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actions
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License link update
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2019-05-10 16:15:04 +01:00 |
animations
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License link update
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2019-05-10 16:15:04 +01:00 |
cache
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License link update
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2019-05-10 16:15:04 +01:00 |
cameras
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The CameraManager would incorrectly destroy the default Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the destroy method. Fix #4520
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2019-05-17 13:54:55 +01:00 |
core
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License link update
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2019-05-10 16:15:04 +01:00 |
create
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License link update
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2019-05-10 16:15:04 +01:00 |
curves
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License link update
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2019-05-10 16:15:04 +01:00 |
data
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License link update
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2019-05-10 16:15:04 +01:00 |
device
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License link update
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2019-05-10 16:15:04 +01:00 |
display
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The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound.
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2019-05-16 17:44:59 +01:00 |
dom
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License link update
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2019-05-10 16:15:04 +01:00 |
events
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License link update
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2019-05-10 16:15:04 +01:00 |
gameobjects
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Fix coding style
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2019-05-23 17:30:04 +08:00 |
geom
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License link update
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2019-05-10 16:15:04 +01:00 |
input
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License link update
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2019-05-10 16:15:04 +01:00 |
loader
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License link update
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2019-05-10 16:15:04 +01:00 |
math
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License link update
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2019-05-10 16:15:04 +01:00 |
physics
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Added Matter velocity, angularVelocity and force methods
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2019-05-21 14:23:32 +01:00 |
plugins
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License link update
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2019-05-10 16:15:04 +01:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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License link update
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2019-05-10 16:15:04 +01:00 |
scale
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Removed arrow function syntax
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2019-05-18 19:15:01 -04:00 |
scene
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License link update
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2019-05-10 16:15:04 +01:00 |
sound
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License link update
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2019-05-10 16:15:04 +01:00 |
structs
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License link update
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2019-05-10 16:15:04 +01:00 |
textures
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License link update
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2019-05-10 16:15:04 +01:00 |
tilemaps
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License link update
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2019-05-10 16:15:04 +01:00 |
time
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License link update
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2019-05-10 16:15:04 +01:00 |
tweens
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Tweens created in a paused state couldn't be started by a call to play . Fix #4525
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2019-05-14 09:37:26 +01:00 |
utils
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License link update
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2019-05-10 16:15:04 +01:00 |
const.js
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Preparing for 3.18 dev
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2019-05-10 18:32:03 +01:00 |
phaser-arcade-physics.js
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License link update
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2019-05-10 16:15:04 +01:00 |
phaser-core.js
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License link update
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2019-05-10 16:15:04 +01:00 |
phaser.js
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License link update
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2019-05-10 16:15:04 +01:00 |