mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 15:14:55 +00:00
Basic SwSh Animation previewing
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parent
ab066f1706
commit
d8970a0363
2 changed files with 50 additions and 13 deletions
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@ -208,20 +208,15 @@ namespace FirstPlugin
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Console.WriteLine("3ds X bits " + Convert.ToString(14, 2));
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float x = PackedToQuat(value1);
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float y = PackedToQuat(value2);
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float z = PackedToQuat(value3);
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float w = (float)Math.Sqrt(1 - x - y - z);
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if (b.Text == "Waist") {
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var quat = EulerToQuat(1.570796f, -1.313579f, 0.03490628f);
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Console.WriteLine($"quat og {quat.X} {quat.Y} {quat.Z} {quat.W}");
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Console.WriteLine("group " + b.Text);
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Console.WriteLine($"packed rot {value1} {value2} {value3}");
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Console.WriteLine($"quat rot X {x} Y {y} Z {z} W {w}");
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// Console.WriteLine($"quat rot X {x} Y {y} Z {z} W {w}");
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}
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b.rot = new Quaternion(x, y, z, w);
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b.rot = PackedToQuat(value1, value2, value3);
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}
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else
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{
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@ -238,12 +233,54 @@ namespace FirstPlugin
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// private static readonly ushort _flagsMask = 0b11000011_11111111;
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private static float PackedToQuat(short val)
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private static short UnpackS15(short u15)
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{
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// Console.WriteLine("bin1 " + Convert.ToString(val, 2));
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// Console.WriteLine("bin2 " + Convert.ToString(val, 2));
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int sign = (u15 >> 14) & 1;
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u15 &= 0x3FFF;
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if (sign == 0) u15 -= 0x4000;
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return u15;
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}
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static int[][] QUATERNION_SWIZZLES = { new int[] { 0, 3, 2, 1 }, new int[] { 3, 0, 2, 1 }, new int[] { 3, 2, 0, 1 }, new int[] { 3, 2, 1, 0 } };
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private static Quaternion PackedToQuat(short z, short y, short x)
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{
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const int count = 15;
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const int BASE = (1 << count) - 1;
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float maxval = 1 / (0x399E * (float)Math.Sqrt(2.0)); // such obvious, so constant, wow
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long cq = x & 0xFFFF;
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cq <<= 16;
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cq |= ((uint)y) & 0xFFFF;
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cq <<= 16;
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cq |= ((uint)z) & 0xFFFF;
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short extra = (short)(cq & 0x7);
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long num = cq >> 3;
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x = UnpackS15((short)((num >> (count * 2)) & BASE));
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y = UnpackS15((short)((num >> (count * 1)) & BASE));
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z = UnpackS15((short)((num >> (count * 0)) & BASE));
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float fx = x * maxval;
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float fy = y * maxval;
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float fz = z * maxval;
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float[] quat = {
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(float)Math.Sqrt(1 - fx * fx - fy * fy - fz * fz),
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fx,
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fy,
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fz };
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int[] qmap = QUATERNION_SWIZZLES[extra & 0b11];
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Quaternion q = new Quaternion(quat[qmap[0]], quat[qmap[1]], quat[qmap[2]], quat[qmap[3]]);
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if ((extra >> 2) != 0) q *= -1;
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return q;
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return val / 0x8000f;
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}
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public enum RotationFlags : ushort
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@ -392,7 +392,7 @@ namespace FirstPlugin
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Formats.Add(typeof(IGA_PAK));
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Formats.Add(typeof(MKAGPDX_Model));
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Formats.Add(typeof(GFBMDL));
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// Formats.Add(typeof(GFBANM));
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Formats.Add(typeof(GFBANM));
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Formats.Add(typeof(GFBANMCFG));
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Formats.Add(typeof(Turbo.Course_MapCamera_bin));
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Formats.Add(typeof(SDF));
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