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actions
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docs: fix copy-paste error
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2019-04-15 22:21:36 -05:00 |
animations
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fix reverse generateFrameNumbers
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2019-02-15 17:38:39 -02:00 |
cache
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
cameras
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Camera.clearRenderToTexture will check to see if the Scene is available before proceeding, avoiding potential errors when a Camera is destroyed multiple times during a Scene shutdown.
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2019-04-24 11:46:31 +01:00 |
core
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Keep the property but set to null by default.
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2019-04-24 12:54:48 +01:00 |
create
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Moving all of the typedefs to properly namespaced scopes, rather than globals
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2019-02-13 12:35:12 +00:00 |
curves
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Moving all of the typedefs to properly namespaced scopes, rather than globals
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2019-02-13 12:35:12 +00:00 |
data
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
device
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Removed all references to Cocoon.
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2019-02-15 10:38:57 +00:00 |
display
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GeometryMask.setInvertAlpha is a new method that allows you to set the invertAlpha property in a chainable call.
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2019-04-24 15:00:16 +01:00 |
dom
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Took DOM Element out of experimental and hooked to the Scale Manager
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2019-04-09 23:28:40 +01:00 |
events
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
gameobjects
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UpdateList.remove will now move the removed child to the internal _pendingRemoval array, instead of slicing it directly out of the active list. The pending list is cleared at the start of the next game frame. Fix #4365
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2019-04-24 13:58:05 +01:00 |
geom
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Final Update
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2019-04-09 10:52:35 +02:00 |
input
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InputPlugin.clear has a new argument skipQueue which is used to avoid clearing a Game Object twice. This, combined with the fix for 4463 means you will no longer get a Cannot read property 'dragState' error if you destroy a Game Object enabled for drag where another draggable object exists. Fix #4228
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2019-04-24 13:38:40 +01:00 |
loader
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-04-23 22:48:24 +01:00 |
math
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Improved jsdocs
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2019-04-17 10:52:23 +01:00 |
physics
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Phaser.Physics.Arcade.Events is now exposed in the namespace, preventing it from erroring if you use them in TypeScript. Fix #4481
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2019-04-24 13:44:57 +01:00 |
plugins
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The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene.
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2019-02-28 12:24:41 +00:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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inverseAlpha support added back in and tidied up renderer
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2019-04-24 14:51:39 +01:00 |
scale
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Fixed DOM Container centering
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2019-04-16 13:10:08 +01:00 |
scene
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Merge pull request #4469 from samme/docs/scenes
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2019-04-16 13:24:49 +01:00 |
sound
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More typedefs
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2019-02-13 15:38:50 +00:00 |
structs
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Added Size.setCSS method
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2019-04-09 23:28:05 +01:00 |
textures
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Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459
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2019-04-08 14:22:03 +01:00 |
tilemaps
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Added Tilemap.renderDebugFull method.
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2019-04-08 16:05:12 +01:00 |
time
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The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update
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2019-03-26 14:35:14 +00:00 |
tweens
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Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184
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2019-04-08 16:25:31 +01:00 |
utils
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Merge pull request #4442 from LoolzRules/master
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2019-04-05 18:28:39 +01:00 |
const.js
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Bumping to 3.17.0
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2019-03-07 12:31:06 +00:00 |
phaser-arcade-physics.js
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There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files.
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2019-04-24 12:23:21 +01:00 |
phaser-core.js
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There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files.
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2019-04-24 12:23:21 +01:00 |
phaser.js
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There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files.
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2019-04-24 12:23:21 +01:00 |