Richard Davey
|
f8eecb31a9
|
Testing jsdocs
|
2017-09-12 00:28:53 +01:00 |
|
Richard Davey
|
e3334e5904
|
Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators.
|
2017-09-08 17:16:54 +01:00 |
|
Richard Davey
|
d8e08406ea
|
GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore.
|
2017-09-08 01:59:53 +01:00 |
|
Richard Davey
|
038f4fd0cb
|
Removed parent property as no longer needed and fixed GameObject.destroy
|
2017-09-01 19:47:26 +01:00 |
|
Richard Davey
|
8bd0affba7
|
Fixed setFlipY.
|
2017-08-31 16:14:58 +01:00 |
|
Richard Davey
|
a4b357050d
|
You can pass in the config object as the children argument to a Group
|
2017-08-30 23:56:18 +01:00 |
|
Felipe Alfonso
|
de35793fda
|
Dynamic Tilemap Canvas Renderer
|
2017-08-24 23:46:33 -03:00 |
|
Felipe Alfonso
|
25630f2af5
|
Static Tilemap Culling added
|
2017-08-23 19:27:51 -03:00 |
|
Felipe Alfonso
|
7e957d5cb6
|
bruteforce tilemap canvas rendering
|
2017-08-22 20:26:17 -03:00 |
|
Felipe Alfonso
|
5d52bd956b
|
Fix for StaticTilemap after defining vertex attributes
|
2017-08-18 13:17:48 -03:00 |
|
Richard Davey
|
665b295c3b
|
Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
|
2017-08-18 01:42:14 +01:00 |
|
Richard Davey
|
b336e03c77
|
Restored original Origin class
|
2017-08-17 06:26:25 +01:00 |
|
Richard Davey
|
37bc0dbdcd
|
Moved scale to BodyScale and fixed GO position
|
2017-08-17 06:00:38 +01:00 |
|
Richard Davey
|
ad5fc69aab
|
Tidied up generateTexture and added default origins
|
2017-08-17 03:15:15 +01:00 |
|
Richard Davey
|
dac6228672
|
TileSprite now uses GetPowerOfTwo function to save some lines of code
|
2017-08-17 02:05:41 +01:00 |
|
Richard Davey
|
b0a1b54407
|
setOrigin needs to be called after setSize
|
2017-08-17 02:01:24 +01:00 |
|
Richard Davey
|
ca4536a7ca
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-08-17 01:56:46 +01:00 |
|
Richard Davey
|
64dafcca35
|
Fixed width and height properties for Dynamic Bitmap Text
|
2017-08-17 01:56:43 +01:00 |
|
Felipe Alfonso
|
b6ed58b93f
|
Fix for tile sprite
|
2017-08-16 21:54:52 -03:00 |
|
Richard Davey
|
1fe9a658e7
|
Fixed bug that stopped it rendering. Also added in new color data component.
|
2017-08-17 01:20:15 +01:00 |
|
Richard Davey
|
61c12e7e0f
|
Added setDisplaySize method
|
2017-08-16 19:03:58 +01:00 |
|
photonstorm
|
dbc1298752
|
Moved access of game property to sys.game to keep it inline with the Injection Map.
|
2017-08-16 17:15:12 +01:00 |
|
Richard Davey
|
fe2f82c229
|
Updated Camera.Ignore so it works with the canvas renderer as well
|
2017-08-15 23:51:37 +01:00 |
|
Richard Davey
|
36cde5c6a2
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-08-15 23:39:28 +01:00 |
|
Richard Davey
|
562eb4ab1a
|
All GameObjects now have a physics body property (which is null by default)
|
2017-08-15 23:35:16 +01:00 |
|
Felipe Alfonso
|
9856200fdf
|
Added camera gameobject filtering
|
2017-08-15 16:42:04 -03:00 |
|
Felipe Alfonso
|
8fd14688b6
|
Fix when rendering more than the buffer limit
|
2017-08-14 23:36:41 -03:00 |
|
Felipe Alfonso
|
a536403cc7
|
Conflict fix
|
2017-08-14 23:04:02 -03:00 |
|
Felipe Alfonso
|
5f5ccd04b6
|
Lights work with camera zoom and also added support for light radius
|
2017-08-14 22:51:43 -03:00 |
|
photonstorm
|
7fe23d93be
|
Split Forward and Deferred max counts up.
|
2017-08-14 15:57:49 +01:00 |
|
photonstorm
|
f23c68caa6
|
Blitter.create only uses default frame if none provided.
|
2017-08-14 13:13:27 +01:00 |
|
photonstorm
|
e5b1b939f5
|
Bob.destroy will now remove itself from its parent as it should.
|
2017-08-14 13:13:11 +01:00 |
|
photonstorm
|
6ac3806091
|
Default to single space if no text given to avoid WebGL texture errors.
|
2017-08-14 13:12:59 +01:00 |
|
photonstorm
|
8e19673f08
|
Added in setFrame method to all texture based Game Objects.
|
2017-08-14 13:12:45 +01:00 |
|
photonstorm
|
5fe09c90a0
|
Shadow fill default should be true.
|
2017-08-11 16:59:29 +01:00 |
|
Richard Davey
|
427d001c42
|
Added toggleFlipX and toggleFlipY methods
|
2017-08-11 04:06:37 +01:00 |
|
Richard Davey
|
0d3b8df879
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-08-10 05:17:58 +01:00 |
|
Richard Davey
|
640dc69dd2
|
play returns the Sprite reference for proper chaining
|
2017-08-10 05:17:26 +01:00 |
|
Felipe Alfonso
|
0943f5bf8f
|
fixed issue with light layer and other rendering elements. Also added depth sorting property to light layer
|
2017-08-07 18:16:05 -04:00 |
|
photonstorm
|
b21baeb0b4
|
JSHint fix + added url.
