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Update CHANGELOG.md
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* The `SnapshotState` object has three new properties: `isFramebuffer` boolean and `bufferWidth` and `bufferHeight` integers.
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* `Game.CONTEXT_LOST_EVENT` is a new event that is dispatched by the Game instance when the WebGL Renderer webgl context is lost. Use this instead of the old 'lostContextCallbacks' for cleaner context handling.
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* `Game.CONTEXT_RESTORED_EVENT` is a new event that is dispatched by the Game instance when the WebGL Renderer webgl context is restored. Use this instead of the old 'restoredContextCallbacks' for cleaner context handling.
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* `WebGLRenderer.currentType` contains the type of the Game Object currently being rendered.
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* `WebGLRenderer.newType` is a boolean that indicates if the current Game Object has a new type, i.e. different to the previous one in the display list.
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* `WebGLRenderer.nextTypeMatch` is a boolean that indicates if the _next_ Game Object in the display list has the same type as the one being currently rendered. This allows you to build batching into separated Game Objects.
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### Updates
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