Update CHANGELOG.md

This commit is contained in:
Richard Davey 2019-06-24 00:14:38 +01:00
parent f323097714
commit 9c4fdf88e5

View file

@ -12,6 +12,7 @@
* `Shader.texture` is a new property that contains a Phaser Texture reference which is set if you set the Shader to save to the Texture Manager.
* `TextureManager.addGLTexture` is a new method that allows you to add a WebGLTexture directly into the Texture Manager, saved under the given key.
* `TextureSource.isGLTexture` is a new boolean property that reflects if the data backing the underlying Texture Source is a WebGLTexture or not.
* `TextureTintPipeline.batchSprite` will now flip the UV if the TextureSource comes from a GLTexture.
### Updates