Commit graph

1209 commits

Author SHA1 Message Date
Richard Davey
ce29cb25ae Update CHANGELOG.md 2019-10-01 13:12:58 +01:00
Richard Davey
487ec88529 RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390 2019-09-30 15:08:53 +01:00
Richard Davey
9e49d1843e Update CHANGELOG.md 2019-09-30 14:24:55 +01:00
Richard Davey
b2b7301bdd Update CHANGELOG.md 2019-09-30 14:12:20 +01:00
Richard Davey
2829d27e8a Fixed return type. Fix #4772 2019-09-30 13:32:14 +01:00
Richard Davey
cb32eef1d9 Update CHANGELOG.md 2019-09-27 16:11:51 +01:00
Richard Davey
32ba59e4b6 Update CHANGELOG.md 2019-09-27 15:44:13 +01:00
Richard Davey
af53cf6a02 Update CHANGELOG.md 2019-09-27 13:44:43 +01:00
Richard Davey
c59aa16bb4 Leaderboard extends Event Emitter, which was missing in the TypeScript defs. Fix #4703 2019-09-26 13:45:01 +01:00
Richard Davey
9485eef5c7 Leaderboard.getConnectedScores incorrectly specified two parameters, neither of which were used. Fix #4702 2019-09-26 13:42:59 +01:00
Richard Davey
c6e7213fe4 The documentation for the chooseContext method has been fixed. Fix #4425 2019-09-26 13:36:36 +01:00
Richard Davey
82401fc74f Calling gameStarted in a game that doesn't load any assets would cause the error {code: "INVALID_OPERATION", message: "Can not perform this operation before game start."}. The plugin will now has a new internal method gameStartedHandler and will redirect the flow accordingly based on asset loading. Fix #4550 2019-09-26 13:20:59 +01:00
Richard Davey
163ab4fc19 Calling showAd or showVideoAd will now check to see if the ad has already been displayed, and skip it when iterating the ads array, allowing you to display an ad with the same Placement ID without preloading it again. Fix #4728 2019-09-26 13:11:28 +01:00
Richard Davey
107bccf105 Tween.updateTo would break out of the TweenData iteration as soon as it adjusted the first matching key, causing tweens acting on multiple targets to only update the first target. It now updates them all. Fix #4763 2019-09-26 12:46:55 +01:00
Richard Davey
719c2322ad Update CHANGELOG.md 2019-09-26 12:42:36 +01:00
Richard Davey
8c18699e74 A hasOwnProperty check has been applied to the SceneManager.createSceneFromObject method when parsing additional properties in the extend object 2019-09-26 12:24:59 +01:00
Richard Davey
d4bb75fd8d Update CHANGELOG.md 2019-09-26 12:17:16 +01:00
Richard Davey
b704fdd680 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-09-24 12:36:32 +01:00
Richard Davey
d875a59958 InteractiveObject.alwaysEnabled is a new boolean that allows an interactive Game Object to always receive input events, even if it's invisible or won't render. 2019-09-24 12:36:28 +01:00
Richard Davey
5c04e20b20 The private Shader._savedKey property has been removed as it wasn't used anywhere internally. 2019-09-20 14:48:41 +01:00
Richard Davey
bc5c7cf7ab When calling Shader.setRenderToTexture() it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle) 2019-09-19 23:32:40 +01:00
Richard Davey
9f8e9d2afc InputPlugin.processDragMove has been updated so that the resulting dragX and dragY values, sent to the event handler, now compensate for the scale of the Game Objects parent container, if inside of one. This means dragging a child of a scale Container will now still drag at 'full' speed. 2019-09-16 15:47:18 +01:00
Richard Davey
d41e0899ab Update CHANGELOG.md 2019-09-13 19:18:17 +01:00
Richard Davey
5b10c07d2e ArcadePhysics.Body.checkWorldBounds would incorrectly report as being on the World bounds if the blocked.none flag had been toggled elsewhere in the Body. It now only sets if it toggles a new internal flag 2019-09-05 16:06:08 +01:00
