KillzXGaming
2f6605761a
TPL : Add support for little endian
2020-09-18 17:20:36 -04:00
KillzXGaming
9a0f6ebddd
BRFNT: Add support for little endian.
2020-09-18 17:03:30 -04:00
KillzXGaming
1d77d99968
BXLAN : Fix setters/getters for frame size and loop data.
2020-09-17 17:12:03 -04:00
KillzXGaming
6deffec924
BFRES : Fix rigid body transforming for model imports.
2020-09-17 16:58:06 -04:00
KillzXGaming
b239823a3c
KCL : Fix collision generation from obj with NaN position values.
2020-09-17 11:05:16 -04:00
KillzXGaming
bf472a062a
Add the same support for .xci
2020-09-16 21:04:23 -04:00
KillzXGaming
5e035ff15e
NSP : Add support for loading multiple programs
2020-09-16 20:55:48 -04:00
KillzXGaming
e6f4f0562d
Some quick CRAR fixes
2020-09-15 16:19:01 -04:00
KillzXGaming
4e23dcf91f
BFRES : Quick fix to support Rune Factory 4 samplers.
2020-09-15 14:36:05 -04:00
KillzXGaming
3192ee7d62
Add support for CRAR (little endian RARC)
2020-09-15 11:19:06 -04:00
KillzXGaming
39910a721b
Some error fixes
2020-09-12 16:50:05 -04:00
KillzXGaming
f227f30e04
Fixup BOTW switch samplers
2020-09-12 15:44:38 -04:00
KillzXGaming
ba0ac85543
Store original usd1 section for saving back unless edited to prevent v9 bflyt glitches.
2020-09-12 15:33:28 -04:00
KillzXGaming
2a1b7b1d97
Adjust KCL switching endianness
2020-09-11 21:05:58 -04:00
KillzXGaming
b16d03857f
Add custom extensions to save dialogs.
2020-09-10 18:07:42 -04:00
KillzXGaming
aee94a3b2b
BFRES : Fix botw switch samplers
2020-09-05 20:30:41 -04:00
KillzXGaming
778c214d16
PCTL : Temporarily disable bfres saving due to current bugs.
2020-09-04 19:21:10 -04:00
KillzXGaming
968ac33d09
PTCL : fix some material assignments for primitives.
2020-09-04 16:29:23 -04:00
KillzXGaming
33801bc48c
Quick fix for nutexb swizzle settings
2020-09-04 14:30:25 -04:00
KillzXGaming
795d6702ed
Patch assembly version
2020-08-31 19:03:18 -04:00
KillzXGaming
88b84a9a8d
Fix part pane crash bug in newer layout versions.
2020-08-31 18:34:25 -04:00
KillzXGaming
6b88b26038
Use global variables for nutexb configuration.
2020-08-31 17:35:33 -04:00
KillzXGaming
9c0703d50c
Cleanup a bit
2020-08-31 17:30:57 -04:00
KillzXGaming
b867295659
NUTEXB : Add seperate padding toggle to pad smaller file sizes.
2020-08-31 17:27:07 -04:00
KillzXGaming
bf02233106
Combine KCL materials that use unique IDs per every triangle.
2020-08-31 17:00:55 -04:00
KillzXGaming
e3ac2625ef
KCL fixes for 3D World Presets
2020-08-19 16:29:40 -04:00
KillzXGaming
619c1a9e23
Adjust KCL constructor
2020-08-18 14:06:54 -04:00
KillzXGaming
f39203054b
Adjust obj export default filename
2020-08-16 11:48:40 -04:00
KillzXGaming
232c44a605
Major KCL update.
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KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL. This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
b0f77f247a
BFRES : Fix bntx files with custom file names (PMTOK missing textures fixed)
2020-08-11 16:47:01 -04:00
KillzXGaming
ca57c482b7
BFRES : Fix yaml formatting for materials with duplicate values in keyframes.
2020-08-03 19:28:50 -04:00
KillzXGaming
c68dc5aaea
Disable bmd saving to prevent potential crashes
2020-08-02 12:04:09 -04:00
KillzXGaming
4e5c8cf5f6
Add support for ARAM RARC files.
2020-07-29 19:54:52 -04:00
KillzXGaming
3d32e44e73
Export bfres files as model containers on batch exporting.
