transform checks for setter functions also removed old bitmap text

This commit is contained in:
Felipe Alfonso 2017-03-08 20:49:44 -03:00
parent 9353b049aa
commit 7eeb8d5d30
7 changed files with 6 additions and 407 deletions

View file

@ -96,15 +96,15 @@ var Transform = {
{
if (y === undefined) { y = x; }
this.x = x;
this.y = y;
this.x = (x ? x : 0.0);
this.y = (y ? y : 0.0);
return this;
},
setRotation: function (radians)
{
this.rotation = radians;
this.rotation = (radians ? radians : 0.0);
return this;
},
@ -114,8 +114,8 @@ var Transform = {
if (x === undefined) { x = 1; }
if (y === undefined) { y = x; }
this.scaleX = x;
this.scaleY = y;
this.scaleX = (x ? x : 0.0);
this.scaleY = (y ? y : 0.0);
return this;
}

View file

@ -1,88 +0,0 @@
var Class = require('../../utils/Class');
var GameObject = require('../GameObject');
var Components = require('../../components');
var Render = require('./BitmapTextRender');
var GetBitmapTextSize = require('./GetBitmapTextSize');
var BitmapText = new Class({
Mixins: [
Components.Alpha,
Components.BlendMode,
Components.Origin,
Components.Size,
Components.Texture,
Components.Transform,
Components.Visible,
Render
],
initialize:
function BitmapText (state, x, y, font, text, size, align)
{
if (text === undefined) { text = ''; }
if (size === undefined) { size = 32; }
if (align === undefined) { align = 'left'; }
GameObject.call(this, state);
this.fontData = this.state.sys.cache.bitmapFont.get(font);
this.text = text;
this.fontSize = size;
this.displayCallback;
this.setTexture(font);
this.setPosition(x, y);
},
setDisplayCallback: function (callback)
{
this.displayCallback = callback;
return this;
},
setFontSize: function (size)
{
this.fontSize = size;
return this;
},
setText: function (text)
{
this.text = text;
return this;
},
// {
// local: {
// x,
// y,
// width,
// height
// },
// global: {
// x,
// y,
// width,
// height
// }
// }
getTextBounds: function ()
{
// local = the BitmapText based on fontSize and 0x0 coords
// global = the BitmapText, taking into account scale and world position
return GetBitmapTextSize(this);
}
});
module.exports = BitmapText;

View file

@ -1,149 +0,0 @@
var BitmapTextCanvasRenderer = function (renderer, src, interpolationPercentage, camera)
{
var text = src.text;
var textLength = text.length;
if (this.renderMask !== this.renderFlags || textLength === 0)
{
return;
}
var textureFrame = src.frame;
var displayCallback = src.displayCallback;
var cameraScrollX = camera.scrollX;
var cameraScrollY = camera.scrollY;
var chars = src.fontData.chars;
var lineHeight = src.fontData.lineHeight;
var xAdvance = 0;
var yAdvance = 0;
var indexCount = 0;
var charCode = 0;
var glyph = null;
var glyphX = 0;
var glyphY = 0;
var glyphW = 0;
var glyphH = 0;
var x = 0;
var y = 0;
var lastGlyph = null;
var lastCharCode = 0;
var ctx = renderer.currentContext;
var image = src.frame.source.image;
var textureX = textureFrame.cutX;
var textureY = textureFrame.cutY;
var rotation = 0;
var scale = (src.fontSize / src.fontData.size);
// Blend Mode
if (renderer.currentBlendMode !== src.blendMode)
{
renderer.currentBlendMode = src.blendMode;
ctx.globalCompositeOperation = renderer.blendModes[src.blendMode];
}
// Alpha
if (renderer.currentAlpha !== src.alpha)
{
renderer.currentAlpha = src.alpha;
ctx.globalAlpha = src.alpha;
}
// Smoothing
if (renderer.currentScaleMode !== src.scaleMode)
{
renderer.currentScaleMode = src.scaleMode;
}
ctx.save();
ctx.translate(src.x, src.y);
ctx.rotate(src.rotation);
ctx.scale(src.scaleX, src.scaleY);
for (var index = 0; index < textLength; ++index)
{
// Reset the scale (in case the callback changed it)
scale = (src.fontSize / src.fontData.size);
rotation = 0;
charCode = text.charCodeAt(index);
if (charCode === 10)
{
xAdvance = 0;
indexCount = 0;
yAdvance += lineHeight;
lastGlyph = null;
continue;
}
glyph = chars[charCode];
if (!glyph)
{
continue;
}
glyphX = textureX + glyph.x;
glyphY = textureY + glyph.y;
glyphW = glyph.width;
glyphH = glyph.height;
x = indexCount + glyph.xOffset + xAdvance;
y = glyph.yOffset + yAdvance;
if (lastGlyph !== null)
{
var kerningOffset = glyph.kerning[lastCharCode];
x += (kerningOffset !== undefined) ? kerningOffset : 0;
}
if (displayCallback)
{
var output = displayCallback({ index: index, charCode: charCode, x: x, y: y, scale: scale, rotation: 0 });
x = output.x;
y = output.y;
scale = output.scale;
rotation = output.rotation;
}
x *= scale;
y *= scale;
x -= cameraScrollX;
y -= cameraScrollY;
ctx.save();
ctx.translate(x, y);
ctx.rotate(rotation);
ctx.scale(scale, scale);
// ctx.fillStyle = 'rgba(0,255,0,0.2)';
// ctx.fillRect(0, 0, glyphW, glyphH);
ctx.drawImage(image, glyphX, glyphY, glyphW, glyphH, 0, 0, glyphW, glyphH);
ctx.restore();
xAdvance += glyph.xAdvance;
indexCount += 1;
lastGlyph = glyph;
lastCharCode = charCode;
}
ctx.restore();
};
module.exports = BitmapTextCanvasRenderer;

