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actions
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Input Types
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2019-05-09 12:02:03 +01:00 |
animations
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Animations Types
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2019-05-09 11:46:07 +01:00 |
cache
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BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys() .
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2019-05-02 02:27:29 +01:00 |
cameras
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Display Types
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2019-05-09 11:53:08 +01:00 |
core
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Scenes Types
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2019-05-09 12:37:37 +01:00 |
create
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Create Types
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2019-05-09 11:51:26 +01:00 |
curves
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Curve Types
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2019-05-09 11:52:07 +01:00 |
data
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
device
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Removed all references to Cocoon.
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2019-02-15 10:38:57 +00:00 |
display
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Display Types
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2019-05-09 11:53:08 +01:00 |
dom
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Removed ComputedSize component as we need the values read-only.
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2019-05-08 00:26:54 +01:00 |
events
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
gameobjects
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Input Types
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2019-05-09 12:02:03 +01:00 |
geom
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Fix GetLineToCircle
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2019-04-23 21:29:10 +02:00 |
input
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Scenes Types
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2019-05-09 12:37:37 +01:00 |
loader
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FileType Defs update
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2019-05-09 12:32:00 +01:00 |
math
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Math Types
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2019-05-09 12:32:37 +01:00 |
physics
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Physics root type
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2019-05-09 12:35:01 +01:00 |
plugins
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Plugins Types
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2019-05-09 12:35:33 +01:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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Renderer Types
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2019-05-09 12:36:36 +01:00 |
scale
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Fixed DOM Container centering
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2019-04-16 13:10:08 +01:00 |
scene
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Scenes Types
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2019-05-09 12:37:37 +01:00 |
sound
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Sound Types
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2019-05-09 12:38:12 +01:00 |
structs
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Added Size.setCSS method
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2019-04-09 23:28:05 +01:00 |
textures
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Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459
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2019-04-08 14:22:03 +01:00 |
tilemaps
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lint fixes
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2019-05-03 17:38:27 +01:00 |
time
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The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update
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2019-03-26 14:35:14 +00:00 |
tweens
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Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184
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2019-04-08 16:25:31 +01:00 |
utils
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TypeScript: Fix matrix types
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2019-05-08 19:17:52 +02:00 |
const.js
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Added root types namespace
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2019-05-09 11:41:35 +01:00 |
phaser-arcade-physics.js
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Added namespace
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2019-05-09 11:45:01 +01:00 |
phaser-core.js
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Added namespace
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2019-05-09 11:45:01 +01:00 |
phaser.js
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Added root types namespace
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2019-05-09 11:41:35 +01:00 |