Add TPL rebuilding and add support for TPL mipmaps.

This commit is contained in:
KillzXGaming 2020-02-17 20:22:02 -05:00
parent cc81f88c9a
commit c47ce7d60f
4 changed files with 616 additions and 422 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.Forms;
using Toolbox.Library.IO;
using System.ComponentModel;
namespace FirstPlugin
{
public class TPL : TreeNodeFile, IFileFormat, ITextureContainer
{
public FileType FileType { get; set; } = FileType.Image;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "TPL" };
public string[] Extension { get; set; } = new string[] { "*.tpl" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new FileReader(stream, true))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
return reader.ReadUInt32() == 0x0020AF30 || Utils.GetExtension(FileName) == ".tpl";
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public bool DisplayIcons => true;
public List<STGenericTexture> TextureList
{
get
{
List<STGenericTexture> textures = new List<STGenericTexture>();
foreach (STGenericTexture node in Nodes)
textures.Add(node);
return textures;
}
set { }
}
public List<ImageHeader> ImageHeaders = new List<ImageHeader>();
public List<PaletteHeader> PaletteHeaders = new List<PaletteHeader>();
public override void OnAfterAdded()
{
if (Nodes.Count > 0 && this.TreeView != null)
this.TreeView.SelectedNode = Nodes[0];
}
public void Load(System.IO.Stream stream)
{
Text = FileName;
using (var reader = new FileReader(stream))
{
reader.SetByteOrder(true);
uint Identifier = reader.ReadUInt32();
//TPL has multiple versions i assume? Some games like F Zero use a custom one so try that
if (Identifier != 0x0020AF30)
{
reader.Position = 0;
uint ImageCount = reader.ReadUInt32();
for (int i = 0; i < ImageCount; i++)
{
reader.SeekBegin(4 + (i * 0x10));
var image = new ImageHeader();
image.Format = (Decode_Gamecube.TextureFormats)reader.ReadUInt32();
image.ImageOffset = reader.ReadUInt32();
image.Width = reader.ReadUInt16();
image.Height = reader.ReadUInt16();
image.MaxLOD = (byte)reader.ReadUInt16();
ushort unknown = reader.ReadUInt16();
if ((uint)image.Format == 256)
break;
Console.WriteLine(image.ImageOffset);
Console.WriteLine(image.Format);
//Now create a wrapper
var texWrapper = new TplTextureWrapper(this, image);
string name = System.IO.Path.GetFileNameWithoutExtension(FileName);
if (ImageCount == 1)
texWrapper.Text = name;
else
texWrapper.Text = $"{name}_{i}";
texWrapper.ImageKey = "Texture";
texWrapper.SelectedImageKey = "Texture";
texWrapper.Format = Decode_Gamecube.ToGenericFormat(image.Format);
texWrapper.Width = image.Width;
texWrapper.Height = image.Height;
texWrapper.MipCount = image.MaxLOD;
texWrapper.ImageData = reader.getSection(image.ImageOffset, (uint)Decode_Gamecube.GetDataSize(image.Format, (int)image.Width, (int)image.Height));
texWrapper.PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
Nodes.Add(texWrapper);
}
}
else
{
uint ImageCount = reader.ReadUInt32();
uint ImageOffsetTable = reader.ReadUInt32();
for (int i = 0; i < ImageCount; i++)
{
reader.SeekBegin(ImageOffsetTable + (i * 8));
uint ImageHeaderOffset = reader.ReadUInt32();
uint PaletteHeaderOffset = reader.ReadUInt32();
reader.SeekBegin(ImageHeaderOffset);
var image = new ImageHeader();
image.Read(reader);
ImageHeaders.Add(image);