2020-07-29 19:54:17 -04:00
KillzXGaming
b58d58abaf
Use byte type for bntx flags
2020-07-27 18:43:10 -04:00
KillzXGaming
bebba0e432
PACx : fix some freezes loading type 0 files (root single chunks)
2020-07-26 12:30:21 -04:00
KillzXGaming
cdc0049190
LM3 : Adjust model name handling.
2020-07-21 19:03:39 -04:00
KillzXGaming
1be92db3d7
Auto check BC4 Alpha setting when used on replaced texture.
2020-07-20 19:53:24 -04:00
KillzXGaming
b673b3ee60
Revert "Revert "Revert "Quick fix for switch textures with strange resolutions."""
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This reverts commit 2866344409
.
2020-07-20 19:52:11 -04:00
KillzXGaming
2866344409
Revert "Revert "Quick fix for switch textures with strange resolutions.""
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This reverts commit d7e8d9d50c
.
2020-07-20 19:50:33 -04:00
KillzXGaming
d7e8d9d50c
Revert "Quick fix for switch textures with strange resolutions."
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This reverts commit cfbf39fff6
.
2020-07-20 19:50:11 -04:00
KillzXGaming
cfbf39fff6
Quick fix for switch textures with strange resolutions.
2020-07-15 19:01:56 -04:00
KillzXGaming
06f8c15b5d
BXLAN : Fix saving texture pattern animations.
2020-07-12 17:55:41 -04:00
KillzXGaming
78fc6c7eb3
BXLAN : Fix string collection editors.
2020-07-12 16:52:07 -04:00
KillzXGaming
07bd21b174
Fix errors
2020-07-11 15:21:37 -04:00
KillzXGaming
336efb45ff
NUTEXB : Align array levels fixing cubemap importing
2020-07-11 11:24:50 -04:00
KillzXGaming
7ca392bdfe
Add dialog for replacing unswizzled images for nutexb
2020-07-11 11:19:25 -04:00
KillzXGaming
8cbc45f3a1
Add workaround for Taiko no Tatsujin nutexb in right click menu.
2020-07-11 11:12:01 -04:00
KillzXGaming
1e3f2eebb6
Fixup mipsizes in nutexb
2020-07-10 21:29:29 -04:00
KillzXGaming
47fe05f593
BNTX : Fix R11_G11_B10_UINT
2020-07-10 20:45:10 -04:00
KillzXGaming
4f39fdf62e
Another adjustment to texture mapping
2020-07-10 17:49:24 -04:00
KillzXGaming
6c4afefdd5
Adjustments to texture mapping.
2020-07-10 17:27:31 -04:00
KillzXGaming
3bb5df711e
Force bc4 alpha on bffnt
2020-07-07 19:22:26 -04:00
KillzXGaming
72a12c5c05
Fix bug loading files in U8 archives
2020-07-07 16:15:29 -04:00
KillzXGaming
21067aa72f
BFLYT : Fix loading some values in text pane editor.
2020-07-06 19:13:42 -04:00
KillzXGaming
a5ab81cc9b
Disable gmx saving as editing isn't supported yet
2020-06-30 21:27:52 -04:00
KillzXGaming
65d5fc1a32
BFRES : Fix null reference bug for importing bones (wii u)
2020-06-30 18:46:09 -04:00
KillzXGaming
82f104d8f1
BFRES : Rename duplicate bone names when new bones are imported.
2020-06-30 18:43:33 -04:00
KillzXGaming
b48e0af34b
Improve RARC saving.
2020-06-30 18:29:01 -04:00
KillzXGaming
ee58bfcadb
Some fixes for opening bfres without opengl enabled
2020-06-17 16:29:03 -04:00
KillzXGaming
ecc43c8430
BFRES : Fixes to importing SMD to FSKA
2020-06-15 21:00:03 -04:00
KillzXGaming
952095877d
BFRES : Prevent adding attributes if original attributes are kept and present.
2020-06-15 20:15:27 -04:00
KillzXGaming
e66e16b3c4
BARS : Add export all option when right clicking audio folder.
2020-06-12 18:59:17 -04:00
KillzXGaming
c134a24765
GFBMDL : Add a quick fix for swapping json materials.
2020-06-10 19:43:10 -04:00
KillzXGaming
8ae794259c
Allow seanim to be exportable with gfbanim
2020-05-26 16:05:03 -04:00
KillzXGaming
d3839e87b7
List out texture placeholders for bfres when missing textures on save.
