new Shader class 2019-04-30 17:11:55 +01:00
Richard Davey
ab7dbf6c93 New Shader class 2019-04-30 17:11:42 +01:00
Richard Davey
e0a9980fda Updated docs 2019-04-30 17:11:26 +01:00
Richard Davey
0c84853524 Expanding GLSL File Loader 2019-04-30 17:11:18 +01:00
J.C
b6047df1b5
flag which version has this method 2019-04-30 23:29:28 +08:00
J.C
8c3de0897e expose ParseXMLBitmapFont for combined XML font file 2019-04-30 19:31:47 +08:00
Richard Davey
3c655bff3e Improved jsdocs 2019-04-30 11:08:34 +01:00
Richard Davey
14ae8ecf19 Added NOOP 2019-04-29 17:14:05 +01:00
Richard Davey
84e898fd90 Fixed nested bitmap mask issue 2019-04-29 14:45:54 +01:00
Richard Davey
80a0bf3f1a Re-apply stencil after a bitmap mask 2019-04-29 14:29:13 +01:00
Richard Davey
3efcd1ca49 New cam mask object 2019-04-29 14:28:58 +01:00
Richard Davey
ac1cc1762d Use new cam mask object 2019-04-29 14:28:45 +01:00
Richard Davey
6f639ddec2 Preparing to store level state 2019-04-29 13:21:23 +01:00
Richard Davey
28b1a170ab Fixed null mask issue 2019-04-29 13:04:34 +01:00
Richard Davey
902d04d55e Move to functions so we can call from outside the class 2019-04-26 19:14:06 +01:00
Richard Davey
93dabaa34e Store and restore previous framebuffer 2019-04-26 19:13:55 +01:00
Richard Davey
e07248a403 Use proper elapsed time for the shader 2019-04-26 19:13:45 +01:00
Richard Davey
70b5b01db2 Restore previous framebuffer 2019-04-26 19:13:32 +01:00
Richard Davey
cf878ca553 Better stencil mask checking 2019-04-26 19:13:24 +01:00
Richard Davey
813429d8dc Added getDuration and getDurationMS 2019-04-26 19:13:12 +01:00
Richard Davey
95eb4fc03d Setting pixelPerfect when input enabling a Container would cause it to crash, because Container's don't have a texture to check. It will now throw a run-time warning and skip the Container for input. You should use a custom input callback instead. Fix #4492 2019-04-26 10:56:06 +01:00
Richard Davey
183ce1b96c BMP fix 2019-04-26 02:30:24 +01:00
Richard Davey
6e70f0e19c Shaders now work with camera masks and can have their own geometry masks 2019-04-26 01:53:34 +01:00
Richard Davey
8620e2303d Added setPointer 2019-04-26 00:56:53 +01:00
Richard Davey
55410038eb Updated factory 2019-04-25 17:48:06 +01:00
Richard Davey
4d16f21c20 re-init uniforms if setShader 2019-04-25 17:13:31 +01:00
Richard Davey
2c4d0d9fd3 Uniforms are now synced properly and attribute is hard coded 2019-04-25 16:57:12 +01:00
Richard Davey
a26a420f23 Added transformOnly flag 2019-04-25 15:44:19 +01:00
Richard Davey
d849031195 Y oh Y :) 2019-04-25 15:08:32 +01:00
Richard Davey
a0ef6e9d1b Added default shader 2019-04-25 15:07:46 +01:00
Richard Davey
27d6bd544f Drop the modelMatrix, it's not needed for this GO. Also only change vertexView elements that need changing. 2019-04-25 14:21:33 +01:00
Richard Davey
5449f7b51d Skip blendMode and add setShader method 2019-04-25 14:03:50 +01:00
Richard Davey
9356744399 argument caps 2019-04-25 12:14:04 +01:00
Richard Davey
2ff76eb4b5 Removed un-needed Quad Pipeline and shaders 2019-04-25 12:13:09 +01:00
Richard Davey
f37a61de27 Shader now using viewLoad2D instead and accounting for origin 2019-04-25 12:12:49 +01:00
Richard Davey
ba8d1adbbb Removing use of Shader pipeline 2019-04-25 11:30:23 +01:00
Richard Davey
e05ff03ed0 Added Systems.renderer reference 2019-04-25 11:30:10 +01:00
Richard Davey
86896bd581 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-04-25 03:16:51 +01:00
Richard Davey
72af4a21d1 Default shader 2019-04-25 03:16:46 +01:00
Richard Davey
9b4309b38c Added QuadShader Pipeline to the renderer 2019-04-25 03:16:39 +01:00
Richard Davey
