phaser/src
2019-05-09 12:38:12 +01:00
..
actions Input Types 2019-05-09 12:02:03 +01:00
animations Animations Types 2019-05-09 11:46:07 +01:00
cache BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys(). 2019-05-02 02:27:29 +01:00
cameras Display Types 2019-05-09 11:53:08 +01:00
core Scenes Types 2019-05-09 12:37:37 +01:00
create Create Types 2019-05-09 11:51:26 +01:00
curves Curve Types 2019-05-09 11:52:07 +01:00
data Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
device Removed all references to Cocoon. 2019-02-15 10:38:57 +00:00
display Display Types 2019-05-09 11:53:08 +01:00
dom Removed ComputedSize component as we need the values read-only. 2019-05-08 00:26:54 +01:00
events Happy New Year 2019-01-15 16:20:22 +00:00
gameobjects Input Types 2019-05-09 12:02:03 +01:00
geom Fix GetLineToCircle 2019-04-23 21:29:10 +02:00
input Scenes Types 2019-05-09 12:37:37 +01:00
loader FileType Defs update 2019-05-09 12:32:00 +01:00
math Math Types 2019-05-09 12:32:37 +01:00
physics Physics root type 2019-05-09 12:35:01 +01:00
plugins Plugins Types 2019-05-09 12:35:33 +01:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer Renderer Types 2019-05-09 12:36:36 +01:00
scale Fixed DOM Container centering 2019-04-16 13:10:08 +01:00
scene Scenes Types 2019-05-09 12:37:37 +01:00
sound Sound Types 2019-05-09 12:38:12 +01:00
structs Added Size.setCSS method 2019-04-09 23:28:05 +01:00
textures Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459 2019-04-08 14:22:03 +01:00
tilemaps lint fixes 2019-05-03 17:38:27 +01:00
time The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update 2019-03-26 14:35:14 +00:00
tweens Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184 2019-04-08 16:25:31 +01:00
utils TypeScript: Fix matrix types 2019-05-08 19:17:52 +02:00
const.js Added root types namespace 2019-05-09 11:41:35 +01:00
phaser-arcade-physics.js Added namespace 2019-05-09 11:45:01 +01:00
phaser-core.js Added namespace 2019-05-09 11:45:01 +01:00
phaser.js Added root types namespace 2019-05-09 11:41:35 +01:00