.. |
actions
|
Actions Types
|
2019-05-09 11:44:01 +01:00 |
animations
|
Animations Types
|
2019-05-09 11:46:07 +01:00 |
cache
|
BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys() .
|
2019-05-02 02:27:29 +01:00 |
cameras
|
Display Types
|
2019-05-09 11:53:08 +01:00 |
core
|
Core Types
|
2019-05-09 11:50:26 +01:00 |
create
|
Create Types
|
2019-05-09 11:51:26 +01:00 |
curves
|
Curve Types
|
2019-05-09 11:52:07 +01:00 |
data
|
Added jsdoc version numbers to each event
|
2019-02-12 11:37:58 +00:00 |
device
|
Removed all references to Cocoon.
|
2019-02-15 10:38:57 +00:00 |
display
|
Display Types
|
2019-05-09 11:53:08 +01:00 |
dom
|
Removed ComputedSize component as we need the values read-only.
|
2019-05-08 00:26:54 +01:00 |
events
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
gameobjects
|
Bitmap Text Types
|
2019-05-09 11:54:43 +01:00 |
geom
|
Fix GetLineToCircle
|
2019-04-23 21:29:10 +02:00 |
input
|
Setting pixelPerfect when input enabling a Container would cause it to crash, because Container's don't have a texture to check. It will now throw a run-time warning and skip the Container for input. You should use a custom input callback instead. Fix #4492
|
2019-04-26 10:56:06 +01:00 |
loader
|
Fixed shaderType reference
|
2019-05-01 14:12:06 +01:00 |
math
|
Improved jsdocs
|
2019-04-17 10:52:23 +01:00 |
physics
|
Always world step once
|
2019-05-08 15:43:01 +01:00 |
plugins
|
The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene.
|
2019-02-28 12:24:41 +00:00 |
polyfills
|
Removed bind polyfill as it's in IE9+ anyway
|
2018-07-19 16:22:43 +01:00 |
renderer
|
Added glFuncMap
|
2019-05-01 12:29:45 +01:00 |
scale
|
Fixed DOM Container centering
|
2019-04-16 13:10:08 +01:00 |
scene
|
Camera Types
|
2019-05-09 11:49:44 +01:00 |
sound
|
More typedefs
|
2019-02-13 15:38:50 +00:00 |
structs
|
Added Size.setCSS method
|
2019-04-09 23:28:05 +01:00 |
textures
|
Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459
|
2019-04-08 14:22:03 +01:00 |
tilemaps
|
lint fixes
|
2019-05-03 17:38:27 +01:00 |
time
|
The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update
|
2019-03-26 14:35:14 +00:00 |
tweens
|
Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184
|
2019-04-08 16:25:31 +01:00 |
utils
|
TypeScript: Fix matrix types
|
2019-05-08 19:17:52 +02:00 |
const.js
|
Added root types namespace
|
2019-05-09 11:41:35 +01:00 |
phaser-arcade-physics.js
|
Added namespace
|
2019-05-09 11:45:01 +01:00 |
phaser-core.js
|
Added namespace
|
2019-05-09 11:45:01 +01:00 |
phaser.js
|
Added root types namespace
|
2019-05-09 11:41:35 +01:00 |