Richard Davey
d0c40b647f SpineCanvasPlugin.shutdown would try to dispose of the sceneRenderer, but the property isn't set for Canvas. 2019-09-04 14:25:56 +01:00
Richard Davey
e3039ffb64 Added antialiasGL option 2019-08-29 11:46:58 +01:00
Richard Davey
7d2eaae693 The Container renderer functions will now read the childs alpha property, instead of _alpha, allowing it to work with more variety of custom children. 2019-08-08 14:03:23 +01:00
Richard Davey
ead12de198 Update CHANGELOG.md 2019-08-08 13:32:10 +01:00
Richard Davey
9486487a3e Update CHANGELOG.md 2019-08-07 18:20:29 +01:00
Richard Davey
84d5e1d975 Update CHANGELOG.md 2019-08-07 15:24:57 +01:00
Richard Davey
da2e96bb28 Update CHANGELOG.md 2019-08-07 13:03:10 +01:00
Richard Davey
4faac7fcc3 Update CHANGELOG.md 2019-08-07 12:47:56 +01:00
Richard Davey
5dd75b64fc Pointer.updateWorldPoint is a new method that takes a Camera and then updates the Pointers worldX and worldY values based on the cameras transform 2019-08-07 12:10:50 +01:00
Richard Davey
7b8632c099 Update CHANGELOG.md 2019-08-02 01:49:34 +01:00
Richard Davey
6eb7889bd8 Update CHANGELOG.md 2019-08-01 19:27:50 +01:00
Richard Davey
8a934fe7c4 Update CHANGELOG.md 2019-07-26 19:04:07 +01:00
Richard Davey
bb942382fc Update CHANGELOG.md 2019-07-26 14:26:25 +01:00
Richard Davey
cf0b872636 CreateDOMContainer will now use div.style.cssText to set the inline styles of the container, so it now works on IE11. Fix #4674 2019-07-24 15:16:08 +01:00
Richard Davey
9e9d264973 getPixels defaults to 0x0 2019-07-21 16:18:21 +01:00
Richard Davey
e23cd39f99 Update CHANGELOG.md 2019-07-19 15:16:14 +01:00
Richard Davey
a1dad3587e Update CHANGELOG.md 2019-07-18 10:36:18 +01:00
Richard Davey
1e7a368798 Update CHANGELOG.md 2019-07-17 16:59:50 +01:00
Richard Davey
00663ed7d7 Update CHANGELOG.md 2019-07-17 15:10:24 +01:00
Richard Davey
e1d10e32cd Update CHANGELOG.md 2019-07-17 14:40:51 +01:00
Richard Davey
d096ef6dcd Update CHANGELOG.md 2019-07-17 14:36:26 +01:00
Richard Davey
08325f2996 Update CHANGELOG.md 2019-07-16 17:41:11 +01:00
Richard Davey
fd9b088154 Update CHANGELOG.md 2019-07-15 17:03:06 +01:00
Richard Davey
7d2b34f8ed Warn if invalid texture source 2019-07-15 15:42:25 +01:00
Richard Davey
35849237a9 Update CHANGELOG.md 2019-07-15 15:28:49 +01:00
Richard Davey
ea2365a77d The SmoothedKeyControl minimum zoom a Camera can go to is now 0.001. Previously it was 0.1. This is to make it match the minimum zoom a Base Camera can go to. Fix #4649 2019-07-15 10:56:32 +01:00
Richard Davey
6752dce869 Update CHANGELOG.md 2019-07-14 16:25:05 +01:00
Richard Davey
d432a64576 CanvasTexture has been added to the Textures namespace so it can be created without needing to import it. The correct way to create a CanvasTexture is via the Texture Manager, but you can now do it directly if required. Fix #4651 2019-07-13 10:49:05 +01:00
Richard Davey
c566ff26ff Update CHANGELOG.md 2019-07-11 14:00:45 +01:00
Richard Davey
b612d03433 Update CHANGELOG.md 2019-07-08 14:59:21 +01:00
Richard Davey
5f35a41d2f Update CHANGELOG.md 2019-07-08 13:29:52 +01:00
Richard Davey
8cf8caff0b Update CHANGELOG.md 2019-07-08 13:03:41 +01:00
Richard Davey
bf45637658 Update CHANGELOG.md 2019-07-03 15:53:49 +01:00
Richard Davey
da49fcc499 Update CHANGELOG.md 2019-07-03 15:47:43 +01:00
Richard Davey
deca3c95a3 Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553 2019-07-03 15:33:13 +01:00
Richard Davey
a8a7d45956 Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621 2019-07-03 15:07:53 +01:00
Richard Davey