View file

@ -1,20 +0,0 @@
var BitmapText = require('./BitmapText');
var FactoryContainer = require('../../FactoryContainer');
var BitmapTextFactory = {
KEY: 'bitmapText',
add: function (x, y, font, text, size, align)
{
return this.state.children.add(new BitmapText(this.state, x, y, font, text, size, align));
},
make: function (x, y, font, text, size, align)
{
return new BitmapText(this.state, x, y, font, text, size, align);
}
};
module.exports = FactoryContainer.register(BitmapTextFactory);

View file

@ -1,6 +0,0 @@
module.exports = {
renderCanvas: require('./BitmapTextCanvasRenderer'),
renderWebGL: require('./BitmapTextWebGLRenderer')
};

View file

@ -1,138 +0,0 @@
var BitmapTextWebGLRenderer = function (renderer, src, interpolationPercentage, camera)
{
if (this.renderMask !== this.renderFlags)
{
return;
}
var textureFrame = src.frame;
var cameraMatrix = camera.matrix.matrix;
var a = cameraMatrix[0];
var b = cameraMatrix[1];
var c = cameraMatrix[2];
var d = cameraMatrix[3];
var e = cameraMatrix[4];
var f = cameraMatrix[5];
var cameraScrollX = camera.scrollX;
var cameraScrollY = camera.scrollY;
var text = src.text;
var textLength = text.length;
var chars = src.fontData.chars;
var lineHeight = src.fontData.lineHeight;
var blitterBatch = renderer.blitterBatch;
var alpha = src.alpha;
var vertexDataBuffer = blitterBatch.vertexDataBuffer;
var vertexBuffer = vertexDataBuffer.floatView;
var vertexOffset = 0;
var srcX = src.x;
var srcY = src.y;
var textureData = src.texture.source[textureFrame.sourceIndex];
var textureX = textureFrame.cutX;
var textureY = textureFrame.cutY;
var textureWidth = textureData.width;
var textureHeight = textureData.height;
var texture = textureData.glTexture;
var xAdvance = 0;
var yAdvance = 0;
var indexCount = 0;
var charCode = 0;
var glyph = null;
var glyphX = 0;
var glyphY = 0;
var glyphW = 0;
var glyphH = 0;
var x = 0;
var y = 0;
var xw = 0;
var yh = 0;
var tx = 0;
var ty = 0;
var txw = 0;
var tyh = 0;
var umin = 0;
var umax = 0;
var vmin = 0;
var vmax = 0;
var lastGlyph = null;
var lastCharCode = 0;
for (var index = 0; index < textLength; ++index)
{
charCode = text.charCodeAt(index);
if (charCode === 10)
{
xAdvance = 0;
indexCount = 0;
yAdvance += lineHeight;
lastGlyph = null;
continue;
}
glyph = chars[charCode];
if (!glyph)
{
continue;
}
glyphX = textureX + glyph.x;
glyphY = textureY + glyph.y;
glyphW = glyph.width;
glyphH = glyph.height;
x = (srcX + indexCount + glyph.xOffset + xAdvance) - cameraScrollX;
y = (srcY + glyph.yOffset + yAdvance) - cameraScrollY;
if (lastGlyph !== null)
{
var kerningOffset = glyph.kerning[lastCharCode];
x += (kerningOffset !== undefined) ? kerningOffset : 0;
}
xw = x + glyphW;
yh = y + glyphH;
tx = x * a + y * c + e;
ty = x * b + y * d + f;
txw = xw * a + yh * c + e;
tyh = xw * b + yh * d + f;
umin = glyphX / textureWidth;
umax = (glyphX + glyphW) / textureWidth;
vmin = glyphY / textureHeight;
vmax = (glyphY + glyphH) / textureHeight;
if (blitterBatch.elementCount >= blitterBatch.maxParticles)
{
blitterBatch.flush();
}
renderer.setBatch(blitterBatch, texture);
vertexOffset = vertexDataBuffer.allocate(20);
blitterBatch.elementCount += 6;
vertexBuffer[vertexOffset++] = tx;
vertexBuffer[vertexOffset++] = ty;
vertexBuffer[vertexOffset++] = umin;
vertexBuffer[vertexOffset++] = vmin;
vertexBuffer[vertexOffset++] = alpha;
vertexBuffer[vertexOffset++] = tx;
vertexBuffer[vertexOffset++] = tyh;
vertexBuffer[vertexOffset++] = umin;
vertexBuffer[vertexOffset++] = vmax;
vertexBuffer[vertexOffset++] = alpha;
vertexBuffer[vertexOffset++] = txw;
vertexBuffer[vertexOffset++] = tyh;
vertexBuffer[vertexOffset++] = umax;
vertexBuffer[vertexOffset++] = vmax;
vertexBuffer[vertexOffset++] = alpha;
vertexBuffer[vertexOffset++] = txw;
vertexBuffer[vertexOffset++] = ty;
vertexBuffer[vertexOffset++] = umax;
vertexBuffer[vertexOffset++] = vmin;
vertexBuffer[vertexOffset++] = alpha;
xAdvance += glyph.xAdvance;
indexCount += 1;
lastGlyph = glyph;
lastCharCode = charCode;
}
};
module.exports = BitmapTextWebGLRenderer;

View file

@ -108,8 +108,8 @@ var Graphics = new Class({
{
this.beginPath();
this.arc(x, y, radius, 0, MATH_CONST.PI2);
this.strokePath();
this.closePath();
this.strokePath();
},
strokeRect: function (x, y, width, height)