phaser/src
2019-04-08 13:53:08 +01:00
..
actions Typo fix 2019-04-05 17:13:04 +01:00
animations fix reverse generateFrameNumbers 2019-02-15 17:38:39 -02:00
cache Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
cameras lint fix 2019-04-08 11:01:21 +01:00
core Transparent type added GameConfig 2019-03-09 16:05:36 +01:00
create Moving all of the typedefs to properly namespaced scopes, rather than globals 2019-02-13 12:35:12 +00:00
curves Moving all of the typedefs to properly namespaced scopes, rather than globals 2019-02-13 12:35:12 +00:00
data Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
device Removed all references to Cocoon. 2019-02-15 10:38:57 +00:00
display Moving all of the typedefs to properly namespaced scopes, rather than globals 2019-02-13 12:35:12 +00:00
dom Removed all references to Cocoon. 2019-02-15 10:38:57 +00:00
events Happy New Year 2019-01-15 16:20:22 +00:00
gameobjects GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class. 2019-04-08 13:53:08 +01:00
geom More jsdoc global fixes 2019-02-12 12:14:26 +00:00
input Bumping to 3.17.0 2019-03-07 12:31:06 +00:00
loader The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene. 2019-02-28 12:24:41 +00:00
math Properties are optional 2019-02-13 17:20:10 +00:00
physics Added new resetCollisionIDs method re: #4334 2019-04-08 10:34:52 +01:00
plugins The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene. 2019-02-28 12:24:41 +00:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer Matter and Snapshot typedefs 2019-02-13 15:22:29 +00:00
scale startFullscreen now uses a Promise internally, if it can do so, to resolve and handle the request. 2019-03-07 12:32:32 +00:00
scene Merge pull request #4404 from samme/feature/isPaused 2019-04-05 17:40:37 +01:00
sound More typedefs 2019-02-13 15:38:50 +00:00
structs Updated docs 2019-03-07 13:36:01 +00:00
textures Merge pull request #4089 from Cirras/texture-add-base-texture-fix 2019-04-08 12:03:17 +01:00
tilemaps Merge pull request #4336 from florianvazelle/master 2019-04-08 10:20:32 +01:00
time The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update 2019-03-26 14:35:14 +00:00
tweens Merge pull request #3923 from Edwin222/comment 2019-04-08 13:00:10 +01:00
utils Merge pull request #4442 from LoolzRules/master 2019-04-05 18:28:39 +01:00
const.js Bumping to 3.17.0 2019-03-07 12:31:06 +00:00
phaser-arcade-physics.js Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM 2019-01-29 15:42:27 +00:00
phaser-core.js Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM 2019-01-29 15:42:27 +00:00
phaser.js Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM 2019-01-29 15:42:27 +00:00