mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 04:23:09 +00:00
Export bfres files as model containers on batch exporting.
This commit is contained in:
parent
2e71d8056c
commit
3d32e44e73
6 changed files with 45 additions and 16 deletions
|
@ -20,7 +20,7 @@ using OpenTK;
|
|||
|
||||
namespace FirstPlugin
|
||||
{
|
||||
public class BFRES : BFRESWrapper, IFileFormat, ITextureContainer, IExportableModel
|
||||
public class BFRES : BFRESWrapper, IFileFormat, ITextureContainer, IExportableModelContainer
|
||||
{
|
||||
public FileType FileType { get; set; } = FileType.Resource;
|
||||
|
||||
|
@ -58,25 +58,13 @@ namespace FirstPlugin
|
|||
set { }
|
||||
}
|
||||
|
||||
public IEnumerable<STGenericObject> ExportableMeshes => BFRESRender.Meshes;
|
||||
|
||||
public IEnumerable<STGenericMaterial> ExportableMaterials
|
||||
public IEnumerable<STGenericModel> ExportableModels
|
||||
{
|
||||
get
|
||||
{
|
||||
List<FMAT> materials = new List<FMAT>();
|
||||
foreach (var model in BFRESRender.models)
|
||||
materials.AddRange(model.materials.Values);
|
||||
return materials;
|
||||
}
|
||||
get { return BFRESRender.models; }
|
||||
}
|
||||
|
||||
public IEnumerable<STGenericTexture> ExportableTextures => TextureList;
|
||||
|
||||
public STSkeleton ExportableSkeleton
|
||||
{
|
||||
get { return BFRESRender.models[0].Skeleton; }
|
||||
}
|
||||
|
||||
public override string ExportFilter => Utils.GetAllFilters(new BFRES());
|
||||
|
||||
//Stores the skeleton and models in this
|
||||
|
|
|
@ -1356,6 +1356,8 @@ namespace Bfres.Structs
|
|||
bn.UserDataDict = new ResDict();
|
||||
}
|
||||
|
||||
public override STSkeleton GenericSkeleton => Skeleton;
|
||||
|
||||
public FSKL Skeleton
|
||||
{
|
||||
get
|
||||
|
|
|
@ -20,6 +20,8 @@ namespace Toolbox.Library
|
|||
|
||||
}
|
||||
|
||||
public virtual STSkeleton GenericSkeleton { get; set; }
|
||||
|
||||
private IEnumerable<STGenericMaterial> _materials;
|
||||
private IEnumerable<STGenericObject> _objects;
|
||||
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Toolbox.Library
|
||||
{
|
||||
public interface IExportableModelContainer
|
||||
{
|
||||
IEnumerable<STGenericModel> ExportableModels { get; }
|
||||
IEnumerable<STGenericTexture> ExportableTextures { get; }
|
||||
}
|
||||
}
|
|
@ -412,6 +412,7 @@
|
|||
<Compile Include="Interfaces\IArchiveQuickAccess.cs" />
|
||||
<Compile Include="Interfaces\IMainForm.cs" />
|
||||
<Compile Include="Interfaces\IMdiContainer.cs" />
|
||||
<Compile Include="Interfaces\ModelData\IExportableModelContainer.cs" />
|
||||
<Compile Include="Interfaces\ModelData\IExportableModel.cs" />
|
||||
<Compile Include="Interfaces\Textures\ITextureIconLoader.cs" />
|
||||
<Compile Include="Interfaces\Utility\ICloneableNode.cs" />
|
||||
|
|
|
@ -1495,6 +1495,28 @@ namespace Toolbox
|
|||
ExportTexture(tex, settings, $"{outputFolder}/{tex.Text}", extension);
|
||||
}
|
||||
}
|
||||
else if (fileFormat is IExportableModelContainer && exportMode == ExportMode.Models)
|
||||
{
|
||||
string name = fileFormat.FileName.Split('.').FirstOrDefault();
|
||||
if (settings.SeperateTextureContainers)
|
||||
outputFolder = Path.Combine(outputFolder, name);
|
||||
|
||||
if (!Directory.Exists(outputFolder))
|
||||
Directory.CreateDirectory(outputFolder);
|
||||
|
||||
DAE.ExportSettings daesettings = new DAE.ExportSettings();
|
||||
daesettings.SuppressConfirmDialog = true;
|
||||
|
||||
var textures = ((IExportableModelContainer)fileFormat).ExportableTextures.ToList();
|
||||
foreach (var model in ((IExportableModelContainer)fileFormat).ExportableModels)
|
||||
{
|
||||
string path = $"{outputFolder}/{model.Text}";
|
||||
path = Utils.RenameDuplicateString(batchExportFileList, path, 0, 3);
|
||||
|
||||
DAE.Export($"{path}.{extension}", daesettings, model, textures, model.GenericSkeleton);
|
||||
batchExportFileList.Add(path);
|
||||
}
|
||||
}
|
||||
else if (fileFormat is IExportableModel && exportMode == ExportMode.Models)
|
||||
{
|
||||
string name = fileFormat.FileName.Split('.').FirstOrDefault();
|
||||
|
|
Loading…
Reference in a new issue