phaser/src
2019-04-09 23:29:14 +01:00
..
actions Typo fix 2019-04-05 17:13:04 +01:00
animations fix reverse generateFrameNumbers 2019-02-15 17:38:39 -02:00
cache Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
cameras lint fix 2019-04-08 11:01:21 +01:00
core Took DOM Element out of experimental and hooked to the Scale Manager 2019-04-09 23:28:40 +01:00
create Moving all of the typedefs to properly namespaced scopes, rather than globals 2019-02-13 12:35:12 +00:00
curves Moving all of the typedefs to properly namespaced scopes, rather than globals 2019-02-13 12:35:12 +00:00
data Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
device Removed all references to Cocoon. 2019-02-15 10:38:57 +00:00
display Moving all of the typedefs to properly namespaced scopes, rather than globals 2019-02-13 12:35:12 +00:00
dom Took DOM Element out of experimental and hooked to the Scale Manager 2019-04-09 23:28:40 +01:00
events Happy New Year 2019-01-15 16:20:22 +00:00
gameobjects More flexible Factory function including element, style and innerText setters 2019-04-09 23:29:14 +01:00
geom Final Update 2019-04-09 10:52:35 +02:00
input The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414 2019-04-08 14:39:28 +01:00
loader Merge pull request #4400 from SirLink/master 2019-04-08 16:44:08 +01:00
math Properties are optional 2019-02-13 17:20:10 +00:00
physics Added new resetCollisionIDs method re: #4334 2019-04-08 10:34:52 +01:00
plugins The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene. 2019-02-28 12:24:41 +00:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer Matter and Snapshot typedefs 2019-02-13 15:22:29 +00:00
scale Took DOM Element out of experimental and hooked to the Scale Manager 2019-04-09 23:28:40 +01:00
scene Update docs to clarify #4403 2019-04-08 14:52:13 +01:00
sound More typedefs 2019-02-13 15:38:50 +00:00
structs Added Size.setCSS method 2019-04-09 23:28:05 +01:00
textures Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459 2019-04-08 14:22:03 +01:00
tilemaps Added Tilemap.renderDebugFull method. 2019-04-08 16:05:12 +01:00
time The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update 2019-03-26 14:35:14 +00:00
tweens Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184 2019-04-08 16:25:31 +01:00
utils Merge pull request #4442 from LoolzRules/master 2019-04-05 18:28:39 +01:00
const.js Bumping to 3.17.0 2019-03-07 12:31:06 +00:00
phaser-arcade-physics.js Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM 2019-01-29 15:42:27 +00:00
phaser-core.js Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM 2019-01-29 15:42:27 +00:00
phaser.js Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM 2019-01-29 15:42:27 +00:00