Console.WriteLine($"ImageOffset {image.ImageOffset}");
//Now create a wrapper
var texWrapper = new TplTextureWrapper(this, image);
string name = System.IO.Path.GetFileNameWithoutExtension(FileName);
if (ImageCount == 1)
texWrapper.Text = name;
else
texWrapper.Text = $"{name}_{i}";
texWrapper.ImageKey = "Texture";
texWrapper.SelectedImageKey = "Texture";
texWrapper.Format = Decode_Gamecube.ToGenericFormat(image.Format);
texWrapper.Width = image.Width;
texWrapper.Height = image.Height;
texWrapper.MipCount = 1;
texWrapper.PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
texWrapper.ImageData = reader.getSection(image.ImageOffset,
(uint)Decode_Gamecube.GetDataSize(image.Format, (int)image.Width, (int)image.Height));
Console.WriteLine($"PaletteHeaderOffset {PaletteHeaderOffset}");
Console.WriteLine($"ImageData { texWrapper.ImageData.Length}");
//Palette is sometimes unused to check
if (PaletteHeaderOffset != 0)
{
reader.SeekBegin(PaletteHeaderOffset);
var palette = new PaletteHeader();
palette.Read(reader);
PaletteHeaders.Add(palette);
var GXPaletteFormat = (Decode_Gamecube.PaletteFormats)palette.PaletteFormat;
image.PaletteFormat = GXPaletteFormat;
Console.WriteLine($"GXPaletteFormat {GXPaletteFormat}");
texWrapper.SetPaletteData(palette.Data, Decode_Gamecube.ToGenericPaletteFormat(GXPaletteFormat));
}
Nodes.Add(texWrapper);
}
}
}
}
public class TplTextureWrapper : STGenericTexture
{
public TPL TPLParent { get; set; }
public byte[] ImageData { get; set; }
public ImageHeader ImageHeader;
public TplTextureWrapper(TPL tpl, ImageHeader header) {
TPLParent = tpl;
ImageHeader = header;
CanReplace = true;
}
public override TEX_FORMAT[] SupportedFormats
{
get
{
return new TEX_FORMAT[]
{
TEX_FORMAT.I4,
TEX_FORMAT.I8,
TEX_FORMAT.IA4,
TEX_FORMAT.IA8,
TEX_FORMAT.RGB565,
TEX_FORMAT.RGB5A3,
TEX_FORMAT.RGBA32,
TEX_FORMAT.C4,
TEX_FORMAT.C8,
TEX_FORMAT.C14X2,
TEX_FORMAT.CMPR,
};
}
}
public override bool CanEdit { get; set; } = false;
public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
{
}
public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0, int DepthLevel = 0)
{
return Decode_Gamecube.GetMipLevel(ImageData, Width, Height, MipCount, (uint)MipLevel, Format);
}
public override void OnClick(TreeView treeView)
{
ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
if (editor == null)
{
editor = new ImageEditorBase();
editor.Dock = DockStyle.Fill;
LibraryGUI.LoadEditor(editor);
}
editor.LoadProperties(ImageHeader);
editor.LoadImage(this);
}
public void UpdateEditor()
{
ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
if (editor == null)
{
editor = new ImageEditorBase();
editor.Dock = DockStyle.Fill;
LibraryGUI.LoadEditor(editor);
}
editor.LoadProperties(GenericProperties);
editor.LoadImage(this);
}
public override void Replace(string FileName)
{
GamecubeTextureImporterList importer = new GamecubeTextureImporterList(SupportedFormats);
GameCubeTextureImporterSettings settings = new GameCubeTextureImporterSettings();
importer.ForceMipCount = true;
importer.SelectedMipCount = 1;
if (Utils.GetExtension(FileName) == ".dds" ||
Utils.GetExtension(FileName) == ".dds2")
{
settings.LoadDDS(FileName);
importer.LoadSettings(new List<GameCubeTextureImporterSettings>() { settings, });
ApplySettings(settings);