2020-05-26 14:59:49 -04:00
KillzXGaming
f796687ca0
Some nutexb replacement fixes
2020-05-23 19:17:27 -04:00
KillzXGaming
08ac7084e7
Fix narc files with no file names
2020-05-23 14:23:19 -04:00
KillzXGaming
06b6f5b2ab
Only open texture pattern viewer in FMAA if the type is a texture pattern
2020-05-15 19:09:14 -04:00
KillzXGaming
cf9d673537
Fix click events for animations
2020-05-15 19:06:58 -04:00
KillzXGaming
a79082ecbe
Fix replacing wii u bflims in the layout editor
2020-05-14 17:46:02 -04:00
KillzXGaming
f2237184b8
Quick bflim saving fix
2020-05-11 09:48:49 -04:00
KillzXGaming
7a1ed513b1
Add option to export all for gfbanm in gfpak
2020-05-10 11:58:08 -04:00
KillzXGaming
d971b03a17
Add gfbanm exporting as smd
2020-05-10 11:44:52 -04:00
KillzXGaming
8a8ac6830e
Quick adjustment to visibility
2020-05-10 11:20:20 -04:00
KillzXGaming
719e1b107c
Fix animation playback for multiple gfbmdls
2020-05-10 11:17:23 -04:00
KillzXGaming
7740ae93bf
Disable vertex colors on certain gfbmdls.
2020-05-09 20:28:16 -04:00
KillzXGaming
459b9582a5
Quick fix for appveyor being picky
2020-05-09 20:13:51 -04:00
KillzXGaming
bb74507c0f
Update sln version
2020-05-09 20:06:09 -04:00
KillzXGaming
536c5435bc
Some adjustments to gfbanm
2020-05-09 19:50:12 -04:00
KillzXGaming
58bb38df31
Merge pull request #236 from Golui/feature/SwShAnims
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Basic SwSh Animation previewing
2020-05-09 19:46:39 -04:00
Golui
d8970a0363
Basic SwSh Animation previewing
2020-05-10 00:26:18 +02:00
KillzXGaming
b1317f7e96
Fix saving 3ds bflims (fixes saving layout files in archives)
2020-05-08 17:31:12 -04:00
KillzXGaming
ab066f1706
Add channel component option for batch export textures. Fix exporting texture alts from model.
2020-05-06 19:48:38 -04:00
KillzXGaming
b8f000dd1f
Use first skeleton for now when batch exporting bfres (fix bone index mapping)
2020-05-05 16:49:39 -04:00
KillzXGaming
62a822f3ab
Fix importing textures with BC4 alpha
2020-05-04 20:39:28 -04:00
KillzXGaming
0f05011435
Fix for csv parsing
2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43
Cleanup some packages
2020-05-03 17:35:06 -04:00
KillzXGaming
30d807a301
Some fixes
2020-05-03 17:20:54 -04:00
José Guadalupe Nava Zavala
317c18a570
Modified .gitignore to ignore common VS files
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Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
7efbad2ae9
Some adjustments
2020-04-26 17:30:55 -04:00
KillzXGaming
554f4b17a0
NUTEXB : don't combine levels to fix file sizes
2020-04-26 10:14:11 -04:00
KillzXGaming
9f43146966
NUTEXB fix importing cubemaps
2020-04-23 16:25:37 -04:00
KillzXGaming
0b7f5043e9
Fix BCLIM saving (fixes bclyt editing in archives)
2020-04-23 16:11:05 -04:00
KillzXGaming
126f462213
Fix the batch bntx creator to have a proper folder selector
2020-04-23 15:27:47 -04:00
KillzXGaming
ab984fe93a
Prevent infinite loading for effn ptcls
2020-04-19 17:23:43 -04:00
KillzXGaming
11099d88df
Automatically open sarc file entries if there is only a single file in them