5106b2c935 Animations with custom pivots, like those created in Texture Packer with the pivot option enabled, would be mis-aligned if flipped. They now render in the correct position, regardless of scale or flip on either axis. Fix #4155 2019-07-03 14:01:48 +01:00
Richard Davey
e8a4d569bb Update CHANGELOG.md 2019-07-03 12:02:59 +01:00
Richard Davey
47b1d755a7 Fixed a bug in the WebGL and Canvas Renderers where a Sprite with a flipX or flipY value set would render the offset frames slightly out of place, causing the animation to appear jittery. Also, the sprite would be out of place by its origin. Fix #4636 #3813 2019-07-03 11:11:25 +01:00
Richard Davey
1b275c54ed Update CHANGELOG.md 2019-07-02 12:32:29 +01:00
Richard Davey
5142b8398e Update CHANGELOG.md 2019-07-02 12:13:46 +01:00
Richard Davey
b104fe52bf Update CHANGELOG.md 2019-06-28 19:41:04 +01:00
Richard Davey
58f076a125 TweenData now holds the target index and has a new signature 2019-06-28 18:02:18 +01:00
Richard Davey
3330a83bee Update CHANGELOG.md 2019-06-28 17:42:21 +01:00
Richard Davey
79b2048ae0 Fixed addBlendMode type. Fix #4625 2019-06-28 14:53:12 +01:00
Richard Davey
e9746bbe6f Update CHANGELOG.md 2019-06-28 14:38:53 +01:00
Richard Davey
3c9e310234 Update CHANGELOG.md 2019-06-27 16:28:21 +01:00
Richard Davey
eb72b4253c Update CHANGELOG.md 2019-06-27 13:04:36 +01:00
Richard Davey
4de9c3c93c Update CHANGELOG.md 2019-06-27 12:41:41 +01:00
Richard Davey
46b56c4d2b All changes to Tween.state are now set _before_ any events or callbacks, allowing you to modify the state of the Tween in those handlers 2019-06-27 12:02:45 +01:00
Richard Davey
9582a21d4f Tween JSDocs complete 2019-06-27 11:50:24 +01:00
Richard Davey
14a6864f21 If you called Scene.destroy within a Game Object pointerdown or pointerup handler, it would cause the error "Cannot read property 'game' of null" if the event wasn't cancelled in your handler. It now checks if the manager is still there before accessing its property. Fix #4436 2019-06-27 01:13:27 +01:00
Richard Davey
aad9d38e13 You can now specify easeParams for any custom easing function you wish to use. Fix #3826 2019-06-27 01:06:25 +01:00
Richard Davey
4eb163573b Update CHANGELOG.md 2019-06-27 01:00:41 +01:00
Richard Davey
5e4e6ca49f Tween.seek has been rewritten so you can now seek to any point in the Tween, regardless of repeats, loops, delays and hold settings. Fix #4409 2019-06-26 23:17:52 +01:00
Richard Davey
da50dd5336 Update CHANGELOG.md 2019-06-26 00:36:51 +01:00
Richard Davey
3bf3057da0 WebGLRenderer.setScissor will default the drawingBufferHeight if no argument is provided, stopping NaN scissor heights. 2019-06-25 23:03:57 +01:00
Richard Davey
356c57c07b The Shader will no longer set uniforms if the values are null, saving on GL ops. 2019-06-25 22:49:30 +01:00
Richard Davey
a61207b890 Math.ToXY is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid. 2019-06-25 16:57:05 +01:00
Richard Davey
45bfaeacfb Update CHANGELOG.md 2019-06-24 12:31:49 +01:00
Richard Davey
0d42bb2944 Update CHANGELOG.md 2019-06-24 10:58:47 +01:00
Richard Davey
9c4fdf88e5 Update CHANGELOG.md 2019-06-24 00:14:38 +01:00
Richard Davey
5bbd10b4c4 Update CHANGELOG.md 2019-06-22 11:38:28 +01:00
Richard Davey
4b41c64ced Update CHANGELOG.md 2019-06-22 11:34:47 +01:00
Richard Davey
bb29aed88a Matter.Factory.constraint wouldn't allow a zero length constraint to be created due to a falsey check of the length argument. You can now set length to be any value, including zero, or leave it undefined to have it automatically calculated 2019-06-22 11:19:56 +01:00
Richard Davey
3f4e4fc7e4 Update CHANGELOG.md 2019-06-21 16:35:33 +01:00
Richard Davey
aabd6d13df Update CHANGELOG.md 2019-06-21 16:10:29 +01:00
Richard Davey
e2a197eb1b Update CHANGELOG.md 2019-06-21 10:53:30 +01:00