UpdateEditor();
}
else
{
settings.LoadBitMap(FileName);
importer.LoadSettings(new List<GameCubeTextureImporterSettings>() { settings, });
if (importer.ShowDialog() == DialogResult.OK)
{
if (settings.GenerateMipmaps && !settings.IsFinishedCompressing)
settings.Compress();
ApplySettings(settings);
UpdateEditor();
}
}
}
private void ApplySettings(GameCubeTextureImporterSettings settings)
{
this.ImageData = settings.DataBlockOutput[0];
this.Width = settings.TexWidth;
this.Height = settings.TexHeight;
this.Format = settings.GenericFormat;
this.MipCount = 1; //Always 1
this.Depth = 1;
this.ArrayCount = (uint)settings.DataBlockOutput.Count;
}
}
public class PaletteHeader
{
public ushort EntryCount { get; set; }
public byte Unpacked { get; set; }
public uint PaletteFormat { get; set; }
public uint PaletteDataOffset { get; set; }
public byte[] Data;
public void Read(FileReader reader)
{
EntryCount = reader.ReadUInt16();
Unpacked = reader.ReadByte();
reader.ReadByte();
PaletteFormat = reader.ReadUInt32();
PaletteDataOffset = reader.ReadUInt32();
using (reader.TemporarySeek(PaletteDataOffset, SeekOrigin.Begin))
{
Data = reader.ReadBytes(EntryCount * 2);
}
}
public void Write(FileWriter writer)
{
writer.Write(EntryCount);
writer.Write(Unpacked);
writer.Write((byte)0);
writer.Write(PaletteFormat);
writer.Write(PaletteDataOffset);
}
}
public class ImageHeader
{
[ReadOnly(true)]
public Decode_Gamecube.TextureFormats Format { get; set; }
[ReadOnly(true)]
public Decode_Gamecube.PaletteFormats PaletteFormat { get; set; }
[ReadOnly(true)]
public ushort Width { get; set; }
[ReadOnly(true)]
public ushort Height { get; set; }
[Browsable(false)]
public uint ImageOffset { get; set; }
public float LODBias { get; set; }
public bool EdgeLODEnable { get; set; }
public WrapMode WrapS { get; set; }
public WrapMode WrapT { get; set; }
public FilterMode MinFilter { get; set; }
public FilterMode MagFilter { get; set; }
[Browsable(false)]
public byte MinLOD { get; set; }
[Browsable(false)]
public byte MaxLOD { get; set; }
[Browsable(false)]
public byte Unpacked { get; set; }
public void Read(FileReader reader)
{
Height = reader.ReadUInt16();
Width = reader.ReadUInt16();
Format = (Decode_Gamecube.TextureFormats)reader.ReadUInt32();
ImageOffset = reader.ReadUInt32();
WrapS = (WrapMode)reader.ReadUInt32();
WrapT = (WrapMode)reader.ReadUInt32();
MinFilter = (FilterMode)reader.ReadUInt32();
MagFilter = (FilterMode)reader.ReadUInt32();
LODBias = reader.ReadSingle();
EdgeLODEnable = reader.ReadBoolean();
MinLOD = reader.ReadByte();
MaxLOD = reader.ReadByte();
Unpacked = reader.ReadByte();
}
public void Write(FileWriter writer)
{
writer.Write(Width);
writer.Write(Height);
writer.Write((uint)Format);
writer.Write(ImageOffset);
writer.Write((uint)WrapS);
writer.Write((uint)WrapT);
writer.Write((uint)MinFilter);
writer.Write((uint)MagFilter);
writer.Write(LODBias);
writer.Write(EdgeLODEnable);
writer.Write(MinLOD);
writer.Write(MaxLOD);
writer.Write(Unpacked);
}
}
public enum WrapMode : uint
{
Clamp,
Repeat,
Mirror
}
public enum FilterMode : uint
{
Nearest,
Linear,
}
public void Unload()
{
}
public void Save(System.IO.Stream stream)
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.Forms;
using Toolbox.Library.IO;
using System.ComponentModel;
namespace FirstPlugin