|
2017-08-07 17:14:39 +01:00 |
|
photonstorm
|
e19e9758f5
|
Fixed issue with UpdateList trying to destroy items it manages.
|
2017-08-07 17:14:13 +01:00 |
|
Felipe Alfonso
|
121b5c62f3
|
Light Scroll Factor
|
2017-08-04 16:09:25 -04:00 |
|
Felipe Alfonso
|
71e1206f89
|
Light Layer working on screen space
|
2017-08-03 19:55:20 -04:00 |
|
Felipe Alfonso
|
2a3f966cb5
|
Light Layer update work in progress
|
2017-08-03 16:02:57 -04:00 |
|
Felipe Alfonso
|
b0c578477d
|
Light layer setup
|
2017-08-02 23:06:13 -04:00 |
|
Richard Davey
|
d3789a305e
|
Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate.
|
2017-08-03 02:09:59 +01:00 |
|
Richard Davey
|
9eb723cfc2
|
Added PlaceOnEllipse action and added to Group
|
2017-08-02 01:24:54 +01:00 |
|
photonstorm
|
52bb355429
|
Removing old and incorrect jsdoc blocks ready for first documentation pass.
|
2017-08-01 13:10:08 +01:00 |
|
photonstorm
|
7cc5a61d50
|
Zone now uses x/y as center for drop zone shapes.
|
2017-07-28 02:22:41 +01:00 |
|
photonstorm
|
e20d4b1156
|
Now possible to clear interactive objects.
|
2017-07-28 01:17:18 +01:00 |
|
Felipe Alfonso
|
1c5da095f6
|
Fixed text rendering state leakage on webgl
|
2017-07-27 15:26:12 -04:00 |
|
photonstorm
|
98f75599a5
|
Added Drop Event and handler for it.
|
2017-07-27 18:24:04 +01:00 |
|
photonstorm
|
c152156da2
|
Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs.
|
2017-07-27 17:40:15 +01:00 |
|
photonstorm
|
8e8d43dcf1
|
Added setName method.
|
2017-07-27 17:39:46 +01:00 |
|
photonstorm
|
b2713fa017
|
Added GameObject.willRender method.
|
2017-07-27 14:22:05 +01:00 |
|
Antriel
|
08c54df892
|
Unified usage of "framerate" into "frameRate".
|
2017-07-27 09:22:52 +02:00 |
|
Richard Davey
|
848ba127ab
|
Exposed the alpha corner values and implemented into the Sprite Batch.
|
2017-07-25 22:28:02 +01:00 |
|
photonstorm
|
063a28cd33
|
Updated to new Bitmap Text object structure.
|
2017-07-24 14:09:44 +01:00 |
|
photonstorm
|
0ec5320e8d
|
Removed align argument.
|
2017-07-24 14:08:13 +01:00 |
|
photonstorm
|
7a9f80e4df
|
Bitmap Text renderer now uses tint component values.
|
2017-07-24 14:07:59 +01:00 |
|
photonstorm
|
fb713ab5ec
|
Added tint component to Bitmap Text.
|
2017-07-24 14:07:38 +01:00 |
|
photonstorm
|
c3ba02aaaa
|
Removing hitArea in place of input (InteractiveObject)
|
2017-07-18 13:54:43 +01:00 |
|
Richard Davey
|
9acbecee1a
|
Removed dead code
|
2017-07-17 23:37:50 +01:00 |
|
photonstorm
|
d804e056ed
|
Renaming from State to Scene internally.
This is one monster update.
|
2017-07-14 14:50:51 +01:00 |
|
photonstorm
|
dd3fa23bab
|
Modified setHitArea to pass the GO via the State Input Manager.
|
2017-07-13 15:49:06 +01:00 |
|
Felipe Alfonso
|
d48237f0b3
|
Changed blitter batch to sprite batch on bitmap text
|
2017-07-13 00:09:12 -04:00 |
|
Richard Davey
|
ad540d95bc
|
Added SetHitArea action
|
2017-07-13 02:35:29 +01:00 |
|
Richard Davey
|
2ba436ec7d
|
Added setAngle method
|
2017-07-13 02:05:44 +01:00 |
|
Richard Davey
|
6efeb2c90f
|
Added hitArea property and setHitArea method
|
2017-07-13 02:05:32 +01:00 |
|
Richard Davey
|
b53c3a265a
|
Added ability to round Text bounds
|
2017-07-12 17:32:45 +01:00 |
|
Richard Davey
|
3206e1bf5e
|
Optimized applyITRS for testing
|
2017-07-12 12:58:09 +01:00 |
|
Richard Davey
|
8d89c421b3
|
Group configs can now set the classType
|
2017-07-12 12:57:53 +01:00 |
|
Richard Davey
|
7ae478cf3b
|
Groups can set grid alignment via the config
|
2017-07-12 12:28:21 +01:00 |
|
Richard Davey
|
656b7e33b2
|
Allowed Bitmap Text fonts to be trimmed within a texture atlas with or without padding
|
2017-07-12 03:40:27 +01:00 |
|
Richard Davey
|
26404bbc15
|
Working through adding trimmed frame support to Bitmap Text
|
2017-07-12 00:49:20 +01:00 |
|
photonstorm
|
dc5bcccdd5
|
Added purge method to clear out an ObjectPool and finished destroy method.