Richard Davey
44408b3ea4 Update CHANGELOG.md 2019-06-20 09:59:05 +01:00
Richard Davey
db433656c3 Preparing for 3.19 dev 2019-06-19 17:02:27 +01:00
Richard Davey
b852ac5985 Update CHANGELOG.md 2019-06-19 15:52:13 +01:00
Richard Davey
6c575ca20e Arcade.Events.WORLD_STEP is a new event you can listen to. It is emitted by the Arcade Physics World every time the world steps once. It is emitted _after_ the bodies and colliders have been updated. Fix #4289 2019-06-19 15:41:45 +01:00
Richard Davey
9a5a369423 Update CHANGELOG.md 2019-06-19 15:30:59 +01:00
Richard Davey
ae591c1c34 Timeline.setTimeScale would only impact the Timeline loop and completion delays, not the actively running Tweens. It now scales the time for all child tweens as well. Fix #4164 2019-06-19 12:34:41 +01:00
Richard Davey
6d173434eb Looped Tween Timelines would mess-up the tween values on every loop repeat, causing the loop to fail. They now loop correctly due to a fix in the Tween.play method. Fix #4558 2019-06-19 12:23:24 +01:00
Richard Davey
8f22f37dca Tween.restart wouldn't restart the tween properly. Fix #4594 2019-06-19 11:05:27 +01:00
Richard Davey
d71529b4c0 Update CHANGELOG.md 2019-06-19 10:41:51 +01:00
Richard Davey
3be81dc6b6 Update CHANGELOG.md 2019-06-19 09:46:41 +01:00
Richard Davey
3a74ee9a27 Update CHANGELOG.md 2019-06-19 09:29:01 +01:00
Richard Davey
19c6c94899 Update CHANGELOG.md 2019-06-17 19:48:47 +01:00
Richard Davey
18f8ee5c31 Update CHANGELOG.md 2019-06-12 12:35:43 +01:00
Richard Davey
9c7b26260e StaticPhysicsGroup can now take a classType property in its Group Config and will use the value of it, rather than override it. If none is provided it'll default to ArcadeSprite. Fix #4401 2019-06-12 12:06:40 +01:00
Richard Davey
6a2e8a06b6 Update CHANGELOG.md 2019-06-12 11:19:03 +01:00
Richard Davey
77859b1cdf Calling Arcade Physics Body.reset on a Game Object that doesn't have any bounds, like a Container, would throw an error about being unable to access getTopLeft. If this is the case, it will now set the position to the given x/y values 2019-06-11 18:20:56 +01:00
Richard Davey
13180b9a9a If you had a Graphics object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined. Fix #4581 2019-06-11 17:58:57 +01:00
Richard Davey
9e5527f230 Update CHANGELOG.md 2019-06-11 16:45:15 +01:00
Richard Davey
4f36fe15fa Update CHANGELOG.md 2019-06-11 16:06:11 +01:00
Richard Davey
2cc42f1a32 Update CHANGELOG.md 2019-06-11 14:31:23 +01:00
Richard Davey
b1e3ee4eec Added base64 to ArrayBuffer and ArrayBuffer to base64 2019-06-11 14:14:31 +01:00
Richard Davey
4bd3cca4d0 Update CHANGELOG.md 2019-06-11 09:08:12 +01:00
Richard Davey
2c8a5d3446 Renamed translate, rotate and scale to make them more explicit 2019-06-06 17:41:42 +01:00
Richard Davey
caf6f30bde Update CHANGELOG.md 2019-06-06 15:58:26 +01:00
Richard Davey
89fe081f74 Added new Tiled Object and Object Layer defs. Fix #4364 2019-06-06 11:20:40 +01:00
Richard Davey
3da69ade29 Tilemap.createDynamicLayer would fail if you called it without setting the x and y arguments, even though they were flagged as being optional. Fix #4508 2019-06-06 10:43:46 +01:00
Richard Davey
04ec7b26a1 Tilemap.createBlankDynamicLayer would fail if you provided a string for the tileset as the base tile width and height were incorrectly read from the tileset argument. Fix #4495 2019-06-06 10:29:28 +01:00
Richard Davey
bb0da190d0 Update CHANGELOG.md 2019-06-05 23:40:29 +01:00
Richard Davey
458c592596 Changing the radius of an Arc Game Object wouldn't update the size, causing origin issues. It now updates the size and origin correctly in WebGL. Fix #4542 2019-06-05 23:02:59 +01:00
