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https://github.com/photonstorm/phaser
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Display Types
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14 changed files with 18 additions and 18 deletions
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@ -1087,7 +1087,7 @@ var BaseCamera = new Class({
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* @method Phaser.Cameras.Scene2D.BaseCamera#setBackgroundColor
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* @since 3.0.0
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*
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* @param {(string|number|Phaser.Display.Types.InputColorObject)} [color='rgba(0,0,0,0)'] - The color value. In CSS, hex or numeric color notation.
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* @param {(string|number|Phaser.Types.Display.InputColorObject)} [color='rgba(0,0,0,0)'] - The color value. In CSS, hex or numeric color notation.
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*
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* @return {Phaser.Cameras.Scene2D.BaseCamera} This Camera instance.
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*/
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@ -262,7 +262,7 @@ var Color = new Class({
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* @method Phaser.Display.Color#setFromRGB
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* @since 3.0.0
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*
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* @param {Phaser.Display.Types.InputColorObject} color - An object containing `r`, `g`, `b` and optionally `a` values in the range 0 to 255.
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* @param {Phaser.Types.Display.InputColorObject} color - An object containing `r`, `g`, `b` and optionally `a` values in the range 0 to 255.
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*
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* @return {Phaser.Display.Color} This Color object.
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*/
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@ -12,7 +12,7 @@
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*
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* @param {number} color - A color value, optionally including the alpha value.
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*
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* @return {Phaser.Display.Types.ColorObject} An object containing the parsed color values.
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* @return {Phaser.Types.Display.ColorObject} An object containing the parsed color values.
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*/
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var ColorToRGBA = function (color)
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{
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@ -15,7 +15,7 @@ var HSVToRGB = require('./HSVToRGB');
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* @param {number} [s=1] - The saturation, in the range 0 - 1.
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* @param {number} [v=1] - The value, in the range 0 - 1.
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*
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* @return {Phaser.Display.Types.ColorObject[]} An array containing 360 elements, where each contains a single numeric value corresponding to the color at that point in the HSV color wheel.
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* @return {Phaser.Types.Display.ColorObject[]} An array containing 360 elements, where each contains a single numeric value corresponding to the color at that point in the HSV color wheel.
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*/
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var HSVColorWheel = function (s, v)
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{
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@ -18,9 +18,9 @@ var GetColor = require('./GetColor');
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* @param {number} h - The hue, in the range 0 - 1. This is the base color.
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* @param {number} s - The saturation, in the range 0 - 1. This controls how much of the hue will be in the final color, where 1 is fully saturated and 0 will give you white.
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* @param {number} v - The value, in the range 0 - 1. This controls how dark the color is. Where 1 is as bright as possible and 0 is black.
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* @param {(Phaser.Display.Types.ColorObject|Phaser.Display.Color)} [out] - A Color object to store the results in. If not given a new ColorObject will be created.
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* @param {(Phaser.Types.Display.ColorObject|Phaser.Display.Color)} [out] - A Color object to store the results in. If not given a new ColorObject will be created.
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*
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* @return {(Phaser.Display.Types.ColorObject|Phaser.Display.Color)} An object with the red, green and blue values set in the r, g and b properties.
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* @return {(Phaser.Types.Display.ColorObject|Phaser.Display.Color)} An object with the red, green and blue values set in the r, g and b properties.
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*/
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var HSVToRGB = function (h, s, v, out)
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{
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@ -14,7 +14,7 @@
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*
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* @param {integer} input - The color value to convert into a Color object.
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*
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* @return {Phaser.Display.Types.ColorObject} An object with the red, green and blue values set in the r, g and b properties.
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* @return {Phaser.Types.Display.ColorObject} An object with the red, green and blue values set in the r, g and b properties.
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*/
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var IntegerToRGB = function (color)
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{
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@ -29,7 +29,7 @@ var Linear = require('../../math/Linear');
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* @param {number} [length=100] - Distance to interpolate over.
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* @param {number} [index=0] - Index to start from.
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*
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* @return {Phaser.Display.Types.ColorObject} An object containing the interpolated color values.