|
2017-07-11 16:48:32 +01:00 |
|
photonstorm
|
f34ff013fb
|
Calling setTint with no arguments now clears the tint.
|
2017-07-11 09:38:19 +01:00 |
|
photonstorm
|
423326c71b
|
Added empty update method so that default GameObjects can be added to Pools.
|
2017-07-07 18:26:03 +01:00 |
|
photonstorm
|
1b70df7368
|
Lots of Pool updates and extensions. The Pool will now update children automatically, making them far more useful.
|
2017-07-07 18:14:58 +01:00 |
|
photonstorm
|
1c4ad2400a
|
Triggered z-depth sort on creation.
|
2017-07-07 18:12:57 +01:00 |
|
Felipe Alfonso
|
7eaa45673c
|
Simple camera culling
|
2017-07-06 21:17:27 -04:00 |
|
Richard Davey
|
ff864409fc
|
Added Active property and toggle method.
|
2017-07-07 01:56:02 +01:00 |
|
photonstorm
|
b494ace580
|
Added Pool Manager State plugin and start of ObjectPool class.
|
2017-07-05 17:17:56 +01:00 |
|
Richard Davey
|
158c171663
|
Small pool updates
|
2017-07-05 01:22:18 +01:00 |
|
Richard Davey
|
cbbe152382
|
Fixed issue with Tint array being copied to the prototype
|
2017-07-05 01:21:47 +01:00 |
|
Richard Davey
|
2909df4f01
|
Fixed System to render DisplayList and process Updatelist
|
2017-07-04 23:43:13 +01:00 |
|
photonstorm
|
031b8a29f4
|
The start of a Pool manager.
|
2017-07-04 16:44:29 +01:00 |
|
photonstorm
|
0d0c92a018
|
ESLint fix.
|
2017-07-04 16:44:21 +01:00 |
|
photonstorm
|
991ab2576d
|
Broke the lists apart into DisplayList and UpdateList, as the vast majority of Game Objects don't ever need to have their preUpdate methods called as they are empty.
|
2017-07-04 16:44:16 +01:00 |
|
photonstorm
|
5cb2dbc3f8
|
ESLint fix
|
2017-07-04 16:10:51 +01:00 |
|
photonstorm
|
70c0d40915
|
Formatting tweaks.
|
2017-07-04 13:11:16 +01:00 |
|
photonstorm
|
c86c2bae81
|
ESLint fixes.
|
2017-07-04 12:36:27 +01:00 |
|
photonstorm
|
67b11f1e35
|
Added Tint support to Tile Sprites.
|
2017-07-04 12:36:19 +01:00 |
|
photonstorm
|
360a724253
|
Added Tint component to RenderPass.
|
2017-07-04 12:25:31 +01:00 |
|
photonstorm
|
2aae473658
|
Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
|
2017-07-04 12:01:27 +01:00 |
|
Richard Davey
|
f770712c2a
|
Huge refactoring of States, plugins and object factories
|
2017-07-04 01:59:31 +01:00 |
|
photonstorm
|
2425d0138e
|
You can now pass a Group config into the Factory / constructor.
|
2017-06-30 16:58:42 +01:00 |
|
Richard Davey
|
2f605250b3
|
Added SetZ Action and exposed via Group
|
2017-06-28 14:16:01 +01:00 |
|
Richard Davey
|
98bb99f268
|
Merge pull request #3028 from alexrford/lgtm-fixes-2
Factor out a truncated upper bound
|
2017-06-28 13:33:31 +01:00 |
|
Felipe Alfonso
|
88e07a9c88
|
Render pass fix for setting texture
|
2017-06-28 05:22:48 -04:00 |
|
Alexander Ford
|
2e032bad8c
|
Factor out a truncated upper bound
|
2017-06-28 09:03:13 +01:00 |
|
Richard Davey
|
52fb79bad2
|
Added charsPerRow limit
|
2017-06-28 01:50:34 +01:00 |
|
Felipe Alfonso
|
1594036cfc
|
Tile border added to static tilemap
|
2017-06-27 17:49:06 -04:00 |
|
Felipe Alfonso
|
b61635b51b
|
Added tile border support to dynamic tilemap
|
2017-06-27 17:22:39 -04:00 |
|
photonstorm
|
bd363553ba
|
Added Group.update method.
|
2017-06-27 16:21:40 +01:00 |
|
Richard Davey
|
410ffc68c6
|
Updated Group.add
|
2017-06-26 22:00:05 +01:00 |
|
Richard Davey
|
e2dea7f540
|
Updated export
|
2017-06-26 21:10:09 +01:00 |
|
Richard Davey
|
a21e472b2e
|
Renamed Layer to Group as per mailing list feedback
|
2017-06-26 21:08:08 +01:00 |
|
Alex Ford
|
58751d5f35
|
Fix two cases where numbers seem to be accidentally not truncated
|
2017-06-26 20:47:18 +01:00 |
|
photonstorm
|
812197744f
|
Comments added.
|
2017-06-26 15:08:26 +01:00 |
|
photonstorm
|
a50a8d31f7
|
Added support for scrollFactor to the BuildGameObject.
|
2017-06-26 13:17:42 +01:00 |
|
photonstorm
|
c5242004c4
|
Added in BuildFromConfig support for Static and Dynamic Tilemaps.
