Tidying up

This commit is contained in:
Richard Davey 2019-05-01 02:10:38 +01:00
parent de7c804c47
commit 08f4a0ccf4
2 changed files with 1 additions and 43 deletions

View file

@ -196,21 +196,7 @@ var BitmapMask = new Class({
*/
preRenderWebGL: function (renderer, maskedObject, camera)
{
// if (renderer.maskStack.length === 0)
// {
// renderer.maskCount = 0;
// }
// if (renderer.currentCameraMask !== this)
// {
// renderer.currentMask = this;
// }
// renderer.maskStack.push({ mask: this, camera: camera });
renderer.pipelines.BitmapMaskPipeline.beginMask(this, maskedObject, camera);
// renderer.maskCount++;
},
/**
@ -226,34 +212,6 @@ var BitmapMask = new Class({
postRenderWebGL: function (renderer, camera)
{
renderer.pipelines.BitmapMaskPipeline.endMask(this, camera);
/*
renderer.maskStack.pop();
renderer.maskCount--;
if (renderer.maskStack.length === 0)
{
renderer.pipelines.BitmapMaskPipeline.endMask(this);
renderer.currentMask = null;
}
else
{
// Get the mask previous to this one
var prev = renderer.maskStack[renderer.maskStack.length - 1];
var bitmapMask = prev.mask;
// var camera = prev.camera;
if (renderer.currentCameraMask !== bitmapMask)
{
renderer.currentMask = bitmapMask;
}
renderer.setFramebuffer(bitmapMask.mainFramebuffer);
}
*/
},
/**

View file

@ -241,7 +241,7 @@ var BitmapMaskPipeline = new Class({
renderer.setTexture2D(mask.mainTexture, 0);
renderer.setInt1(this.program, 'uInvertMaskAlpha', mask.invertAlpha);
// Finally draw a triangle filling the whole screen
// Finally, draw a triangle filling the whole screen
gl.drawArrays(this.topology, 0, 3);
}
}