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Merge pull request #4419 from peterellisjones/master
Swap incorrect terms in Tilemap#convertLayerToStatic documentation
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1 changed files with 1 additions and 1 deletions
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@ -360,7 +360,7 @@ var Tilemap = new Class({
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},
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/**
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* Turns the StaticTilemapLayer associated with the given layer into a DynamicTilemapLayer. If
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* Turns the DynamicTilemapLayer associated with the given layer into a StaticTilemapLayer. If
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* no layer specified, the map's current layer is used. This is useful if you want to manipulate
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* a map at the start of a scene, but then make it non-manipulable and optimize it for speed.
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* Note: the DynamicTilemapLayer passed in is destroyed, so make sure to store the value
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