{
public class TPL : TreeNodeFile, IFileFormat, ITextureContainer
{
public FileType FileType { get; set; } = FileType.Image;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "TPL" };
public string[] Extension { get; set; } = new string[] { "*.tpl" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new FileReader(stream, true))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
return reader.ReadUInt32() == 0x0020AF30 || Utils.GetExtension(FileName) == ".tpl";
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public bool DisplayIcons => true;
public List<STGenericTexture> TextureList
{
get
{
List<STGenericTexture> textures = new List<STGenericTexture>();
foreach (STGenericTexture node in Nodes)
textures.Add(node);
return textures;
}
set { }
}
public override void OnAfterAdded()
{
if (Nodes.Count > 0 && this.TreeView != null)
this.TreeView.SelectedNode = Nodes[0];
}
public static TPL CreateNewFromImage()
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Multiselect = false;
ofd.Filter = FileFilters.REV_TEX;
if (ofd.ShowDialog() != DialogResult.OK)
return null;
TPL tpl = new TPL();
tpl.IFileInfo = new IFileInfo();
tpl.FileName = Path.GetFileNameWithoutExtension(ofd.FileName) + ".tpl";
tpl.Header = new TPL_IO.Header();
var image = TplTextureWrapper.Create(tpl, tpl.Header, ofd.FileName);
if (image == null) //Operation cancelled
return null;
tpl.Nodes.Add(image);
return tpl;
}
private TPL_IO.Header Header;
public void Load(System.IO.Stream stream)
{
Text = FileName;
CanSave = true;
using (var reader = new FileReader(stream))
{
reader.SetByteOrder(true);
Header = new TPL_IO.Header();
Header.Read(reader);
foreach (var tex in Header.Images) {
var texWrapper = new TplTextureWrapper(this, tex.Header);
texWrapper.PaletteHeader = tex.PaletteHeader;
texWrapper.ImageKey = "Texture";
texWrapper.SelectedImageKey = "Texture";
texWrapper.Format = Decode_Gamecube.ToGenericFormat(tex.Header.Format);
texWrapper.Width = tex.Header.Width;
texWrapper.Height = tex.Header.Height;
texWrapper.ImageData = tex.ImageData;
texWrapper.MipCount = tex.Header.MaxLOD;
texWrapper.PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
Nodes.Add(texWrapper);
if (tex.PaletteHeader != null)
{
var GXPaletteFormat = (Decode_Gamecube.PaletteFormats)tex.PaletteHeader.PaletteFormat;
texWrapper.SetPaletteData(tex.PaletteHeader.Data, Decode_Gamecube.ToGenericPaletteFormat(GXPaletteFormat));
}
}
UpdateDisplayedNames();
}
}
private void UpdateDisplayedNames() {
string name = System.IO.Path.GetFileNameWithoutExtension(FileName);
int i = 0;
foreach (TplTextureWrapper tex in Nodes)
{
if (Header.Images.Count == 1)
tex.Text = name;
else
tex.Text = $"{name}_{i++}";
}
}
public void Save(System.IO.Stream stream)
{
using (var writer = new FileWriter(stream)) {
writer.SetByteOrder(true);
Header.Write(writer);
}
}
public class TplTextureWrapper : STGenericTexture
{
public TPL TPLParent { get; set; }
public byte[] ImageData { get; set; }
public TPL_IO.TPLImageHeader ImageHeader;
public TPL_IO.PaletteHeader PaletteHeader;
public TplTextureWrapper() { }
public TplTextureWrapper(TPL tpl) {
TPLParent = tpl;
}
public TplTextureWrapper(TPL tpl, TPL_IO.TPLImageHeader header) {
TPLParent = tpl;
ImageHeader = header;
CanReplace = true;
}
