Some adjustments to gfbanm

This commit is contained in:
KillzXGaming 2020-05-09 19:50:12 -04:00
parent 58bb38df31
commit 536c5435bc

View file

@ -206,16 +206,6 @@ namespace FirstPlugin
short value2 = (short)node.RotationY.GetFrameValue(Frame);
short value3 = (short)node.RotationZ.GetFrameValue(Frame);
Console.WriteLine("3ds X bits " + Convert.ToString(14, 2));
if (b.Text == "Waist") {
var quat = EulerToQuat(1.570796f, -1.313579f, 0.03490628f);
Console.WriteLine($"quat og {quat.X} {quat.Y} {quat.Z} {quat.W}");
Console.WriteLine("group " + b.Text);
Console.WriteLine($"packed rot {value1} {value2} {value3}");
// Console.WriteLine($"quat rot X {x} Y {y} Z {z} W {w}");
}
b.rot = PackedToQuat(value1, value2, value3);
}
else
@ -275,7 +265,7 @@ namespace FirstPlugin
fy,
fz };
int[] qmap = QUATERNION_SWIZZLES[extra & 0b11];
int[] qmap = QUATERNION_SWIZZLES[(int)(extra & 0b11)];
Quaternion q = new Quaternion(quat[qmap[0]], quat[qmap[1]], quat[qmap[2]], quat[qmap[3]]);
if ((extra >> 2) != 0) q *= -1;
@ -283,11 +273,6 @@ namespace FirstPlugin
}
public enum RotationFlags : ushort
{
}
public static Quaternion EulerToQuat(float z, float y, float x)
{
Quaternion xRotation = Quaternion.FromAxisAngle(Vector3.UnitX, x);