Richard Davey
e32ec8636f Update CHANGELOG.md 2019-06-05 22:48:15 +01:00
Richard Davey
f90619d593 Update CHANGELOG.md 2019-06-05 22:46:59 +01:00
Richard Davey
3aa742c79a Update CHANGELOG.md 2019-06-05 15:31:29 +01:00
Richard Davey
bf44dd25e6 Update CHANGELOG.md 2019-06-04 19:13:53 +01:00
Richard Davey
b084ef4497 Update CHANGELOG.md 2019-06-04 18:54:41 +01:00
Richard Davey
c792cfccf7 Update CHANGELOG.md 2019-06-04 15:46:19 +01:00
Richard Davey
018c234a15 Update CHANGELOG.md 2019-06-01 10:53:08 +01:00
Richard Davey
d0f1475350 Update CHANGELOG.md 2019-05-30 22:30:29 +01:00
Richard Davey
061ff9e9e7 Update CHANGELOG.md 2019-05-30 22:28:47 +01:00
Richard Davey
e4cc8f74a1 Update CHANGELOG.md 2019-05-30 22:15:50 +01:00
Richard Davey
df0b474638 Added getTopCenter, getBottomCenter, getLeftCenter and getRightCenter 2019-05-29 16:27:31 +01:00
Richard Davey
09318530a4 Matter.Factory.fromVertices can now take a vertices path string as its vertexSets argument, as well as an array of vertices. 2019-05-29 14:50:57 +01:00
Richard Davey
3c52a3b27a Pass the pointers array in directly, no need to iterate them all every time 2019-05-28 21:31:54 +01:00
Richard Davey
f7a374b096 Update CHANGELOG.md 2019-05-28 17:28:01 +01:00
Richard Davey
a39c0c87c7 Update CHANGELOG.md 2019-05-28 17:08:33 +01:00
Richard Davey
21b3f2a1ab Update CHANGELOG.md 2019-05-28 16:58:55 +01:00
Richard Davey
4ab7fe164e Update CHANGELOG.md 2019-05-28 11:39:06 +01:00
Richard Davey
b649ec3783 Update CHANGELOG.md 2019-05-24 19:30:16 +01:00
Richard Davey
b9ae4685ca Update CHANGELOG.md 2019-05-23 17:19:34 +01:00
Richard Davey
8e4632fb51 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-05-22 19:19:36 +01:00
Richard Davey
d2dac14f9f Update CHANGELOG.md 2019-05-22 19:19:32 +01:00
Richard Davey
d7af904bfa Added Matter velocity, angularVelocity and force methods 2019-05-21 14:23:32 +01:00
Richard Davey
9959dce57e Passing a Frame object to Bob.setFrame would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516 2019-05-17 14:00:39 +01:00
Richard Davey
3504819b33 The CameraManager would incorrectly destroy the default Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the destroy method. Fix #4520 2019-05-17 13:54:55 +01:00
Richard Davey
0ac5d7b8d9 There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games. 2019-05-17 13:43:55 +01:00
Richard Davey
e23a86d45a The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound. 2019-05-16 17:44:59 +01:00
Richard Davey
f792fce9cb The default BaseShader vertex shader will now set the fragCoord varying to be the viewport height minus the y inPosition. This will give the correct y axis in the fragment shader, causing 'inverted' shaders to display normally when using the default vertex code. 2019-05-16 17:30:30 +01:00
Richard Davey
48bf3d2b5e Update CHANGELOG.md 2019-05-14 09:46:33 +01:00
Richard Davey
48a9925ed1 Update CHANGELOG.md 2019-05-14 09:44:08 +01:00
Richard Davey
725130bc40 Update CHANGELOG.md 2019-05-14 09:37:41 +01:00
Richard Davey
06d1618e29 Preparing for 3.18 dev 2019-05-10 18:32:03 +01:00
Richard Davey
ca66db35ed Updated Change Log and README 2019-05-10 16:05:32 +01:00
Richard Davey
f9315bac3f Updated Scene config types 2019-05-10 14:39:35 +01:00
Richard Davey
5dfea01d61 Update CHANGELOG.md 2019-05-10 12:28:12 +01:00
Richard Davey
edb0a8bfc2 Update CHANGELOG.md 2019-05-09 15:32:58 +01:00
Richard Davey
3b19b87ed2 Update CHANGELOG.md 2019-05-08 23:47:23 +01:00
Richard Davey
6609046905 Update CHANGELOG.md 2019-05-08 22:13:04 +01:00
Richard Davey
18a924c39c Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511 2019-05-07 16:17:28 +01:00
Richard Davey