public override string ExportFilter => FileFilters.REV_TEX;
public override string ReplaceFilter => FileFilters.REV_TEX;
public override TEX_FORMAT[] SupportedFormats
{
get
{
return new TEX_FORMAT[]
{
TEX_FORMAT.I4,
TEX_FORMAT.I8,
TEX_FORMAT.IA4,
TEX_FORMAT.IA8,
TEX_FORMAT.RGB565,
TEX_FORMAT.RGB5A3,
TEX_FORMAT.RGBA32,
TEX_FORMAT.C4,
TEX_FORMAT.C8,
TEX_FORMAT.C14X2,
TEX_FORMAT.CMPR,
};
}
}
public override bool CanEdit { get; set; } = true;
public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
{
}
public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0, int DepthLevel = 0)
{
return Decode_Gamecube.GetMipLevel(ImageData, Width, Height, MipCount, (uint)MipLevel, Format);
}
public override void OnClick(TreeView treeView)
{
ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
if (editor == null)
{
editor = new ImageEditorBase();
editor.Dock = DockStyle.Fill;
LibraryGUI.LoadEditor(editor);
}
editor.LoadProperties(ImageHeader);
editor.LoadImage(this);
}
public void UpdateEditor()
{
ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
if (editor == null)
{
editor = new ImageEditorBase();
editor.Dock = DockStyle.Fill;
LibraryGUI.LoadEditor(editor);
}
editor.LoadProperties(GenericProperties);
editor.LoadImage(this);
}
public static TplTextureWrapper Create(TPL tpl, TPL_IO.Header header, string FileName)
{
TplTextureWrapper tex = new TplTextureWrapper(tpl);
tex.Replace(FileName);
if (tex.ImageData == null) //Dialog cancelled if image data not set
return null;
tex.ImageHeader.Width = (ushort)tex.Width;
tex.ImageHeader.Height = (ushort)tex.Height;
tex.ImageHeader.Format = Decode_Gamecube.FromGenericFormat(tex.Format);
tex.ImageHeader.MaxLOD = (byte)tex.MipCount;
header.Images.Add(new TPL_IO.ImageEntry()
{
Header= tex.ImageHeader,
ImageData = tex.ImageData,
PaletteHeader = tex.PaletteHeader,
});
return tex;
}
public override void Replace(string FileName)
{
GamecubeTextureImporterList importer = new GamecubeTextureImporterList(SupportedFormats);
GameCubeTextureImporterSettings settings = new GameCubeTextureImporterSettings();
importer.ForceMipCount = true;
if (MipCount == 1)
importer.SelectedMipCount = 1;
if (Utils.GetExtension(FileName) == ".dds" ||
Utils.GetExtension(FileName) == ".dds2")
{
settings.LoadDDS(FileName);
importer.LoadSettings(new List<GameCubeTextureImporterSettings>() { settings, });
ApplySettings(settings);
UpdateEditor();
}
else
{
settings.LoadBitMap(FileName);
importer.LoadSettings(new List<GameCubeTextureImporterSettings>() { settings, });
if (importer.ShowDialog() == DialogResult.OK)
{
if (settings.GenerateMipmaps && !settings.IsFinishedCompressing)
settings.Compress();
ApplySettings(settings);
UpdateEditor();
}
}
}
private void ApplySettings(GameCubeTextureImporterSettings settings)
{
if (ImageHeader == null)
ImageHeader = new TPL_IO.ImageHeaderV2();
this.ImageData = settings.DataBlockOutput[0];
this.Width = settings.TexWidth;
this.Height = settings.TexHeight;
this.Format = settings.GenericFormat;
this.MipCount = settings.MipCount;
this.Depth = 1; //Always 1
this.ArrayCount = 1;
UpdateHeader();
if (this.RenderableTex != null)
this.LoadOpenGLTexture();
}
private void UpdateHeader() {
ImageHeader.Width = (ushort)Width;
ImageHeader.Height = (ushort)Height;
ImageHeader.MaxLOD = MipCount == 1 ? (byte)0 : (byte)MipCount;