2020-04-19 13:28:04 -04:00
KillzXGaming
a3be9b111d
BFRES : Fix bone indices remapping for batch exported models
2020-04-18 16:07:06 -04:00
KillzXGaming
30337a2fcf
BXLYT : Fix text panes with no fonts referenced
2020-04-17 17:31:53 -04:00
KillzXGaming
d5f2d60bfa
BYAML : Some yaml tag fixes
2020-04-16 17:19:23 -04:00
KillzXGaming
224972df98
BYAML : Fix crc32 computing for yaml
2020-04-16 16:43:10 -04:00
KillzXGaming
31102bcc37
Quick fix
2020-04-16 16:31:05 -04:00
KillzXGaming
a6951ec000
Add a way to search for byaml hashes in the Hashes folder
2020-04-16 16:28:36 -04:00
KillzXGaming
c42d5e4441
BFRES : Fix setting param values for vec3/vec4 with colors as 0
2020-04-15 20:29:44 -04:00
KillzXGaming
c41a682bff
Update libraries
2020-04-14 18:39:16 -04:00
KillzXGaming
43af3d9bed
Start to cleanup BARS
2020-04-14 17:20:59 -04:00
M-1
a5c560b156
Update File_Format_Library.csproj
2020-04-14 17:08:39 -04:00
M-1
49a2d7e282
CMB: Redo cmb reading/writing using ZeldaLib (WIP)
2020-04-14 16:40:24 -04:00
KillzXGaming
134b8e295c
Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping
2020-04-14 16:31:36 -04:00
KillzXGaming
33ae4c5635
Use first texture for 3ds materials
2020-04-14 15:32:59 -04:00
KillzXGaming
c220b6a3ed
PTCL : Make sure to save changes to bfres for switch
2020-04-14 14:23:42 -04:00
KillzXGaming
d45ca032b2
Fix batch exporting luas from BEA
2020-04-11 18:30:53 -04:00
KillzXGaming
a3080f0980
ZSI fix multi room setups
2020-04-11 16:21:00 -04:00
KillzXGaming
cb86773b9c
Fix scene animation exporting for wii u
2020-04-11 14:47:32 -04:00
KillzXGaming
2b416da9df
BCH/BCRES : Skip transforming normals to prevent singular matrix bug
2020-04-11 11:19:02 -04:00
KillzXGaming
2088200479
Add batch exporting textures for some additional formats
2020-04-11 10:23:39 -04:00
KillzXGaming
65532046c0
Quick implimentation so bfres models can be batched exported
2020-04-10 17:22:45 -04:00
KillzXGaming
ab37acc60c
Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash)
2020-04-09 21:02:46 -04:00
KillzXGaming
be9f7928d8
BFRES : fix loading R8 SNORM for wii u
2020-04-09 19:34:54 -04:00
KillzXGaming
c035b7e9c2
Fix nutexb padding for smaller images
2020-04-09 16:44:22 -04:00
KillzXGaming
5c68d2d14a
Fix errors
2020-04-05 11:23:01 -04:00
KillzXGaming
259f681940
NUTEXB : Also pad image data for images edited in tool
2020-04-02 14:48:25 -04:00
KillzXGaming
da32466f53
Quick fix
2020-04-02 14:36:34 -04:00
KillzXGaming
4ff5e83ba3
NUTEXB : Automatically pad smaller image sizes if restrictions are used
2020-04-02 14:34:18 -04:00
KillzXGaming
1cf45c4f5a
Adjust nutexb name handling
2020-04-02 14:25:08 -04:00
KillzXGaming
1d899747d7
Regenerate indices after it's removed
2020-04-02 14:14:19 -04:00
KillzXGaming
32093a1822
GFPAK : Fix deleting file entries from improper folder indices
2020-04-02 14:12:59 -04:00
KillzXGaming
e636da8d19
BFRES : Add import setting to create dummy LODs
2020-04-01 15:31:08 -04:00
KillzXGaming
f345e5ec59
BFRES : Add option to create dummy LODs that point to first level.