71db4ab24e Update CHANGELOG.md 2019-05-04 12:50:54 +01:00
Richard Davey
fda7772d3f Fixed jsdocs to flag arguments as optional. Fix #4506 2019-05-03 18:23:39 +01:00
Richard Davey
f0a25f4b9a Update CHANGELOG.md 2019-05-03 17:38:41 +01:00
Richard Davey
40b325accf A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position 2019-05-02 10:51:46 +01:00
Richard Davey
f9482ef580 BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys(). 2019-05-02 02:27:29 +01:00
Richard Davey
3d40a95a00 Added glFuncMap 2019-05-01 12:29:45 +01:00
Richard Davey
4c95d69711 Added new SetValue function for property setting to any depth 2019-05-01 12:28:21 +01:00
Richard Davey
95eb4fc03d Setting pixelPerfect when input enabling a Container would cause it to crash, because Container's don't have a texture to check. It will now throw a run-time warning and skip the Container for input. You should use a custom input callback instead. Fix #4492 2019-04-26 10:56:06 +01:00
Richard Davey
e05ff03ed0 Added Systems.renderer reference 2019-04-25 11:30:10 +01:00
Richard Davey
f64d0a935b Geometry Masks are now batched. Previously, using the same mask on multiple Game Objects would create brand new stencil operations for every single Game Object, causing performance to tank. Now, the mask is only set if it's different from the previously masked object in the display list, allowing you to mask thousands of Game Objects and retain batching through-out. 2019-04-24 16:45:31 +01:00
Richard Davey
1f0a516c77 GeometryMask.setInvertAlpha is a new method that allows you to set the invertAlpha property in a chainable call. 2019-04-24 15:00:16 +01:00
Richard Davey
ac3fac4ab6 UpdateList.remove will now move the removed child to the internal _pendingRemoval array, instead of slicing it directly out of the active list. The pending list is cleared at the start of the next game frame. Fix #4365 2019-04-24 13:58:05 +01:00
Richard Davey
11c1b458fa Phaser.Physics.Arcade.Events is now exposed in the namespace, preventing it from erroring if you use them in TypeScript. Fix #4481 2019-04-24 13:44:57 +01:00
Richard Davey
64532d8d7b InputPlugin.clear has a new argument skipQueue which is used to avoid clearing a Game Object twice. This, combined with the fix for 4463 means you will no longer get a Cannot read property 'dragState' error if you destroy a Game Object enabled for drag where another draggable object exists. Fix #4228 2019-04-24 13:38:40 +01:00
Richard Davey
00dbf8b03e Destroying a Game object during its pointerup event handler on a touch device will no longer cause Uncaught TypeError: Cannot read property 'localX' of undefined. All InputPlugin process handlers now check to see if the Game Object has been destroyed at any stage and abort if it has. Fix #4463 2019-04-24 12:54:56 +01:00
Richard Davey
61921525f1 There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files. 2019-04-24 12:23:21 +01:00
Richard Davey
f4a86fd368 The Container.setScrollFactor method has a new optional argument updateChildren. If set, it will change the scrollFactor values of all the Container children as well as the Container. Fix #4466 #4475 2019-04-24 12:09:16 +01:00
Richard Davey
61011d3ae9 Camera.clearRenderToTexture will check to see if the Scene is available before proceeding, avoiding potential errors when a Camera is destroyed multiple times during a Scene shutdown. 2019-04-24 11:46:31 +01:00
Richard Davey
da6b520e64 Update CHANGELOG.md 2019-04-24 11:21:55 +01:00
Richard Davey
94b7db0e82 Update CHANGELOG.md 2019-04-24 11:06:54 +01:00
Richard Davey
c9075a4c40 Update CHANGELOG.md 2019-04-24 10:48:07 +01:00
Richard Davey
