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Update CHANGELOG.md
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@ -121,6 +121,7 @@ The following changes took place in the Pointer class:
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* `Graphics.translate` has been renamed to `Graphics.translateCanvas` to make it clearer what it's actually translating (i.e. the drawing buffer, not the Graphics object itself)
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* `Graphics.scale` has been renamed to `Graphics.scaleCanvas` to make it clearer what it's actually scaling (i.e. the drawing buffer, not the Graphics object itself)
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* `Graphics.rotate` has been renamed to `Graphics.rotateCanvas` to make it clearer what it's actually rotating (i.e. the drawing buffer, not the Graphics object itself)
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* The `width` and `height` of an Arc / Circle Shape Game Object is now set to be the diameter of the arc, not the radius (thanks @rexrainbow)
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### Bug Fixes
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@ -141,7 +142,7 @@ The following changes took place in the Pointer class:
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My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs:
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@PhaserEditor2D @samme @Nallebeorn @Punkiebe @rootasjey
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@PhaserEditor2D @samme @Nallebeorn @Punkiebe @rootasjey @Sun0fABeach
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