phaser/src
2019-05-23 17:30:04 +08:00
..
actions License link update 2019-05-10 16:15:04 +01:00
animations License link update 2019-05-10 16:15:04 +01:00
cache License link update 2019-05-10 16:15:04 +01:00
cameras The CameraManager would incorrectly destroy the default Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the destroy method. Fix #4520 2019-05-17 13:54:55 +01:00
core License link update 2019-05-10 16:15:04 +01:00
create License link update 2019-05-10 16:15:04 +01:00
curves License link update 2019-05-10 16:15:04 +01:00
data License link update 2019-05-10 16:15:04 +01:00
device License link update 2019-05-10 16:15:04 +01:00
display The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound. 2019-05-16 17:44:59 +01:00
dom License link update 2019-05-10 16:15:04 +01:00
events License link update 2019-05-10 16:15:04 +01:00
gameobjects Fix coding style 2019-05-23 17:30:04 +08:00
geom License link update 2019-05-10 16:15:04 +01:00
input License link update 2019-05-10 16:15:04 +01:00
loader License link update 2019-05-10 16:15:04 +01:00
math License link update 2019-05-10 16:15:04 +01:00
physics Added Matter velocity, angularVelocity and force methods 2019-05-21 14:23:32 +01:00
plugins License link update 2019-05-10 16:15:04 +01:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer License link update 2019-05-10 16:15:04 +01:00
scale Removed arrow function syntax 2019-05-18 19:15:01 -04:00
scene License link update 2019-05-10 16:15:04 +01:00
sound License link update 2019-05-10 16:15:04 +01:00
structs License link update 2019-05-10 16:15:04 +01:00
textures License link update 2019-05-10 16:15:04 +01:00
tilemaps License link update 2019-05-10 16:15:04 +01:00
time License link update 2019-05-10 16:15:04 +01:00
tweens Tweens created in a paused state couldn't be started by a call to play. Fix #4525 2019-05-14 09:37:26 +01:00
utils License link update 2019-05-10 16:15:04 +01:00
const.js Preparing for 3.18 dev 2019-05-10 18:32:03 +01:00
phaser-arcade-physics.js License link update 2019-05-10 16:15:04 +01:00
phaser-core.js License link update 2019-05-10 16:15:04 +01:00
phaser.js License link update 2019-05-10 16:15:04 +01:00