ImageHeader.Format = Decode_Gamecube.FromGenericFormat(Format);
}
}
public void Unload()
{
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using System.ComponentModel;
using Toolbox.Library;
using Toolbox.Library.IO;
namespace FirstPlugin
{
public class TPL_IO
{
public class Header
{
public List<ImageEntry> Images = new List<ImageEntry>();
public bool IsV1 = false;
public void Read(FileReader reader)
{
reader.SetByteOrder(true);
uint Identifier = reader.ReadUInt32();
if (Identifier != 0x0020AF30) {
IsV1 = true;
reader.Position = 0;
uint ImageCount = reader.ReadUInt32();
for (int i = 0; i < ImageCount; i++) {
reader.SeekBegin(4 + (i * 0x10));
ImageEntry image = new ImageEntry();
image.Header = new ImageHeaderV1(reader);
image.ImageData = GetImageData(reader, image.Header);
Images.Add(image);
}
}
else {
uint ImageCount = reader.ReadUInt32();
uint ImageOffsetTable = reader.ReadUInt32();
for (int i = 0; i < ImageCount; i++) {
reader.SeekBegin(ImageOffsetTable + (i * 8));
ImageEntry image = new ImageEntry();
uint ImageHeaderOffset = reader.ReadUInt32();
uint PaletteHeaderOffset = reader.ReadUInt32();
reader.SeekBegin(ImageHeaderOffset);
image.Header = new ImageHeaderV2(reader);
image.ImageData = GetImageData(reader, image.Header);
Images.Add(image);
if (PaletteHeaderOffset != 0) {
reader.SeekBegin(PaletteHeaderOffset);
image.PaletteHeader = new PaletteHeader(reader);
}
}
}
}
public void Write(FileWriter writer)
{
writer.SetByteOrder(true);
if (IsV1) {
writer.Write(Images.Count);
for (int i = 0; i < Images.Count; i++)
((ImageHeaderV1)Images[i].Header).Write(writer);
AlignBytesIncrement(writer, 32);
for (int i = 0; i < Images.Count; i++) {
writer.WriteUint32Offset(8 + (i * 0x10));
writer.Write(Images[i].ImageData);
}
}
else
{
writer.Write(0x0020AF30);
writer.Write(Images.Count);
writer.Write(0x0C); //Offset always 12
//Reserve space for palette and header offsets
writer.Write(new byte[Images.Count * 8]);
//Then write the palettes first
for (int i = 0; i < Images.Count; i++)
{
if (Images[i].PaletteHeader != null) {
writer.WriteUint32Offset(16 + (i * 8));
Images[i].PaletteHeader.Write(writer);
}
}
//Then write the headers
long imageHeaderPos = writer.Position;
for (int i = 0; i < Images.Count; i++)
{
writer.WriteUint32Offset(12 + (i * 8));
((ImageHeaderV2)Images[i].Header).Write(writer);
}
//Then write the data
for (int i = 0; i < Images.Count; i++)
{
writer.Align(64);
writer.WriteUint32Offset(imageHeaderPos + 8 + (i * 0x24));
writer.Write(Images[i].ImageData);
}
}
}
}
private static void AlignBytesIncrement(FileWriter writer, int alignment)
{
var startPos = writer.Position;
long position = writer.Seek((-writer.Position % alignment + alignment) % alignment, SeekOrigin.Current);
byte value = 0;
writer.Seek(startPos, System.IO.SeekOrigin.Begin);
while (writer.Position != position) {
writer.Write(value++);
}
}
private static byte[] GetImageData(FileReader reader, TPLImageHeader image)
{
return reader.getSection(image.ImageOffset,
(uint)Decode_Gamecube.GetDataSizeWithMips(image.Format, image.Width, image.Height, image.MaxLOD));
}
public class ImageEntry
{
public PaletteHeader PaletteHeader;
public TPLImageHeader Header;
public byte[] ImageData;
}
public interface TPLImageHeader
{
Decode_Gamecube.TextureFormats Format { get; set; }
