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https://github.com/KillzXGaming/Switch-Toolbox
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BFRES : Fix rigid body transforming for model imports.
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b239823a3c
commit
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2 changed files with 17 additions and 8 deletions
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@ -1219,7 +1219,13 @@ namespace Bfres.Structs
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else
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shape.VertexSkinCount = obj.GetMaxSkinInfluenceCount();
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if (shape.VertexSkinCount == 1 && shape.BoneIndices.Count > 0)
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if (shape.VertexSkinCount == 0 && obj.boneList.Count > 0)
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{
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int boneIndex = Skeleton.bones.FindIndex(x => x.Text == obj.boneList[0]);
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if (boneIndex != -1)
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shape.BoneIndex = boneIndex;
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}
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else if (shape.VertexSkinCount == 1 && shape.BoneIndices.Count > 0)
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{
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int boneIndex = shape.BoneIndices[0];
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shape.BoneIndex = boneIndex;
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@ -629,7 +629,7 @@ namespace Toolbox.Library
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obj.HasUv1 = msh.HasTextureCoords(1);
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obj.HasUv2 = msh.HasTextureCoords(2);
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obj.HasIndices = msh.HasBones;
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if (msh.HasBones)
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if (msh.HasBones && msh.BoneCount > 1)
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obj.HasWeights = msh.Bones[0].HasVertexWeights;
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obj.HasTans = msh.HasTangentBasis;
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@ -679,8 +679,12 @@ namespace Toolbox.Library
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List<string> bones = new List<string>();
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foreach (Bone b in msh.Bones)
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{
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if (!bones.Contains(b.Name))
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bones.Add(b.Name);
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string name = b.Name;
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if (DaeHelper.IDMapToName.ContainsKey(name))
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name = DaeHelper.IDMapToName[name];
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if (!bones.Contains(name))
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bones.Add(name);
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}
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return bones;
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}
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@ -723,8 +727,6 @@ namespace Toolbox.Library
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{
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Vertex vert = new Vertex();
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Console.WriteLine($"{msh.Name} position {msh.Vertices[v]}");
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if (msh.HasVertices)
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vert.pos = Vector3.TransformPosition(AssimpHelper.FromVector(msh.Vertices[v]), transform);
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if (msh.HasNormals)
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@ -744,8 +746,10 @@ namespace Toolbox.Library
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if (msh.HasTangentBasis)
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vert.bitan = new Vector4(msh.BiTangents[v].X, msh.BiTangents[v].Y, msh.BiTangents[v].Z, 1);
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vertices.Add(vert);
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Console.WriteLine($"{msh.Name} COLOR { vert.col}");
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}
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if (msh.HasBones)
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if (msh.HasBones && msh.BoneCount > 1)
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{
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for (int i = 0; i < msh.BoneCount; i++)
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{
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@ -767,7 +771,6 @@ namespace Toolbox.Library
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}
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}
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return vertices;
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}
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