phaser/v3/src/gameobjects
2017-06-23 18:16:23 -04:00
..
bitmaptext Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
blitter Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
container Added and fixed-up the Container game object. 2017-02-24 02:59:44 +00:00
effectlayer Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
graphics Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
image Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
layer Updated ShiftPosition to return the final erased position. 2017-06-19 16:02:52 +01:00
mesh Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
quad Added missing properties and methods to Quad class. 2017-05-23 13:29:40 +01:00
renderpass Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
sprite Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
text Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
tilemap Static Tilemap Culling 2017-06-23 18:16:23 -04:00
tilesprite Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
zone Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
BuildGameObject.js Added BuildGameObject and related functions. Allows you to create a game object via a configuration object, rather than having to call all the functions directly. Applied to Images and Sprites so far. Accessed via this.make.sprite or this.make.image. 2017-04-11 02:49:13 +01:00
BuildGameObjectAnimation.js Fixed animation values being overridden on load. 2017-04-11 03:28:39 +01:00
FactoryContainer.js Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere. 2017-04-04 23:58:33 +01:00
GameObject.js Added tabIndex property. 2017-05-01 01:27:35 +01:00
index.js Tilemap Progress 2017-06-09 00:00:12 -04:00