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Another adjustment to texture mapping

This commit is contained in:
KillzXGaming 2020-07-10 17:49:24 -04:00
parent 6c4afefdd5
commit 4f39fdf62e

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@ -743,7 +743,7 @@ namespace FirstPlugin
if (mat.ShaderAssign.ShaderArchiveName == "Wii_UBER" || mat.ShaderAssign.ShaderArchiveName == "Block_UBER")
Runtime.activeGame = Runtime.ActiveGame.MK8D;
if (mat.ShaderAssign.ShaderArchiveName == "base") {
if (mat.ShaderAssign.ShaderArchiveName == "base" || mat.ShaderAssign.ShaderArchiveName == "ui") {
Runtime.activeGame = Runtime.ActiveGame.MK8D;
}