|
2017-06-26 13:16:27 +01:00 |
|
Felipe Alfonso
|
fe835266fd
|
Fixed issue with camera bounds and static tilemap culling
|
2017-06-23 18:42:08 -04:00 |
|
Felipe Alfonso
|
441becd618
|
Static Tilemap Culling
|
2017-06-23 18:16:23 -04:00 |
|
Felipe Alfonso
|
25977cfc4d
|
Dynamic tilemap webgl rendering
|
2017-06-21 22:19:03 -04:00 |
|
photonstorm
|
b4a7b9246d
|
Updated ShiftPosition to return the final erased position.
|
2017-06-19 16:02:52 +01:00 |
|
photonstorm
|
5a871fcabe
|
Added GetFirst Action and bound to Layer.
|
2017-06-19 14:38:28 +01:00 |
|
photonstorm
|
a7f46a7777
|
Added ShiftPosition Action and Layer.getLength.
|
2017-06-16 19:26:26 +01:00 |
|
Felipe Alfonso
|
8c3a857850
|
Mapping tile texture from the center
|
2017-06-09 15:15:07 -04:00 |
|
Felipe Alfonso
|
c3eb8bff3b
|
StaticTilemap position + scrollFactor
|
2017-06-09 11:43:09 -04:00 |
|
Felipe Alfonso
|
b7fd964df1
|
Tilemap Progress
|
2017-06-09 00:00:12 -04:00 |
|
Richard Davey
|
c0b532da1a
|
Round the render scroll value
|
2017-06-08 22:22:39 +01:00 |
|
Richard Davey
|
d36b67de39
|
Added scale support for text clip
|
2017-06-08 21:44:18 +01:00 |
|
Felipe Alfonso
|
668ef3c058
|
Fixed scissor issue on BitmapText
|
2017-06-08 16:18:35 -04:00 |
|
photonstorm
|
22875376b7
|
Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
|
2017-06-08 17:15:02 +01:00 |
|
photonstorm
|
25b75ec1cf
|
Added scrollX/Y to WebGL BitmapText renderer.
|
2017-06-08 16:27:50 +01:00 |
|
Richard Davey
|
1e409d7e95
|
Added glyph data object for callback use
|
2017-06-08 02:24:50 +01:00 |
|
Richard Davey
|
3852c9c359
|
BitmapText can take a contents array now. Also fixed scroll rect.
|
2017-06-08 01:56:46 +01:00 |
|
Richard Davey
|
798ffa9c16
|
Added scroll offset
|
2017-06-08 00:55:54 +01:00 |
|
Richard Davey
|
da0ddeab54
|
Fixed WebGL renderer when no display callback was specified
|
2017-06-08 00:55:42 +01:00 |
|
Richard Davey
|
e5f5b557b1
|
Added Retro Font to BitmapText convertor
|
2017-06-07 23:49:22 +01:00 |
|
Felipe Alfonso
|
9244b271cc
|
Fixed issue when creating EffectLayer and RenderPass
|
2017-06-02 12:27:51 -04:00 |
|
photonstorm
|
ea44513fda
|
ESLint updates.
|
2017-06-02 17:08:22 +01:00 |
|
Felipe Alfonso
|
9a1bb506ee
|
Camera Scroll added to Tile map
|
2017-06-01 18:42:57 -04:00 |
|
Felipe Alfonso
|
ea71909b4e
|
Tile rendering correctly
|
2017-06-01 17:29:51 -04:00 |
|
Felipe Alfonso
|
dc035ddaab
|
Tilemap Rendering
|
2017-06-01 17:05:50 -04:00 |
|
Felipe Alfonso
|
d19d1f6b8d
|
Tilemap Static Mesh Construction
|
2017-05-31 13:40:51 -04:00 |
|
Felipe Alfonso
|
c470df9db5
|
Static Tilemap Base
|
2017-05-30 12:55:15 -04:00 |
|
photonstorm
|
f5d97f488b
|
Call toString to avoid crashes if numbers are passed in.
|
2017-05-24 05:59:14 +01:00 |
|
photonstorm
|
4a71309335
|
Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
|
2017-05-23 13:29:40 +01:00 |
|
Felipe Alfonso
|
73ff899ce2
|
vertex color and alpha properties
|
2017-05-22 15:29:27 -04:00 |
|
Felipe Alfonso
|
d216793595
|
Texture Filtering and Repeat property
|
2017-05-19 21:16:45 -04:00 |
|
Richard Davey
|
129a045d69
|
Start of Quad class.
|
2017-05-19 20:07:30 +01:00 |
|
Felipe Alfonso
|
399e12b2ca
|
Indexed Mesh Rendering
|
2017-05-18 15:57:05 -04:00 |
|
Felipe Alfonso
|
198fc359f7
|
Mesh WebGL Renderer
|
2017-05-17 12:12:17 -04:00 |
|
Felipe Alfonso
|
d71d7d50bc
|
Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
|
2017-05-17 11:09:06 -04:00 |
|
Felipe Alfonso
|
8f422503a2
|
Mesh GameObject base
|
2017-05-16 19:07:52 -04:00 |
|
Felipe Alfonso
|
70802cedcb
|
upload to GPU graphics
|
2017-05-10 23:52:32 -03:00 |
|
Felipe Alfonso
|
f84f4e626c
|
Graphics canvas texture generation
|
2017-05-10 21:24:57 -03:00 |
|
Felipe Alfonso
|
8be3ee40c9
|
Graphics Emtpy Texture generation
|
2017-05-10 20:36:11 -03:00 |
|
Richard Davey
|
422468ec29
|
Reminder docs and jshint fixes.
