phaser/v3/src/gameobjects
2017-07-06 21:17:27 -04:00
..
bitmaptext Formatting tweaks. 2017-07-04 13:11:16 +01:00
blitter Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00
components Fixed issue with Tint array being copied to the prototype 2017-07-05 01:21:47 +01:00
effectlayer ESLint fix 2017-07-04 16:10:51 +01:00
graphics ESLint fix. 2017-07-04 16:44:21 +01:00
group Broke the lists apart into DisplayList and UpdateList, as the vast majority of Game Objects don't ever need to have their preUpdate methods called as they are empty. 2017-07-04 16:44:16 +01:00
image Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text. 2017-07-04 12:01:27 +01:00
mesh ESLint fixes. 2017-07-04 12:36:27 +01:00
pool Added Pool Manager State plugin and start of ObjectPool class. 2017-07-05 17:17:56 +01:00
quad Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00
renderpass Added Tint component to RenderPass. 2017-07-04 12:25:31 +01:00
sprite Fixed System to render DisplayList and process Updatelist 2017-07-04 23:43:13 +01:00
text Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text. 2017-07-04 12:01:27 +01:00
tilemap Simple camera culling 2017-07-06 21:17:27 -04:00
tilesprite ESLint fixes. 2017-07-04 12:36:27 +01:00
zone Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00
BuildGameObject.js Added support for scrollFactor to the BuildGameObject. 2017-06-26 13:17:42 +01:00
BuildGameObjectAnimation.js Fixed animation values being overridden on load. 2017-04-11 03:28:39 +01:00
GameObject.js Added Active property and toggle method. 2017-07-07 01:56:02 +01:00
index.js Added Pool Manager State plugin and start of ObjectPool class. 2017-07-05 17:17:56 +01:00