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Update CHANGELOG.md
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* `Shader.texture` is a new property that contains a Phaser Texture reference which is set if you set the Shader to save to the Texture Manager.
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* `TextureManager.addGLTexture` is a new method that allows you to add a WebGLTexture directly into the Texture Manager, saved under the given key.
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* `TextureSource.isGLTexture` is a new boolean property that reflects if the data backing the underlying Texture Source is a WebGLTexture or not.
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* `TextureTintPipeline.batchSprite` will now flip the UV if the TextureSource comes from a GLTexture.
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### Updates
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