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Docs for Scene methods
Added descriptions and arguments.
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1 changed files with 13 additions and 7 deletions
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@ -269,9 +269,9 @@ var Scene = new Class({
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/**
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* Should be overridden by your own Scenes.
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* This method is called once per game step while the scene is running.
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*
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* @method Phaser.Scene#update
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* @override
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* @since 3.0.0
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*
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* @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.
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@ -282,27 +282,33 @@ var Scene = new Class({
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}
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/**
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* Should be overridden by your own Scenes.
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* Can be defined on your own Scenes.
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* This method is called by the Scene Manager when the scene starts, before `preload()` and `create()`.
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*
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* @method Phaser.Scene#init
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* @override
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* @since 3.0.0
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*
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* @param {object} data - Any data passed via `ScenePlugin.add()` or `ScenePlugin.start()`. Same as Scene.settings.data.
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*/
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/**
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* Should be overridden by your own Scenes.
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* Can be defined on your own Scenes. Use it to load assets.
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* This method is called by the Scene Manager, after `init()` and before `create()`, only if the Scene has a LoaderPlugin.
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* After this method completes, if the LoaderPlugin's queue isn't empty, the LoaderPlugin will start automatically.
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*
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* @method Phaser.Scene#preload
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* @override
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* @since 3.0.0
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*/
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/**
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* Should be overridden by your own Scenes.
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* Can be defined on your own Scenes. Use it to create your game objects.
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* This method is called by the Scene Manager when the scene starts, after `init()` and `preload()`.
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* If the LoaderPlugin started after `preload()`, then this method is called only after loading is complete.
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*
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* @method Phaser.Scene#create
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* @override
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* @since 3.0.0
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*
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* @param {object} data - Any data passed via `ScenePlugin.add()` or `ScenePlugin.start()`. Same as Scene.settings.data.
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*/
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});
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