2727408e7c Don't disable the vertex attribute if the location is invalid 2019-04-25 03:16:25 +01:00
Richard Davey
e0c22c5534 Added QuadShader Pipeline 2019-04-25 03:16:03 +01:00
Richard Davey
7d74425491 Added new Shader Game Object 2019-04-25 03:15:51 +01:00
Richard Davey
87c3215216
Merge pull request #4487 from florianvazelle/master
Fix issue #4483
2019-04-24 22:03:57 +01:00
Richard Davey
f64d0a935b Geometry Masks are now batched. Previously, using the same mask on multiple Game Objects would create brand new stencil operations for every single Game Object, causing performance to tank. Now, the mask is only set if it's different from the previously masked object in the display list, allowing you to mask thousands of Game Objects and retain batching through-out. 2019-04-24 16:45:31 +01:00
Richard Davey
1f0a516c77 GeometryMask.setInvertAlpha is a new method that allows you to set the invertAlpha property in a chainable call. 2019-04-24 15:00:16 +01:00
Richard Davey
12b6041d20 inverseAlpha support added back in and tidied up renderer 2019-04-24 14:51:39 +01:00
Richard Davey
2bd45865d4 Stack restore working. Time to try invertAlpha. 2019-04-24 14:38:24 +01:00
Richard Davey
ac3fac4ab6 UpdateList.remove will now move the removed child to the internal _pendingRemoval array, instead of slicing it directly out of the active list. The pending list is cleared at the start of the next game frame. Fix #4365 2019-04-24 13:58:05 +01:00
Richard Davey
11c1b458fa Phaser.Physics.Arcade.Events is now exposed in the namespace, preventing it from erroring if you use them in TypeScript. Fix #4481 2019-04-24 13:44:57 +01:00
Richard Davey
64532d8d7b InputPlugin.clear has a new argument skipQueue which is used to avoid clearing a Game Object twice. This, combined with the fix for 4463 means you will no longer get a Cannot read property 'dragState' error if you destroy a Game Object enabled for drag where another draggable object exists. Fix #4228 2019-04-24 13:38:40 +01:00
Richard Davey
00dbf8b03e Destroying a Game object during its pointerup event handler on a touch device will no longer cause Uncaught TypeError: Cannot read property 'localX' of undefined. All InputPlugin process handlers now check to see if the Game Object has been destroyed at any stage and abort if it has. Fix #4463 2019-04-24 12:54:56 +01:00
Richard Davey
a47019b415 Keep the property but set to null by default. 2019-04-24 12:54:48 +01:00
Richard Davey
61921525f1 There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files. 2019-04-24 12:23:21 +01:00
Richard Davey
f4a86fd368 The Container.setScrollFactor method has a new optional argument updateChildren. If set, it will change the scrollFactor values of all the Container children as well as the Container. Fix #4466 #4475 2019-04-24 12:09:16 +01:00
Richard Davey
61011d3ae9 Camera.clearRenderToTexture will check to see if the Scene is available before proceeding, avoiding potential errors when a Camera is destroyed multiple times during a Scene shutdown. 2019-04-24 11:46:31 +01:00
Richard Davey
507bb6a215 Added customHitArea boolean property 2019-04-24 11:21:52 +01:00
Richard Davey
53c14df798 Changing any aspect of a Text object, such as the font size or content, wouldn't update its hitArea if it had been enabled for input, causing it to carry on using the old hit area size. Now, as long as the Text was created _without_ a custom hitArea, the hitArea size will be changed to match the new texture size on update. If you have provided your own custom hitArea shape, you need to modify it when the Text changes size yourself. Fix #4456 2019-04-24 11:21:36 +01:00
Richard Davey