|
2017-05-10 00:43:12 +01:00 |
|
Felipe Alfonso
|
946266d715
|
Render to texture
|
2017-05-08 18:03:18 -03:00 |
|
Felipe Alfonso
|
6511b4b0d5
|
Internal Transform Stack for Graphics
|
2017-05-08 17:13:48 -03:00 |
|
Felipe Alfonso
|
d3b1081da7
|
Added destroy to tileSprite
|
2017-05-03 21:28:49 -03:00 |
|
Felipe Alfonso
|
da9a6de007
|
Canvas TileSprite
|
2017-05-03 21:14:14 -03:00 |
|
Felipe Alfonso
|
12d3771c0a
|
Tile Sprite rendering on WebGL
|
2017-05-02 17:57:21 -03:00 |
|
Richard Davey
|
9d1640063b
|
Added tabIndex property.
|
2017-05-01 01:27:35 +01:00 |
|
Felipe Alfonso
|
e6fefdab24
|
Using canvas buffer for generating tile texture
|
2017-04-28 15:10:32 -03:00 |
|
photonstorm
|
8264351f75
|
Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
|
2017-04-26 16:03:22 +01:00 |
|
photonstorm
|
427018d291
|
You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
|
2017-04-26 15:54:23 +01:00 |
|
photonstorm
|
e2576fe512
|
Text.padding supported and working.
|
2017-04-26 15:34:15 +01:00 |
|
Richard Davey
|
3f6c74c1f7
|
More work on Text Metrics.
|
2017-04-26 03:55:42 +01:00 |
|
Felipe Alfonso
|
4073db3551
|
TileSprite base and renderer
|
2017-04-25 19:09:13 -03:00 |
|
Richard Davey
|
0df585f7d5
|
Testing various text measuring options.
|
2017-04-25 19:46:13 +01:00 |
|
Richard Davey
|
a4dc2d28aa
|
Added TextStyle.toJSON and merged the output with Text.toJSON.
|
2017-04-25 18:24:37 +01:00 |
|
Richard Davey
|
ad0ff4d64b
|
Added BuildFromConfig for Text object.
Updated TextStyle to use advanced object getter.
|
2017-04-25 18:07:23 +01:00 |
|
Felipe Alfonso
|
d4e4509e22
|
Render off-screen and on-screen for EffectLayer
|
2017-04-20 21:30:19 -03:00 |
|
Richard Davey
|
b3fb6d64f2
|
Added ability to create EffectLayer via config object.
|
2017-04-21 00:54:57 +01:00 |
|
Felipe Alfonso
|
8df65e7270
|
changed renderTexture name
|
2017-04-20 20:50:47 -03:00 |
|
Felipe Alfonso
|
1742ec0f12
|
RenderPass Update
|
2017-04-20 15:06:57 -03:00 |
|
Felipe Alfonso
|
18e3b9379d
|
Render Pass rendering on the screen
|
2017-04-20 13:18:14 -03:00 |
|
Felipe Alfonso
|
fd4d25a3b6
|
RenderPass update
|
2017-04-18 19:15:10 -03:00 |
|
Felipe Alfonso
|
88c599cb28
|
Fixed render target issue with BitmapText
|
2017-04-13 12:55:25 -03:00 |
|
Felipe Alfonso
|
bcbec418b1
|
Fixed Graphics and Blitter issue with renderTarget
|
2017-04-13 12:45:01 -03:00 |
|
Richard Davey
|
81c6124a4d
|
Added more toJSON GameObject functions.
|
2017-04-13 00:35:27 +01:00 |
|
Richard Davey
|
929d6fc8ef
|
Enforced GameObjects to specify their type (a string based const)
|
2017-04-13 00:05:12 +01:00 |
|
Felipe Alfonso
|
581fdb50ee
|
RenderTarget added to renderable game objects
|
2017-04-11 10:15:38 -03:00 |
|
Richard Davey
|
5cdf2f0e96
|
Fixed animation values being overridden on load.
|
2017-04-11 03:28:39 +01:00 |
|
Richard Davey
|
1abf6e7b1e
|
Sprite now uses BuildAnimation function.
|
2017-04-11 03:13:51 +01:00 |
|
Richard Davey
|
e96dabf0cd
|
Fixed paths
|
2017-04-11 03:13:41 +01:00 |
|
Richard Davey
|
dabfbc0ae1
|
Added animation build function.
|
2017-04-11 03:13:30 +01:00 |
|
Richard Davey
|
c8d22fe881
|
Added BuildGameObject and related functions. Allows you to create a game object via a configuration object, rather than having to call all the functions directly. Applied to Images and Sprites so far. Accessed via this.make.sprite or this.make.image .
|
2017-04-11 02:49:13 +01:00 |
|
Felipe Alfonso
|
48782ec751
|
calling GameObject constructor on EffectLayer
|
2017-04-10 13:12:54 -03:00 |
|
Felipe Alfonso
|
5095e66fa7
|
Int and Matrix uniform setting
|
2017-04-10 12:05:56 -03:00 |
|
Richard Davey
|
e462def9bd
|
Added PlayAnimation action.
|
2017-04-08 01:59:44 +01:00 |
|
Felipe Alfonso
|
92cd873d85
|
uniform managment added to EffectLayer
|
2017-04-07 15:50:44 -03:00 |
|
photonstorm
|
198101c683
|
Added Layer.getChildren.
|
2017-04-07 15:44:04 +01:00 |
|
Richard Davey
|
2d5d75d97d
|
Get from sys instead.