2020-04-01 15:23:55 -04:00
KillzXGaming
7c75bb3a47
BFRES : Create new bounding nodes for regenerated bounding boxes
2020-04-01 14:39:11 -04:00
KillzXGaming
66f429a555
BFRES : Fix clearing shape LODs from the menu
2020-04-01 13:15:51 -04:00
KillzXGaming
9c9c9126a5
DA4E : Fix a bug with material mapping on export
2020-04-01 11:45:08 -04:00
KillzXGaming
06abad5d4a
BFRES : Fix updating bone transforms in bone editor for wii u
2020-03-29 14:46:33 -04:00
KillzXGaming
ed945a5f5e
One more fix
2020-03-23 21:35:39 -04:00
KillzXGaming
0900170038
Fix errors
2020-03-23 21:32:57 -04:00
KillzXGaming
5240021dea
Update ftex replace method
2020-03-23 21:16:55 -04:00
KillzXGaming
0096dd95c2
Some fixes to texture importer and auto flip bffnt bitmaps on import
2020-03-23 21:13:58 -04:00
KillzXGaming
446568f641
Some more bfxfnt fixes with gx2. Also fix the character selector
2020-03-23 20:38:39 -04:00
KillzXGaming
c9ea004446
Force swizzle pattern for bffnt GX2 sheets when replacing
2020-03-23 20:24:19 -04:00
KillzXGaming
42304f5687
Some bxfnt adjustments with columns
2020-03-23 20:21:47 -04:00
KillzXGaming
8c6b547900
Fix PCK bugs with streams
2020-03-23 19:17:50 -04:00
KillzXGaming
5a1e4281c1
Reload tree and file for saved file streams that are kept open
2020-03-22 20:18:21 -04:00
KillzXGaming
814321e41b
Add support for PCK audio archives
2020-03-22 20:02:32 -04:00
KillzXGaming
2fa03c724a
Fix BRLYT tex coord gens for newly made texture maps
2020-03-22 17:51:01 -04:00
KillzXGaming
efca9faee9
Fix errors
2020-03-22 13:18:14 -04:00
KillzXGaming
5a86fe16de
BNTX : Fix R16_UINT textures
2020-03-22 13:13:53 -04:00
KillzXGaming
3f90854914
Fix material mapping for BCH/BCMDL DAE exporting
2020-03-21 20:40:52 -04:00
KillzXGaming
032db2a0d0
Auto hide vtx colors for certain games
2020-03-21 20:05:21 -04:00
KillzXGaming
35c94a8d8b
Fix errors
2020-03-21 13:34:19 -04:00
KillzXGaming
b0edf476e9
Byaml : fix path index types with no paths
2020-03-18 20:36:08 -04:00
KillzXGaming
dc96965440
Fix adjusting vertex attribute buffer indices when one is removed.
2020-03-18 19:21:52 -04:00
KillzXGaming
c36eb67acf
BCSV : Add check for float values
2020-03-18 17:09:33 -04:00
KillzXGaming
241833ca8f
Add option to export BCSV as CSV
2020-03-18 16:53:26 -04:00
KillzXGaming
f44b2ed920
Some more bcsv fixes
2020-03-18 14:10:37 -04:00
KillzXGaming
6afdd0e10f
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2020-03-18 13:42:41 -04:00
KillzXGaming
b9803d5e94
BCSV fix
2020-03-18 13:42:16 -04:00
KillzXGaming
3bd4daf584
Fix errors
2020-03-18 12:36:46 -04:00
KillzXGaming
83c940aeff
Add BCSV support
2020-03-18 12:30:45 -04:00
KillzXGaming
be11a08a65
Some fixes to batch exporting. Add batch compression
2020-03-18 11:42:17 -04:00
KillzXGaming
b11e913240
Adjust tex2 loading to prevent altered images loading from it
2020-03-16 16:15:12 -04:00
KillzXGaming
371e4d37f9
Fix BCLYT/BRLYT material editor loading for material tree nodes.
2020-03-16 15:38:24 -04:00
KillzXGaming
5b2f6effc7
Fix errors
2020-03-12 21:21:45 -04:00
KillzXGaming
0fef9aac31
Improve KCL context menu handling
2020-03-12 19:23:00 -04:00
KillzXGaming
17b2eeae0d
Error fixes
2020-03-10 21:20:48 -04:00
KillzXGaming
fadcd2e412
Merge pull request #198 from M-1-RLG/master
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CMB: Update Materials/Fix Material Reading
2020-03-10 20:47:31 -04:00
KillzXGaming
488f0013b6
Fix some sharc version issues for v12
2020-03-10 19:40:20 -04:00
KillzXGaming
69458df685
Quick fix for layout hierarchy selecting nodes by left click
2020-03-10 19:39:17 -04:00
KillzXGaming
ea05ffda60
Fix converting constants from yaml to bfres fshu
2020-03-10 19:36:42 -04:00
M-1
735b45da4b
CMB: Update Materials/Fix Material Reading
2020-03-10 11:17:57 -04:00
KillzXGaming
186ec89b50
Revert "Revert "Quick test to see if errors fix from this""
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This reverts commit 559aa32795
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2020-03-09 20:52:54 -04:00
KillzXGaming
559aa32795
Revert "Quick test to see if errors fix from this"
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This reverts commit 3d14314c4e
.