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* @return {Phaser.Types.Display.ColorObject} An object containing the interpolated color values.
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*/
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var RGBWithRGB = function (r1, g1, b1, r2, g2, b2, length, index)
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{
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@ -58,7 +58,7 @@ var RGBWithRGB = function (r1, g1, b1, r2, g2, b2, length, index)
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* @param {number} [length=100] - Distance to interpolate over.
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* @param {number} [index=0] - Index to start from.
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*
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* @return {Phaser.Display.Types.ColorObject} An object containing the interpolated color values.
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* @return {Phaser.Types.Display.ColorObject} An object containing the interpolated color values.
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*/
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var ColorWithColor = function (color1, color2, length, index)
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{
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@ -83,7 +83,7 @@ var ColorWithColor = function (color1, color2, length, index)
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* @param {number} [length=100] - Distance to interpolate over.
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* @param {number} [index=0] - Index to start from.
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*
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* @return {Phaser.Display.Types.ColorObject} An object containing the interpolated color values.
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* @return {Phaser.Types.Display.ColorObject} An object containing the interpolated color values.
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*/
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var ColorWithRGB = function (color, r, g, b, length, index)
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{
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@ -12,7 +12,7 @@ var Color = require('./Color');
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* @function Phaser.Display.Color.ObjectToColor
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* @since 3.0.0
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*
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* @param {Phaser.Display.Types.InputColorObject} input - An object containing `r`, `g`, `b` and `a` properties in the range 0 to 255.
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* @param {Phaser.Types.Display.InputColorObject} input - An object containing `r`, `g`, `b` and `a` properties in the range 0 to 255.
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*
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* @return {Phaser.Display.Color} A Color object.
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*/
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@ -16,9 +16,9 @@
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* @param {integer} r - The red color value. A number between 0 and 255.
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* @param {integer} g - The green color value. A number between 0 and 255.
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* @param {integer} b - The blue color value. A number between 0 and 255.
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* @param {(Phaser.Display.Types.HSVColorObject|Phaser.Display.Color)} [out] - An object to store the color values in. If not given an HSV Color Object will be created.
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* @param {(Phaser.Types.Display.HSVColorObject|Phaser.Display.Color)} [out] - An object to store the color values in. If not given an HSV Color Object will be created.
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*
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* @return {(Phaser.Display.Types.HSVColorObject|Phaser.Display.Color)} An object with the properties `h`, `s` and `v` set.
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* @return {(Phaser.Types.Display.HSVColorObject|Phaser.Display.Color)} An object with the properties `h`, `s` and `v` set.
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*/
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var RGBToHSV = function (r, g, b, out)
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{
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@ -16,7 +16,7 @@ var RGBStringToColor = require('./RGBStringToColor');
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* @function Phaser.Display.Color.ValueToColor
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* @since 3.0.0
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*
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* @param {(string|number|Phaser.Display.Types.InputColorObject)} input - The source color value to convert.
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* @param {(string|number|Phaser.Types.Display.InputColorObject)} input - The source color value to convert.
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*
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* @return {Phaser.Display.Color} A Color object.
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*/
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@ -1,5 +1,5 @@
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/**
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* @typedef {object} Phaser.Display.Types.ColorObject
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* @typedef {object} Phaser.Types.Display.ColorObject
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* @since 3.0.0
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*
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* @property {number} r - The red color value in the range 0 to 255.
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@ -1,5 +1,5 @@
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/**
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* @typedef {object} Phaser.Display.Types.HSVColorObject
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* @typedef {object} Phaser.Types.Display.HSVColorObject
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* @since 3.0.0
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*
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* @property {number} h - The hue color value. A number between 0 and 1
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@ -1,5 +1,5 @@
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/**
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* @typedef {object} Phaser.Display.Types.InputColorObject
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* @typedef {object} Phaser.Types.Display.InputColorObject
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* @since 3.0.0
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*
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* @property {number} [r] - The red color value in the range 0 to 255.
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@ -1,3 +1,3 @@
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/**
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* @namespace Phaser.Display.Types
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* @namespace Phaser.Types.Display
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*/
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