|
2017-04-07 03:11:19 +01:00 |
|
Felipe Alfonso
|
8c479a56c0
|
Effect Layer
|
2017-04-06 22:49:15 -03:00 |
|
Felipe Alfonso
|
b755fe06b9
|
Removed RenderPass
|
2017-04-05 11:23:34 -03:00 |
|
Richard Davey
|
3356cecc0b
|
Added Sprite.play
|
2017-04-05 04:41:53 +01:00 |
|
Richard Davey
|
336ea77587
|
Fixed GO extends.
|
2017-04-05 02:10:48 +01:00 |
|
Richard Davey
|
ea0af28983
|
Default preUpdate function.
|
2017-04-04 23:59:27 +01:00 |
|
Richard Davey
|
b5e8e183b8
|
Animation Component added.
|
2017-04-04 23:59:16 +01:00 |
|
Richard Davey
|
8ec9061b43
|
Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
|
2017-04-04 23:58:33 +01:00 |
|
Richard Davey
|
08d0398f52
|
Fixed Graphics.strokeLineShape
|
2017-03-31 02:34:43 +01:00 |
|
Richard Davey
|
b3bced081a
|
Added Triangle.Random to get a uniformly distributed point from within a Triangle.
Added RandomTriangle Action.
|
2017-03-31 01:21:55 +01:00 |
|
Richard Davey
|
e8b039af36
|
Added PlaceOnTriangle Action.
|
2017-03-31 00:46:27 +01:00 |
|
Felipe Alfonso
|
4228a5b634
|
Fixed rendering issue with arc command
|
2017-03-30 10:06:35 -03:00 |
|
Felipe Alfonso
|
98349a08b8
|
Fixed text rendering issue
|
2017-03-30 09:48:24 -03:00 |
|
Richard Davey
|
168ce84a01
|
GameObject.destroy calls Children.remove.
|
2017-03-30 13:28:40 +01:00 |
|
Richard Davey
|
47e6cff967
|
Added Graphics.fillPoint, fillPointShape and lineBetween methods.
|
2017-03-30 01:47:15 +01:00 |
|
Richard Davey
|
709819d601
|
Fixed triangle properties.
|
2017-03-30 00:45:17 +01:00 |
|
Richard Davey
|
7ef33d005b
|
Added ability to pass Geometry directly to the Graphics methods.
|
2017-03-30 00:45:17 +01:00 |
|
Richard Davey
|
dccda7a5b3
|
PlaceOnRectangle now uses MarchingAnts and has a new shift argument.
|
2017-03-29 20:27:36 +01:00 |
|
Richard Davey
|
8664c278f1
|
PlaceOnRectangle Action added (using PerimeterPoint at the moment, but will swap to MarchingAnts).
|
2017-03-29 17:11:26 +01:00 |
|
Richard Davey
|
3b79c2cf52
|
Added default lineStyle alpha value.
|
2017-03-29 16:05:05 +01:00 |
|
Richard Davey
|
bf695ee6d1
|
Added PlaceOnCircle and PlaceOnLine Actions.
|
2017-03-29 16:04:51 +01:00 |
|
Richard Davey
|
18fa6292a6
|
Graphics objects now just take a config object, not a position.
Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
|
2017-03-29 15:06:06 +01:00 |
|
Richard Davey
|
7f72c7b8ca
|
GridAlign now takes a config object, and works with optional x/y settings too.
|
2017-03-29 01:34:46 +01:00 |
|
Richard Davey
|
e69155662d
|
Layer.createMultiple can now take an array of config objects.
|
2017-03-29 01:12:14 +01:00 |
|
Richard Davey
|
5c0f550072
|
Added step value to Rotate Action.
|
2017-03-29 01:03:24 +01:00 |
|
Richard Davey
|
b464aa5c8f
|
Added SetScale createMultiple action.
|
2017-03-29 00:44:08 +01:00 |
|
Richard Davey
|
12499c1dfe
|
Added SetOrigin Action.
|
2017-03-29 00:12:33 +01:00 |
|
Richard Davey
|
664b154e02
|
Fixed Layer.add return result. Updated createMultiple so that the setXY etc options are only applied to the newly created entities.
|
2017-03-29 00:09:16 +01:00 |
|
Richard Davey
|
06fdb8c430
|
Layer.createMultiple now uses a config object and Array Range internally for far more complex options.
|
2017-03-28 23:38:14 +01:00 |
|
Felipe Alfonso
|
3e8e6141c8
|
Added render pass component to renderable game objects
|
2017-03-28 15:16:02 -03:00 |
|
Richard Davey
|
76b6fc0d55
|
Added Call Action, and added inc property to all Spread actions.
|
2017-03-28 16:05:01 +01:00 |
|
Richard Davey
|
59c8e35b08
|
Added Spread, SmoothStep and SmootherStep Actions.
|
2017-03-28 15:33:25 +01:00 |
|
Richard Davey
|
ae18f7ebf2
|
Added Random Actions.
|
2017-03-28 14:57:42 +01:00 |
|
Richard Davey
|
3c423b5b7d
|
Added Scale Actions.
|
2017-03-28 14:30:43 +01:00 |
|
Richard Davey
|
358b74237a
|
Added Alpha Actions.
|
2017-03-28 14:01:35 +01:00 |
|
Richard Davey
|
93d9e97fa6
|
Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
|
2017-03-28 13:20:39 +01:00 |
|
Richard Davey
|
81aa09d732
|
Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle.
|
2017-03-28 03:09:59 +01:00 |
|
Richard Davey
|
9268fcb586
|
Renamed addX to incX (etc) in Layer to avoid clashing with the addition of children.
|
2017-03-28 00:05:08 +01:00 |
|
Richard Davey
|
b4e9a4baed
|
Align uses a Zone instead of a Rect.