fd4f45673b Pointer.getDuration would only return zero until the pointer was released, or moved (basically any action that generated a DOM event). It now returns the duration regardless of the DOM events. Fix #4444 2019-04-24 10:08:56 +01:00
Richard Davey
4d38283746 Update CHANGELOG.md 2019-04-24 10:04:17 +01:00
Richard Davey
4aa256a04c Update CHANGELOG.md 2019-04-23 22:50:01 +01:00
Richard Davey
9298492b01 Update CHANGELOG.md 2019-04-23 11:21:29 +01:00
Richard Davey
226daaa731 Update CHANGELOG.md 2019-04-16 17:08:19 +01:00
Richard Davey
1f9aec524e Update CHANGELOG.md 2019-04-15 23:46:28 +01:00
Richard Davey
53870c0699 Update CHANGELOG.md 2019-04-15 16:46:51 +01:00
Richard Davey
0bdf1cc083 Allow geometry masks to work within bitmap masks 2019-04-12 18:36:31 +01:00
Richard Davey
216bf3d904 Update CHANGELOG.md 2019-04-12 17:47:05 +01:00
Richard Davey
da82ced343 Update CHANGELOG.md 2019-04-11 17:10:16 +01:00
Richard Davey
16f7553ff3 Update CHANGELOG.md 2019-04-09 23:29:37 +01:00
Richard Davey
26bdff978c Update CHANGELOG.md 2019-04-09 17:55:20 +01:00
Richard Davey
2690561eee Update CHANGELOG.md 2019-04-08 16:45:51 +01:00
Richard Davey
2d3c905f53 Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184 2019-04-08 16:25:31 +01:00
Richard Davey
0012ed3524 Added Tilemap.renderDebugFull method. 2019-04-08 16:05:12 +01:00
Richard Davey
95cf972dec Update CHANGELOG.md 2019-04-08 15:59:52 +01:00
Richard Davey
d63321eba5 Layers now remove themselves from the Tilemap when destroyed. Fix #4319 2019-04-08 15:45:43 +01:00
Richard Davey
0cfbc7917e The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414 2019-04-08 14:39:28 +01:00
Richard Davey
f552dde229 Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459 2019-04-08 14:22:03 +01:00
Richard Davey
ce2d9868a6 Update CHANGELOG.md 2019-04-08 14:02:22 +01:00
Richard Davey
83e3bd313f Update CHANGELOG.md 2019-04-08 13:53:08 +01:00
Richard Davey
ded1320e8e Fixed issue with multiple calls to Tween.restart 2019-04-08 12:58:03 +01:00
Richard Davey
94fad47b1a Update CHANGELOG.md 2019-04-08 12:49:06 +01:00
Richard Davey
b4f62ff301 Update CHANGELOG.md 2019-04-08 12:18:25 +01:00
Richard Davey
5c2dcb6e0e Update CHANGELOG.md 2019-04-08 12:18:25 +01:00
Richard Davey
00638ae9ee Swapped to use GetValue instead. 2019-04-08 11:45:08 +01:00
Richard Davey
cd8fb4217a Tweens created with a duration of zero will now render for one frame before completing. Fix #4235 2019-04-08 11:18:42 +01:00
Richard Davey
b9fef30d99 Update CHANGELOG.md 2019-04-08 11:01:25 +01:00
Richard Davey
09487bbfc6 Added new resetCollisionIDs method re: #4334 2019-04-08 10:34:52 +01:00
Richard Davey
77fa68721e Update CHANGELOG.md 2019-04-08 10:18:47 +01:00
Richard Davey
382fed3de7 Added TextureManager.removeKey method and invoke it from Texture.destroy. Fix #4461 2019-04-06 11:35:58 +01:00
Richard Davey
199f5989e6 Update CHANGELOG.md 2019-04-05 18:35:34 +01:00
Richard Davey
2ecaad5f03 Fixes use of static keyword. Fix #4458 2019-04-05 18:04:34 +01:00
Richard Davey
f4f33ed53c Update CHANGELOG.md 2019-04-05 17:41:31 +01:00
Richard Davey
3b3e426752 Update CHANGELOG.md 2019-04-05 17:12:31 +01:00
Richard Davey
cc1b96a309 The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body. 2019-03-27 11:53:34 +00:00
Richard Davey
6a2397bbae The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update 2019-03-26 14:35:14 +00:00
Richard Davey
e017691c68 The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
Richard Davey
a85e6283ec All of the Arcade Physics Components are now available directly under the Phaser.Physics.Arcade.Components namespace. Fix #4440 2019-03-24 22:51:34 +00:00
Richard Davey
f895dab6c8 Update CHANGELOG.md 2019-03-22 19:08:11 +00:00
