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Update CHANGELOG.md
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* Adding Spine to physics causes position to become NaN. Fix #4501 (thanks @hizzd)
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* Destroying a Phaser Game instance and then re-creating it would cause an error trying to re-create Spine Game Objects ("Cannot read property get of null"). Fix #4532 (thanks @Alex-Badea)
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* Rendering a Spine object when a Camer has `renderToTexture` enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647 (thanks @probt)
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* Rendering a Spine object when a Camera has `renderToTexture` enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647 (thanks @probt)
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### New Features
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