2ef6ad3e51 Fixed jsdoc 2019-04-24 10:54:02 +01:00
Richard Davey
181be88ba9 Updated to use game clock time values. 2019-04-24 10:48:03 +01:00
Richard Davey
6b5383a007 Key now needs a reference to the plugin that created it. Also added getDuration method. 2019-04-24 10:47:51 +01:00
Richard Davey
d7917789eb Added destroy argument to removeKey and cleared plugin reference. 2019-04-24 10:47:22 +01:00
Richard Davey
fd4f45673b Pointer.getDuration would only return zero until the pointer was released, or moved (basically any action that generated a DOM event). It now returns the duration regardless of the DOM events. Fix #4444 2019-04-24 10:08:56 +01:00
Richard Davey
31c0b4f2ff Update now always runs but only once per frame 2019-04-24 10:04:13 +01:00
Richard Davey
95b18ae6e0 Refined poll rate handling and added pluginUpdate 2019-04-24 10:03:58 +01:00
Richard Davey
43c72e23c6 Fixed issue with input events running twice 2019-04-24 09:34:40 +01:00
Richard Davey
24bc670424 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-04-23 22:48:24 +01:00
Richard Davey
349a5a1028 Added MultiScriptFile file type 2019-04-23 22:48:20 +01:00
florianvazelle
669764a1be Fix GetLineToCircle 2019-04-23 21:29:10 +02:00
florianvazelle
97b611356b Fix result when y0 === y1 2019-04-23 21:27:55 +02:00
Richard Davey
f65f643a5f Added setClassName method. 2019-04-23 11:21:26 +01:00
Richard Davey
e2e5c76b8c Added new CSS File Loader FileType. 2019-04-23 11:21:13 +01:00
Richard Davey
e82e7c6ba0 Formatting fix 2019-04-18 17:55:49 +01:00
Richard Davey
7b438bfd3b Copy paste fix 2019-04-18 17:55:42 +01:00
Hua
a05cd9377a Update rectangle hitarea when updated text 2019-04-18 11:04:27 +08:00
Richard Davey
7c4fd3fadc Improved jsdocs 2019-04-17 10:52:23 +01:00
Richard Davey
e0255c6f0f Docs fix 2019-04-16 17:08:19 +01:00
Richard Davey
8c55844f6c
Merge pull request #4469 from samme/docs/scenes
Docs for scene config and optional scene methods
2019-04-16 13:24:49 +01:00
Richard Davey
c38ebe15c7
Merge pull request #4472 from TylerMorley/master
docs: fix copy-paste error
2019-04-16 13:23:20 +01:00
Richard Davey
44a63e4d1a Fixed DOM Container centering 2019-04-16 13:10:08 +01:00
Tyler Morley
21994c5c46 docs: fix copy-paste error 2019-04-15 22:21:36 -05:00
Richard Davey
964e5a2da5 Not sure we need the stack at all - commenting out for now 2019-04-15 23:46:50 +01:00
Richard Davey
14d16b3c06 Add temp matrix to Graphics to avoid sharing issue during mask rendering 2019-04-15 23:38:09 +01:00
Richard Davey
78e1ef9df0 Particle Emitters and Containers can now have geometry masked children 2019-04-15 16:46:47 +01:00
Richard Davey
1fc9b15ff1 Fixed Geometry Mask nesting issue. 2019-04-15 16:46:19 +01:00
Richard Davey
974ceb5654 Restore bitmap mask framebuffer 2019-04-12 18:36:47 +01:00
Richard Davey
0bdf1cc083 Allow geometry masks to work within bitmap masks 2019-04-12 18:36:31 +01:00
Richard Davey
f69cec7975 Improving support for child masking 2019-04-12 17:47:28 +01:00
Richard Davey
c26311a9e4 Update GeometryMask.js 2019-04-12 17:47:02 +01:00
Richard Davey
754ae7caa2 Particle Emitters can now be masked 2019-04-12 17:46:52 +01:00
Richard Davey
9dd3e7cd15 Added missing Mask component 2019-04-12 17:46:39 +01:00
Richard Davey
a824f6f1e8 Added a default camera 2019-04-11 17:10:12 +01:00
Richard Davey
186970bd69 Render the Camera masks 2019-04-11 17:10:03 +01:00
Richard Davey
79409f0479 You can now add a geometry or bitmap mask to any Camera 2019-04-11 17:09:53 +01:00
samme
f9797d0ed0 Add Phaser.Scenes.Types.CreateSceneFromObjectConfig 2019-04-10 12:43:44 -07:00
samme
698fc7d522 Docs for Scene methods
Added descriptions and arguments.