Richard Davey
cf504ac9c2 Body.setVelocity was cause the speed property to be set to NaN if you didn't provide a y argument. 2019-03-22 13:16:37 +00:00
Richard Davey
de14633247 Update CHANGELOG.md 2019-03-15 13:32:02 +00:00
Richard Davey
0a87a0bdef Added new getProduct method and fixed naming of consumePurchases. 2019-03-13 12:37:01 +00:00
Richard Davey
ab1d39bebb Update CHANGELOG.md 2019-03-08 20:09:31 +00:00
Richard Davey
8839ab1c0e Added the new overlapRect method. 2019-03-07 15:16:31 +00:00
Richard Davey
8e872fcb51 Fixed closest and furthest when the RTree is disabled 2019-03-07 14:13:45 +00:00
Richard Davey
d36ada0386 Added collideTiles and overlapTiles to AP. 2019-03-07 13:36:15 +00:00
Richard Davey
4196a7380e Update CHANGELOG.md 2019-03-07 12:36:30 +00:00
Richard Davey
0ee2442597 Bumping to 3.17.0 2019-03-07 12:31:06 +00:00
Richard Davey
ccdb109873 Update CHANGELOG.md 2019-03-05 14:45:57 +00:00
Richard Davey
c85648e06a The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene. 2019-02-28 12:24:41 +00:00
Richard Davey
c15734f1bc A Scene will now emit the new CREATE event after it has been created by the Scene Manager. If the Scene has a create method this event comes after that, so is useful to knowing when a Scene may have finished creating Game Objects, etc. 2019-02-26 11:00:20 +00:00
Richard Davey
a1265a207b The return from the ScenePlugin.add method has changed. Previously, it would return the ScenePlugin, but now it returns a reference to the Scene that was added to the Scene Manager, keeping it in-line with all other add methods in the API. Fix #4359 2019-02-25 17:12:00 +00:00
Richard Davey
f9e6f2cd71 Update CHANGELOG.md 2019-02-25 17:09:08 +00:00
Richard Davey
35363631d6 Added jsdoc blocks 2019-02-24 23:36:56 +00:00
Richard Davey
84c24862cf GetAdvancedValue now uses the correct Math RND reference, which means anything that used the randInt or randFloat features of this function, such as creating a Sprite from a Config object, or Bitmap Text sizing, will no longer throw an error about a null object reference. Fix #4369 2019-02-24 22:56:29 +00:00
Richard Davey
0ed8cc052f Update CHANGELOG.md 2019-02-24 22:12:14 +00:00
Richard Davey
80c8250d4f Update CHANGELOG.md 2019-02-22 03:58:29 +00:00
Richard Davey
38927d48b6 Update CHANGELOG.md 2019-02-22 00:47:23 +00:00
Richard Davey
376f06d2a9 Updated for 3.16.3 2019-02-15 10:39:07 +00:00
Richard Davey
04080bc1ba 3.16.2 Release 2019-02-11 09:59:29 +00:00
Richard Davey
cd67fd6108 Update CHANGELOG.md 2019-02-10 21:45:56 +00:00
Richard Davey
d50475045d Added Zone.setBlendMode method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295 2019-02-10 17:30:01 +00:00
Richard Davey
f3f65d1437 Refactored the game over and out handling to work with the non-legacy input system. Fix #4344 2019-02-10 17:10:13 +00:00
Richard Davey
a252225be6 Entering Fullscreen mode in the Scale Manager and then pressing ESC would leave the injected fullsceen div in the DOM, causing it to fail with a node insertion failure the second time you wanted to enter fullscreen mode. Fix #4352 2019-02-10 16:13:45 +00:00
Richard Davey
0ab61ac6de When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it. 2019-02-09 16:27:20 +00:00
Richard Davey
fd8d75ab02 Refactored the Pointer Constraint to make it work more like a real pointer does, added missing events, added full jsdocs. 2019-02-09 16:02:21 +00:00
Richard Davey
7041601893 Added drag events to Pointer Constraint 2019-02-09 14:58:42 +00:00
Richard Davey
8eaaa3515f Update CHANGELOG.md 2019-02-08 17:33:53 +00:00
Richard Davey
1a1ed45925 Update CHANGELOG.md 2019-02-08 13:36:31 +00:00