|
2017-03-27 23:38:45 +01:00 |
|
Richard Davey
|
92beff3555
|
Added Align Layer action.
|
2017-03-27 23:10:11 +01:00 |
|
Richard Davey
|
db55c4c6a1
|
Added new Zone game object.
|
2017-03-27 23:10:04 +01:00 |
|
Richard Davey
|
91f3861ad7
|
Adding layer alignment.
|
2017-03-27 17:34:49 +01:00 |
|
Richard Davey
|
36c626b847
|
Refactored Layer to use a Set, and split all of its functions out into modules.
|
2017-03-27 16:59:58 +01:00 |
|
Richard Davey
|
4684d23e16
|
Linting fixes.
|
2017-03-23 00:07:41 +00:00 |
|
Felipe Alfonso
|
69a34df0ab
|
Layer refactoring
|
2017-03-22 20:16:44 -03:00 |
|
Richard Davey
|
006d0b853f
|
Small bit of tidying up.
|
2017-03-21 23:14:25 +00:00 |
|
Richard Davey
|
6fcd09c3bc
|
RTL boolean.
|
2017-03-21 21:08:30 +00:00 |
|
Felipe Alfonso
|
84bc90f7ba
|
Moved canvas to texture on Text to TExtWebGLRenderer
|
2017-03-21 18:06:36 -03:00 |
|
Felipe Alfonso
|
58e4912633
|
Moved uploadCanvasToGPU to WebGLRenderer
|
2017-03-21 17:45:57 -03:00 |
|
Felipe Alfonso
|
0cdb150357
|
Text rendering via canvas/texture upload
|
2017-03-21 17:08:43 -03:00 |
|
Felipe Alfonso
|
29ec16fd33
|
Flip component added to Bob, Image, Sprite and Text
|
2017-03-20 20:37:17 -03:00 |
|
Richard Davey
|
e28d4f7a47
|
Added origin + removed redundant module.
|
2017-03-20 19:10:44 +00:00 |
|
photonstorm
|
808e53f645
|
Fixed order of shadow fills.
|
2017-03-20 16:48:04 +00:00 |
|
photonstorm
|
741b93dbfe
|
Fixed parent issues with TextStyle, and moved methods into Text for ease of access.
|
2017-03-20 16:28:09 +00:00 |
|
photonstorm
|
a87f1ca88b
|
TextStyle is now responsible for MeasureText and caches the results.
Lots of new TextStyle methods.
TextStyle methods return the Text object itself, so you can chain easily.
Fixed Width and Height options added.
|
2017-03-20 16:09:01 +00:00 |
|
Richard Davey
|
7a6b643e99
|
Make Graphics methods chainable.
|
2017-03-19 23:07:41 +00:00 |
|
Richard Davey
|
2cc498e15e
|
Updating sync methods.
|
2017-03-17 00:16:20 +00:00 |
|
Richard Davey
|
08d9e55066
|
Added Style set methods and moved shadow sync.
|
2017-03-16 21:59:50 +00:00 |
|
photonstorm
|
b5258b55b1
|
Quick todo
|
2017-03-16 17:16:32 +00:00 |
|
photonstorm
|
aa080cfe7b
|
Updating TextStyle component to allow for setters and more style options.
|
2017-03-16 17:15:58 +00:00 |
|
Richard Davey
|
be05610d3b
|
Removed redundant render vars and Origin method.
|
2017-03-15 23:44:39 +00:00 |
|
Richard Davey
|
22154d905d
|
Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values.
|
2017-03-15 23:08:59 +00:00 |
|
Felipe Alfonso
|
d0de931c93
|
per point coloring for line rendering
|
2017-03-15 16:23:10 -03:00 |
|
Richard Davey
|
607e62448b
|
Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode.
|
2017-03-15 01:08:04 +00:00 |
|
Felipe Alfonso
|
400b18b5ce
|
Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails
|
2017-03-14 19:13:31 -03:00 |
|
photonstorm
|
4832c65666
|
Added createCanvas method to the Texture Manager.
|
2017-03-14 16:37:32 +00:00 |
|
Richard Davey
|
bf19d3dee4
|
Starting on Text
|
2017-03-13 23:38:48 +00:00 |
|
Felipe Alfonso
|
7eeb8d5d30
|
transform checks for setter functions also removed old bitmap text
|
2017-03-08 20:49:44 -03:00 |
|
Felipe Alfonso
|
29cd04121d
|
Added dynamic and static bitmap text
|
2017-03-08 19:36:53 -03:00 |
|
Richard Davey
|
3300eb77d0
|
Fixed Graphics lineAlpha in Canvas Renderer.
|
2017-03-08 22:08:20 +00:00 |
|
Felipe Alfonso
|
b8f0b3357d
|
Added fillTriangle and strokeTriangle to Graphics Game Object
|
2017-03-07 21:51:09 -03:00 |
|
Felipe Alfonso
|
9ed1216ad6
|
line rendering
|
2017-03-07 01:29:51 -03:00 |
|
Felipe Alfonso
|
d6f07973b2
|
Fixed transform issue when dealing with camera transforms
|
2017-03-06 15:13:39 -03:00 |
|
Felipe Alfonso
|
7dc2feace3
|
work in progress fix camera for transformed batch renderers
|
2017-03-03 18:28:04 -03:00 |
|
Richard Davey
|
d034f2381f
|
Tided up the renderer, optimized ParseXML a load, removed dead files.