2019-04-10 12:43:00 -07:00
Richard Davey
c188dfde12 Testing mask component on Camera 2019-04-10 18:10:03 +01:00
Richard Davey
1a9f6130bf Update DOMElementCSSRenderer.js 2019-04-09 23:43:47 +01:00
Richard Davey
a0c48596b3 Can now create dom elements on creation of the object. 2019-04-09 23:29:32 +01:00
Richard Davey
d823b7b49e More flexible Factory function including element, style and innerText setters 2019-04-09 23:29:14 +01:00
Richard Davey
1b135b2efb Tidying up CSS rendering 2019-04-09 23:28:56 +01:00
Richard Davey
950fc79e2e Took DOM Element out of experimental and hooked to the Scale Manager 2019-04-09 23:28:40 +01:00
Richard Davey
1830480fec Added Size.setCSS method 2019-04-09 23:28:05 +01:00
samme
c83521ddae Fix GameConfig link 2019-04-09 13:01:38 -07:00
Richard Davey
6622f4dbce
Merge pull request #4384 from florianvazelle/master
Add out argument in intersect functions
2019-04-09 17:51:04 +01:00
florianvazelle
21f4ec44d8 Final Update 2019-04-09 10:52:35 +02:00
Richard Davey
0f7eb028c0
Merge pull request #4400 from SirLink/master
Declared dataset as object for internet explorer 10
2019-04-08 16:44:08 +01:00
Richard Davey
2d3c905f53 Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184 2019-04-08 16:25:31 +01:00
Richard Davey
0012ed3524 Added Tilemap.renderDebugFull method. 2019-04-08 16:05:12 +01:00
Richard Davey
c1400f9514 Fixed lots of Tilemap methods that claimed to return null but didn't 2019-04-08 15:59:48 +01:00
Richard Davey
0514d27efc Added new argument removeFromTilemap 2019-04-08 15:59:30 +01:00
Richard Davey
d63321eba5 Layers now remove themselves from the Tilemap when destroyed. Fix #4319 2019-04-08 15:45:43 +01:00
Richard Davey
a8027bab7f Added removeLayer and destroyLayer methods. 2019-04-08 15:45:16 +01:00
Richard Davey
88c8bb1bc2 Update docs to clarify #4403 2019-04-08 14:52:13 +01:00
Richard Davey
0cfbc7917e The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414 2019-04-08 14:39:28 +01:00
Richard Davey
f552dde229 Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459 2019-04-08 14:22:03 +01:00
Richard Davey
c85defe920
Merge branch 'master' into feature/support-infinite-tiled-maps 2019-04-08 14:00:03 +01:00
Richard Davey
9b29001449 Defaults should be false for closePath, not true. 2019-04-08 13:53:08 +01:00
Richard Davey
1995be80a2 GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class. 2019-04-08 13:53:08 +01:00
Richard Davey
e9c34c73a8
Merge pull request #3923 from Edwin222/comment
Fix a bug that tween delay doesn't applied after one loop of timeline(issue #3841)
2019-04-08 13:00:10 +01:00
Richard Davey
ded1320e8e Fixed issue with multiple calls to Tween.restart 2019-04-08 12:58:03 +01:00
Richard Davey
f0acd2dfaf rgb fix, lint fix and no need for frame argument 2019-04-08 12:49:03 +01:00
Richard Davey
55959500d2 Update RenderTextureConfig.js 2019-04-08 12:44:37 +01:00
Richard Davey
7c0645c1b9
Merge branch 'master' into master 2019-04-08 12:44:04 +01:00
Richard Davey
19c0b47167 Removed Graphics.lineFxTo and moveFxTo and the associated commands. 2019-04-08 12:32:07 +01:00
Richard Davey
05fb7b28e0
Merge pull request #3979 from pixelpicosean/fix-graphics-fx-drawing
Fix graphics moveFxTo and lineFxTo not work
2019-04-08 12:18:09 +01:00
Richard Davey
e53a0a1de2