2020-03-09 20:52:18 -04:00
KillzXGaming
3d14314c4e
Quick test to see if errors fix from this
2020-03-09 20:52:08 -04:00
KillzXGaming
12558f5ba0
Fix layout animation saving
2020-03-09 20:27:56 -04:00
KillzXGaming
574590e869
Start to add batch export option (only works on g1m and cmb atm)
2020-03-08 18:48:18 -04:00
KillzXGaming
871cc02098
Update gfpak hash strings
2020-03-04 20:36:29 -05:00
KillzXGaming
669bd7c3e5
Adjust plugin config save path to ensure it saves correctly
2020-03-04 17:10:38 -05:00
KillzXGaming
95a462ebd3
Readd search menu to byml/aamp text editors.
2020-03-03 17:24:59 -05:00
KillzXGaming
06c2b477b4
Merge pull request #168 from Reisyukaku/master
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Add a ton of strings for hash lookup
2020-02-23 13:58:39 -05:00
KillzXGaming
daaa2b72b6
Fix layout editor panel toggle for timeline
2020-02-21 17:58:13 -05:00
KillzXGaming
c47ce7d60f
Add TPL rebuilding and add support for TPL mipmaps.
2020-02-17 20:22:02 -05:00
KillzXGaming
24b33aae15
Fix references to layout header to access certain data
2020-02-17 19:55:57 -05:00
KillzXGaming
5e4ec3d131
Start to add a base for multi select tree for layout editor
2020-02-17 19:54:50 -05:00
KillzXGaming
24e7eba5d1
Add menus to toggle docks for layout editor
2020-02-17 19:43:06 -05:00
KillzXGaming
d8676959ec
Add some additional text pane properties
2020-02-16 20:15:02 -05:00
KillzXGaming
f7ad889d14
Fix importing KCL for mario odyssey without a preset used
2020-02-16 12:50:04 -05:00
KillzXGaming
d0b6d132c7
Save current byaml text format to config to stay when reopened
2020-02-16 12:24:31 -05:00
KillzXGaming
f3b1d0e706
Fix xml encoding when compiling back
2020-02-16 12:14:36 -05:00
KillzXGaming
c627bc3c1a
Quick fix
2020-02-16 12:10:47 -05:00
KillzXGaming
e9677ccb2f
Add support for previous XML layout (editorcore version)
2020-02-16 12:09:19 -05:00
KillzXGaming
9e0f3e0516
Some byaml improvements
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Add XML format to byaml text editor.
Disable reference nodes in text editor for now till i find a better method to handle them.
2020-02-16 11:55:47 -05:00
KillzXGaming
07b0259805
Some more layout editor improvements
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Textures in the list keep aspect ratio now.
Fix creating new user data. and remove any if empty.
2020-02-16 11:18:18 -05:00
KillzXGaming
1a548f9f80
A few more layout editor improvements
2020-02-15 20:57:21 -05:00
KillzXGaming
bffa623e01
Some quick bone index fixes
2020-02-15 18:24:35 -05:00
KillzXGaming
180f2e5b91
Improve the vertex color selector for layout editor.
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Hitboxes improved and should detect clicks much better.
Sides can now be selected to adjust the whole side color of the pane.
2020-02-15 17:39:22 -05:00
KillzXGaming
a91dd6ae8e
Improve layout editor more.
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Part pane scaling type can be edited.
Additional texture coordinates can be added/removed.
Fixed editing user info string.
Display tex coord gen sources in texture map editor.
Default texture map wrap mode to linear when created.
2020-02-15 16:30:10 -05:00
KillzXGaming
efd98b3bac
Improvements to layout material editing.
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Tev stages can be added/removed for bclyt and brlyt.
Fixed adding new textures to brlyt.
Fixed setting material colors for window panes for bclyt/brlyt.
Fixed alpha op enum for brlyt tev stages.
2020-02-15 13:54:52 -05:00
KillzXGaming
69ab4e0eaf
Recreate brlyt material flags so mat data can be added/removed.
2020-02-14 21:14:53 -05:00
KillzXGaming
84352cf967
Enable BRFNT and BCFNT rendering for layout editor
2020-02-14 20:15:03 -05:00
KillzXGaming
001e82bff0
Only flip exported bxfnt textures for newer platforms
2020-02-14 18:49:15 -05:00
KillzXGaming
c51958f91d
Add support for editing BCFNT and BRFNT images
2020-02-14 18:46:06 -05:00