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actions
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Typo fix
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2019-04-05 17:13:04 +01:00 |
animations
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fix reverse generateFrameNumbers
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2019-02-15 17:38:39 -02:00 |
cache
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
cameras
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lint fix
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2019-04-08 11:01:21 +01:00 |
core
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Transparent type added GameConfig
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2019-03-09 16:05:36 +01:00 |
create
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Moving all of the typedefs to properly namespaced scopes, rather than globals
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2019-02-13 12:35:12 +00:00 |
curves
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Moving all of the typedefs to properly namespaced scopes, rather than globals
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2019-02-13 12:35:12 +00:00 |
data
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
device
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Removed all references to Cocoon.
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2019-02-15 10:38:57 +00:00 |
display
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Moving all of the typedefs to properly namespaced scopes, rather than globals
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2019-02-13 12:35:12 +00:00 |
dom
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Removed all references to Cocoon.
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2019-02-15 10:38:57 +00:00 |
events
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
gameobjects
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GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class.
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2019-04-08 13:53:08 +01:00 |
geom
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More jsdoc global fixes
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2019-02-12 12:14:26 +00:00 |
input
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Bumping to 3.17.0
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2019-03-07 12:31:06 +00:00 |
loader
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The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene.
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2019-02-28 12:24:41 +00:00 |
math
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Properties are optional
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2019-02-13 17:20:10 +00:00 |
physics
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Added new resetCollisionIDs method re: #4334
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2019-04-08 10:34:52 +01:00 |
plugins
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The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene.
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2019-02-28 12:24:41 +00:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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Matter and Snapshot typedefs
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2019-02-13 15:22:29 +00:00 |
scale
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startFullscreen now uses a Promise internally, if it can do so, to resolve and handle the request.
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2019-03-07 12:32:32 +00:00 |
scene
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Merge pull request #4404 from samme/feature/isPaused
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2019-04-05 17:40:37 +01:00 |
sound
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More typedefs
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2019-02-13 15:38:50 +00:00 |
structs
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Updated docs
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2019-03-07 13:36:01 +00:00 |
textures
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Merge pull request #4089 from Cirras/texture-add-base-texture-fix
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2019-04-08 12:03:17 +01:00 |
tilemaps
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Merge pull request #4336 from florianvazelle/master
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2019-04-08 10:20:32 +01:00 |
time
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The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update
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2019-03-26 14:35:14 +00:00 |
tweens
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Merge pull request #3923 from Edwin222/comment
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2019-04-08 13:00:10 +01:00 |
utils
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Merge pull request #4442 from LoolzRules/master
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2019-04-05 18:28:39 +01:00 |
const.js
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Bumping to 3.17.0
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2019-03-07 12:31:06 +00:00 |
phaser-arcade-physics.js
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Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM
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2019-01-29 15:42:27 +00:00 |
phaser-core.js
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Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM
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2019-01-29 15:42:27 +00:00 |
phaser.js
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Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM
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2019-01-29 15:42:27 +00:00 |