Merge pull request #4087 from TadejZupancic/patch-1
Tween inside Timeline fix
2019-04-08 12:13:27 +01:00
Richard Davey
56babb5841
Merge pull request #4089 from Cirras/texture-add-base-texture-fix
Make Texture.add() firstFrame check more explicit (Fix issue #4088)
2019-04-08 12:03:17 +01:00
Richard Davey
8cb466b4e9 Clarified the important of the __BASE frame in a Texture #4285 2019-04-08 11:54:47 +01:00
Richard Davey
340df7a748 jsdocs update 2019-04-08 11:45:19 +01:00
Richard Davey
00638ae9ee Swapped to use GetValue instead. 2019-04-08 11:45:08 +01:00
Richard Davey
c89f9a9fde
Merge pull request #4195 from kensleebos/master
Fix for from/to in PathFollower.js
2019-04-08 11:40:26 +01:00
Richard Davey
cd8fb4217a Tweens created with a duration of zero will now render for one frame before completing. Fix #4235 2019-04-08 11:18:42 +01:00
Richard Davey
f4a68404fc lint fix 2019-04-08 11:01:21 +01:00
Richard Davey
ddd1cec3da
Merge pull request #4326 from snowbillr/patch-1
2d Camera startFollow should respect useBounds
2019-04-08 10:57:59 +01:00
Richard Davey
09487bbfc6 Added new resetCollisionIDs method re: #4334 2019-04-08 10:34:52 +01:00
Richard Davey
f41cacde25
Merge pull request #4336 from florianvazelle/master
Fix getCenter methods returning wrong value for scaled layers
2019-04-08 10:20:32 +01:00
Richard Davey
73dc7899b9 Removed commented logs 2019-04-08 10:19:22 +01:00
Richard Davey
36b40db7f0
Merge pull request #4351 from Cirras/spritesheet-from-atlas-base-texture
Add __BASE texture entry in SpriteSheetFromAtlas parser
2019-04-08 10:17:23 +01:00
Richard Davey
e2c68c5d86
Merge pull request #4418 from martinlindhe/ts-styleconfig
improve ts type hints for Phaser.Tilemaps.Types.StyleConfig
2019-04-08 09:53:39 +01:00
Richard Davey
7dd411ddc9
Merge pull request #4419 from peterellisjones/master
Swap incorrect terms in Tilemap#convertLayerToStatic documentation
2019-04-08 09:52:11 +01:00
Richard Davey
382fed3de7 Added TextureManager.removeKey method and invoke it from Texture.destroy. Fix #4461 2019-04-06 11:35:58 +01:00
Bill Reed
1293e427dd
Use correct values in clamp calls. 2019-04-05 16:50:51 -04:00
Richard Davey
6ba3f49b08
Merge pull request #4442 from LoolzRules/master
issue #4411 fix
2019-04-05 18:28:39 +01:00
Richard Davey
2ecaad5f03 Fixes use of static keyword. Fix #4458 2019-04-05 18:04:34 +01:00
Richard Davey
6fc05bf53b
Merge pull request #4404 from samme/feature/isPaused
Add isPaused() methods to ScenePlugin, SceneManager
2019-04-05 17:40:37 +01:00
Richard Davey
d13e79a8db
Merge pull request #4427 from rexrainbow/master
Fix bug about counting height of text object
2019-04-05 17:25:27 +01:00
Richard Davey
bc10276b9e
Merge pull request #4449 from kyranet/patch-2
fix: Inconsistent return in TweenManager#makeActive()
2019-04-05 17:18:23 +01:00
Richard Davey
4abc386a7e
Merge pull request #4448 from kyranet/patch-1
fix: Inconsistent return in Tween#pause()
2019-04-05 17:16:45 +01:00
Richard Davey
c8da1f98e0 Typo fix 2019-04-05 17:13:04 +01:00
Richard Davey
f1e4ca58ed strokePoints and fillPoints have no closePath argument. 2019-04-05 17:12:31 +01:00
Richard Davey
9514cff177
Merge pull request #4455 from galman33/patch-1
Fixed Phaser.Actions.Spread ignoring the min parameter
2019-04-05 17:03:19 +01:00
Richard Davey
