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Update CHANGELOG.md
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@ -30,6 +30,7 @@ The following changes all effect the Matter JS Pointer Constraint class:
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* The `scale` property has been added to the `Scene` class (thanks @strangeweekend)
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* `Matter.World.remove` now uses the `Composite.remove` method internally. Previously, it used `Composite.removeBody` which only allowed it to remove bodies from the simulation. Now, it can remove any type of Matter object.
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* When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it.
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* Touch inputs will now trigger a `POINTER_OUT` event if they leave the game (i.e. are released), where-as before they would only trigger the `POINTER_UP` event. Now, both happen (thanks @rgk)
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### Bug Fixes
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