|
2017-03-03 01:41:33 +00:00 |
|
Richard Davey
|
6fa10a3e10
|
Finally :)
|
2017-03-03 00:22:29 +00:00 |
|
Richard Davey
|
844f113bbb
|
Bounds working on unscaled Text.
|
2017-03-02 23:56:05 +00:00 |
|
Richard Davey
|
61aafe5be9
|
More tweaking
|
2017-03-02 23:39:52 +00:00 |
|
Richard Davey
|
3d580664ef
|
GetText
|
2017-03-02 23:34:53 +00:00 |
|
Richard Davey
|
3826eb732f
|
Working through getting the Bitmap Text size back.
|
2017-03-02 04:00:39 +00:00 |
|
Richard Davey
|
0ba77e5970
|
Swapped to using the math const and tidied up eslint errors.
|
2017-03-02 02:18:04 +00:00 |
|
Richard Davey
|
ed88c8e65a
|
Updated components.
|
2017-03-02 02:06:53 +00:00 |
|
Richard Davey
|
98eb2e3155
|
Renderers now using the Origin property.
|
2017-03-02 02:06:53 +00:00 |
|
Felipe Alfonso
|
06a0a61fcc
|
Line rendering for webgl on Graphics Game Object
|
2017-03-01 21:40:03 -03:00 |
|
Felipe Alfonso
|
fdc627fb92
|
Fixed overflowing buffer on Graphics webgl renderer
|
2017-03-01 20:23:46 -03:00 |
|
Felipe Alfonso
|
ac9d8ff44f
|
Fill canvas rendering on WebGL for Graphics GO
|
2017-03-01 18:08:10 -03:00 |
|
Felipe Alfonso
|
011014d645
|
camera scrolling affects canvas rendering
|
2017-03-01 14:56:04 -03:00 |
|
Felipe Alfonso
|
a70ee2e22a
|
Update command list for graphics rendering
|
2017-03-01 14:30:04 -03:00 |
|
photonstorm
|
6648543446
|
New features added.
|
2017-03-01 17:11:51 +00:00 |
|
Richard Davey
|
0fc9c3f4ad
|
Moved BitmapText into new folder and added in scale and font size support.
|
2017-03-01 00:16:35 +00:00 |
|
Felipe Alfonso
|
2490507ffa
|
Graphics canvas rendering
|
2017-02-28 18:12:14 -03:00 |
|
Felipe Alfonso
|
ad07334093
|
Path rendering routines
|
2017-02-28 13:52:09 -03:00 |
|
Felipe Alfonso
|
c30a95cb01
|
Graphics Game Object base
|
2017-02-28 11:49:39 -03:00 |
|
Richard Davey
|
13810cb601
|
Re-enabled all Game Objects
|
2017-02-28 01:12:13 +00:00 |
|
Richard Davey
|
57a90997e7
|
Tidied up Class, fixed a few bounds checks and exposed the utils.
|
2017-02-28 01:10:45 +00:00 |
|
Felipe Alfonso
|
2d24935147
|
Support for atlas on bitmap text
|
2017-02-27 15:18:29 -03:00 |
|
Richard Davey
|
5e5a5ac776
|
Testing out new Bounds component and Class getter mods.
|
2017-02-27 09:49:04 +00:00 |
|
Felipe Alfonso
|
8b2b9697ca
|
BitmapText Canvas Rendering
|
2017-02-24 12:13:04 -03:00 |
|
Richard Davey
|
1cddea424e
|
Added and fixed-up the Container game object.
|
2017-02-24 02:59:44 +00:00 |
|
Richard Davey
|
8262b4ec5c
|
Removed dead code from Blitter
|
2017-02-24 02:59:33 +00:00 |
|
Richard Davey
|
b6bef1ded9
|
Fixed issue with component private vars being shared.
Added Key Capture to Keyboard Manager.
Added rotation and angle wrapping.
Optmized getBounds.
|
2017-02-24 01:45:24 +00:00 |
|
Felipe Alfonso
|
2d10cff333
|
Bitmap text rendering on WebGL
|
2017-02-23 17:52:52 -03:00 |
|
Felipe Alfonso
|
618e47c103
|
BitmapText work in progress
|
2017-02-23 15:18:01 -03:00 |
|
photonstorm
|
c88749af98
|
Added in GetBounds component and fixed angle error in Transform.
|
2017-02-23 17:15:41 +00:00 |
|
Richard Davey
|
1732419749
|
Blitter and Sprite game objects updated and added back in with new class system.
|
2017-02-23 03:54:54 +00:00 |
|
Richard Davey
|
63b2b55cf8
|
Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
|
2017-02-23 03:10:48 +00:00 |
|
Felipe Alfonso
|
feed39a8e6
|
Canvas rendering working with the new game object
|
2017-02-22 19:15:50 -03:00 |
|
Felipe Alfonso
|
4deb7ea81c
|
Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
|
2017-02-22 13:44:14 -03:00 |
|
photonstorm
|
f083699986
|
Removed transform from Children.
Added parent property.
|
2017-02-22 16:37:49 +00:00 |
|
photonstorm
|
9f9a49ec8c
|
GO update.
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2017-02-22 16:30:53 +00:00 |
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Felipe Alfonso
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d309be3b2e
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Canvas rendering working with the new system.
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2017-02-21 17:05:18 -03:00 |
|
Felipe Alfonso
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1a0f4119c6
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Cameras working with BlitterBatch
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2017-02-21 16:21:03 -03:00 |
|
Felipe Alfonso
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efdc4898f3
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Removed global scene graph. New system works with camera system
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2017-02-20 21:38:22 -03:00 |
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