4074c51979
Merge pull request #4452 from bdaenen/master
Fixes #3833
2019-04-05 16:56:21 +01:00
Richard Davey
0724250f7d
Merge pull request #4421 from S4n60w3n/master
Transparent type added GameConfig
2019-04-05 16:43:08 +01:00
Gal Pasternak
17cde51a3d
Fixed Phaser.Actions.Spread ignoring the min parameter 2019-04-02 15:12:07 +03:00
Richard Davey
3075e088c7 Added directX and directY properties as well as setDirectPosition method. 2019-04-01 23:15:00 +01:00
Richard Davey
64d8f928d0 Fixed sleeping and strengthening direct control movement. 2019-04-01 17:19:38 +01:00
Richard Davey
e7334834ff Abort? Then abort. 2019-04-01 17:19:07 +01:00
Richard Davey
c907432c2b Refactoring to handle checkCollision better 2019-04-01 17:18:58 +01:00
Richard Davey
4ca877b32e Now returns area of intersection in a temp rectangle 2019-04-01 14:58:51 +01:00
Richard Davey
3e5358dded Dump CI to window for testing 2019-03-31 23:16:27 +01:00
Richard Davey
0f4e9f289d Fixed issue with delta = 1 2019-03-31 23:16:13 +01:00
bdaenen
35b1beb6a7 Fixes #3833 2019-03-31 15:16:05 +02:00
Richard Davey
4d660f2f51 Minimum displacement linear equation solver finally working properly, yay! 2019-03-29 17:07:48 +00:00
Richard Davey
c636c58ff8 Working out incorrect face at high speeds 2019-03-29 00:10:58 +00:00
Richard Davey
b97bf51329 Removed positionIterations 2019-03-28 23:35:09 +00:00
Richard Davey
b99e680f6b Fixed swizzle and embedded abort 2019-03-28 23:33:00 +00:00
Richard Davey
535388b828 Added Distance Threshold and seeking 2019-03-28 23:32:46 +00:00
Richard Davey
5589374e71 Removed debugging 2019-03-28 23:32:24 +00:00
Richard Davey
14781003b3 Temp logs on 2019-03-28 14:58:57 +00:00
Richard Davey
cb77405031 Better seek handling 2019-03-28 14:58:51 +00:00
Richard Davey
bb058dc7ba Moved OverlapRect to a component and added option to scan both dynamic and static bodies 2019-03-28 14:10:03 +00:00
Richard Davey
9577f3e612 Added condition to resolve fast moving body penetration hitting the wrong face 2019-03-28 14:09:45 +00:00
Antonio Román
a55b106f12
fix: Inconsistent return in TweenManager#makeActive() 2019-03-28 13:06:19 +01:00
Antonio Román
e2a0c091ce
fix: Inconsistent return in Tween#pause() 2019-03-28 01:03:29 +01:00
Richard Davey
2317cb216e Emits new TOUCH event 2019-03-27 15:53:19 +00:00
Richard Davey
5eebdff3ca Now properly handles body face blocking 2019-03-27 15:53:01 +00:00
Richard Davey
13181e2238 Embedded? Don't block then. 2019-03-27 15:52:45 +00:00
Richard Davey
07149fd737 New TOUCH event 2019-03-27 15:52:31 +00:00
Richard Davey
7dbda9fe62 Added new arguments to method 2019-03-27 15:52:18 +00:00
Richard Davey
28b41254ba Removed unused code 2019-03-27 15:52:04 +00:00
Richard Davey
7a05c205b1 Docs fix 2019-03-27 15:51:55 +00:00
Richard Davey
7ae4a441e1 Added onTouch event flag and setCheckCollision methods 2019-03-27 15:51:43 +00:00
Richard Davey
e5f03f02db Added isBody boolean. 2019-03-27 11:54:08 +00:00
Richard Davey
a67792ada6 Handle non-Game Object Body collision 2019-03-27 11:53:56 +00:00
Richard Davey
cc1b96a309 The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body. 2019-03-27 11:53:34 +00:00
Richard Davey
2b4568cf05 Body no longer sleeps if rotating and fixed moving a rebounding object 2019-03-27 10:46:42 +00:00