Update CHANGELOG.md

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Richard Davey 2019-06-28 14:38:53 +01:00
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* When a TweenData completes it will set the exact `start` or `end` value into the target property.
* `TweenData` has a new optional argument `getActive` which, if given, sets the property value immediately on activation.
* `TweenData.getActiveValue` is a new property function that, if not null, returns a value to immediately sets the property value to on activation.
* `GetEaseFunction`, and by extension anything that uses it, such as setting the ease for a Tween, will now accept a variety of input strings as valid. You can now use lower-case, such as `back`, and omit the 'ease' part of the direction, such as `back.in` or `back.inout`.
### New Features
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* `TextureTintPipeline.batchSprite` will now flip the UV if the TextureSource comes from a GLTexture.
* `Math.ToXY` is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid.
* `RenderTexture.glTexture` is a new property that holds a reference to the WebGL Texture being used by the Render Texture. Useful for passing to a shader as a sampler2D.
* `GroupCreateConfig.quantity` - when creating a Group using a config object you can now use the optional property `quantity` to set the number of objects to be created. Use this for quickly creating groups of single frame objects that don't need the advanced capabilities of `frameQuantity` and `repeat`.
### Updates