phaser/src
2019-04-24 15:00:16 +01:00
..
actions docs: fix copy-paste error 2019-04-15 22:21:36 -05:00
animations fix reverse generateFrameNumbers 2019-02-15 17:38:39 -02:00
cache Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
cameras Camera.clearRenderToTexture will check to see if the Scene is available before proceeding, avoiding potential errors when a Camera is destroyed multiple times during a Scene shutdown. 2019-04-24 11:46:31 +01:00
core Keep the property but set to null by default. 2019-04-24 12:54:48 +01:00
create Moving all of the typedefs to properly namespaced scopes, rather than globals 2019-02-13 12:35:12 +00:00
curves Moving all of the typedefs to properly namespaced scopes, rather than globals 2019-02-13 12:35:12 +00:00
data Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
device Removed all references to Cocoon. 2019-02-15 10:38:57 +00:00
display GeometryMask.setInvertAlpha is a new method that allows you to set the invertAlpha property in a chainable call. 2019-04-24 15:00:16 +01:00
dom Took DOM Element out of experimental and hooked to the Scale Manager 2019-04-09 23:28:40 +01:00
events Happy New Year 2019-01-15 16:20:22 +00:00
gameobjects UpdateList.remove will now move the removed child to the internal _pendingRemoval array, instead of slicing it directly out of the active list. The pending list is cleared at the start of the next game frame. Fix #4365 2019-04-24 13:58:05 +01:00
geom Final Update 2019-04-09 10:52:35 +02:00
input InputPlugin.clear has a new argument skipQueue which is used to avoid clearing a Game Object twice. This, combined with the fix for 4463 means you will no longer get a Cannot read property 'dragState' error if you destroy a Game Object enabled for drag where another draggable object exists. Fix #4228 2019-04-24 13:38:40 +01:00
loader Merge branch 'master' of https://github.com/photonstorm/phaser 2019-04-23 22:48:24 +01:00
math Improved jsdocs 2019-04-17 10:52:23 +01:00
physics Phaser.Physics.Arcade.Events is now exposed in the namespace, preventing it from erroring if you use them in TypeScript. Fix #4481 2019-04-24 13:44:57 +01:00
plugins The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene. 2019-02-28 12:24:41 +00:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer inverseAlpha support added back in and tidied up renderer 2019-04-24 14:51:39 +01:00
scale Fixed DOM Container centering 2019-04-16 13:10:08 +01:00
scene Merge pull request #4469 from samme/docs/scenes 2019-04-16 13:24:49 +01:00
sound More typedefs 2019-02-13 15:38:50 +00:00
structs Added Size.setCSS method 2019-04-09 23:28:05 +01:00
textures Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459 2019-04-08 14:22:03 +01:00
tilemaps Added Tilemap.renderDebugFull method. 2019-04-08 16:05:12 +01:00
time The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update 2019-03-26 14:35:14 +00:00
tweens Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184 2019-04-08 16:25:31 +01:00
utils Merge pull request #4442 from LoolzRules/master 2019-04-05 18:28:39 +01:00
const.js Bumping to 3.17.0 2019-03-07 12:31:06 +00:00
phaser-arcade-physics.js There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files. 2019-04-24 12:23:21 +01:00
phaser-core.js There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files. 2019-04-24 12:23:21 +01:00
phaser.js There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files. 2019-04-24 12:23:21 +01:00