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Update CHANGELOG.md
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* `TextureSource.isGLTexture` is a new boolean property that reflects if the data backing the underlying Texture Source is a WebGLTexture or not.
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* `TextureTintPipeline.batchSprite` will now flip the UV if the TextureSource comes from a GLTexture.
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* `Math.ToXY` is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid.
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* `RenderTexture.glTexture` is a new property that holds a reference to the WebGL Texture being used by the Render Texture. Useful for passing to a shader as a sampler2D.
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### Updates
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