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actions
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Typo fix
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2019-04-05 17:13:04 +01:00 |
animations
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fix reverse generateFrameNumbers
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2019-02-15 17:38:39 -02:00 |
cache
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
cameras
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lint fix
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2019-04-08 11:01:21 +01:00 |
core
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Took DOM Element out of experimental and hooked to the Scale Manager
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2019-04-09 23:28:40 +01:00 |
create
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Moving all of the typedefs to properly namespaced scopes, rather than globals
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2019-02-13 12:35:12 +00:00 |
curves
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Moving all of the typedefs to properly namespaced scopes, rather than globals
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2019-02-13 12:35:12 +00:00 |
data
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
device
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Removed all references to Cocoon.
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2019-02-15 10:38:57 +00:00 |
display
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Moving all of the typedefs to properly namespaced scopes, rather than globals
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2019-02-13 12:35:12 +00:00 |
dom
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Took DOM Element out of experimental and hooked to the Scale Manager
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2019-04-09 23:28:40 +01:00 |
events
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
gameobjects
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More flexible Factory function including element, style and innerText setters
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2019-04-09 23:29:14 +01:00 |
geom
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Final Update
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2019-04-09 10:52:35 +02:00 |
input
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The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414
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2019-04-08 14:39:28 +01:00 |
loader
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Merge pull request #4400 from SirLink/master
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2019-04-08 16:44:08 +01:00 |
math
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Properties are optional
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2019-02-13 17:20:10 +00:00 |
physics
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Added new resetCollisionIDs method re: #4334
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2019-04-08 10:34:52 +01:00 |
plugins
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The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene.
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2019-02-28 12:24:41 +00:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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Matter and Snapshot typedefs
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2019-02-13 15:22:29 +00:00 |
scale
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Took DOM Element out of experimental and hooked to the Scale Manager
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2019-04-09 23:28:40 +01:00 |
scene
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Update docs to clarify #4403
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2019-04-08 14:52:13 +01:00 |
sound
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More typedefs
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2019-02-13 15:38:50 +00:00 |
structs
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Added Size.setCSS method
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2019-04-09 23:28:05 +01:00 |
textures
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Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459
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2019-04-08 14:22:03 +01:00 |
tilemaps
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Added Tilemap.renderDebugFull method.
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2019-04-08 16:05:12 +01:00 |
time
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The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update
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2019-03-26 14:35:14 +00:00 |
tweens
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Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184
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2019-04-08 16:25:31 +01:00 |
utils
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Merge pull request #4442 from LoolzRules/master
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2019-04-05 18:28:39 +01:00 |
const.js
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Bumping to 3.17.0
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2019-03-07 12:31:06 +00:00 |
phaser-arcade-physics.js
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Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM
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2019-01-29 15:42:27 +00:00 |
phaser-core.js
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Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM
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2019-01-29 15:42:27 +00:00 |
phaser.js
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Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM
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2019-01-29 15:42:27 +00:00 |