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Update CHANGELOG.md
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* When calculating the width of a Text object for word wrapping it would ignore the extra spaces added from the wrap. It now accounts for these in the width. Fix #4187 (thanks @rexrainbow)
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* `Utils.Array.Add` would act incorrectly when adding an object into an array in which it already belonged. This would manifest if, for example, adding a child into a display list it was already a part of. Fix #4411 (thanks @mudala @LoolzRules)
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* `Tile.getCenterX` and `Tile.getCenterY` would return the wrong values for tiles on scaled layers. Fix #3845 (thanks @oloflarsson @florianvazelle)
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* `Camera.startFollow` will now ensure that if the Camera is using bounds that the `scrollX` and `scrollY` values set after first following the Game Object do not exceed the bounds (thanks @snowbillr)
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### Examples, Documentation and TypeScript
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