uint ImageOffset { get; set; }
ushort Width { get; set; }
ushort Height { get; set; }
byte MinLOD { get; set; }
byte MaxLOD { get; set; }
}
//TPL has 2 versions
//V1 is used for some gc games
public class ImageHeaderV1 : TPLImageHeader
{
[ReadOnly(true)]
public Decode_Gamecube.TextureFormats Format { get; set; }
[Browsable(false)]
public uint ImageOffset { get; set; }
[ReadOnly(true)]
public ushort Width { get; set; }
[ReadOnly(true)]
public ushort Height { get; set; }
[ReadOnly(true)]
public byte MinLOD { get; set; }
[ReadOnly(true)]
public byte MaxLOD { get; set; }
[ReadOnly(true)]
public ushort Unknown { get; set; }
public ImageHeaderV1() { }
public ImageHeaderV1(FileReader reader)
{
Format = (Decode_Gamecube.TextureFormats)reader.ReadUInt32();
ImageOffset = reader.ReadUInt32();
Width = reader.ReadUInt16();
Height = reader.ReadUInt16();
MinLOD = reader.ReadByte();
MaxLOD = reader.ReadByte();
Unknown = reader.ReadUInt16();
}
public void Write(FileWriter writer)
{
writer.Write((uint)Format);
writer.Write(ImageOffset);
writer.Write(Width);
writer.Write(Height);
writer.Write(MinLOD);
writer.Write(MaxLOD);
writer.Write(Unknown);
}
}
public class ImageHeaderV2 : TPLImageHeader
{
[ReadOnly(true)]
public ushort Width { get; set; }
[ReadOnly(true)]
public ushort Height { get; set; }
[ReadOnly(true)]
public Decode_Gamecube.TextureFormats Format { get; set; }
[Browsable(false)]
public uint ImageOffset { get; set; }
public WrapMode WrapS { get; set; }
public WrapMode WrapT { get; set; }
public FilterMode MinFilter { get; set; }
public FilterMode MagFilter { get; set; }
public float LODBias { get; set; }
public bool EdgeLODEnable { get; set; }
[ReadOnly(true)]
public byte MinLOD { get; set; }
[ReadOnly(true)]
public byte MaxLOD { get; set; }
[ReadOnly(true)]
public byte Unpacked { get; set; }
public ImageHeaderV2() { }
public ImageHeaderV2(FileReader reader)
{
Height = reader.ReadUInt16();
Width = reader.ReadUInt16();
Format = (Decode_Gamecube.TextureFormats)reader.ReadUInt32();
ImageOffset = reader.ReadUInt32();
WrapS = (WrapMode)reader.ReadUInt32();
WrapT = (WrapMode)reader.ReadUInt32();
MinFilter = (FilterMode)reader.ReadUInt32();
MagFilter = (FilterMode)reader.ReadUInt32();
LODBias = reader.ReadSingle();
EdgeLODEnable = reader.ReadBoolean();
MinLOD = reader.ReadByte();
MaxLOD = reader.ReadByte();
Unpacked = reader.ReadByte();
}
public void Write(FileWriter writer)
{
writer.Write(Height);
writer.Write(Width);
writer.Write((uint)Format);
writer.Write(ImageOffset);
writer.Write((uint)WrapS);
writer.Write((uint)WrapT);
writer.Write((uint)MinFilter);
writer.Write((uint)MagFilter);
writer.Write(LODBias);
writer.Write(EdgeLODEnable);
writer.Write(MinLOD);
writer.Write(MaxLOD);
writer.Write(Unpacked);
}
}
public class PaletteHeader
{
public ushort EntryCount { get; set; }
public byte Unpacked { get; set; }
public uint PaletteFormat { get; set; }
public uint PaletteDataOffset { get; set; }
public byte[] Data;
public PaletteHeader(FileReader reader) {
EntryCount = reader.ReadUInt16();
Unpacked = reader.ReadByte();
reader.ReadByte();
PaletteFormat = reader.ReadUInt32();
PaletteDataOffset = reader.ReadUInt32();
using (reader.TemporarySeek(PaletteDataOffset, SeekOrigin.Begin)) {
Data = reader.ReadBytes(EntryCount * 2);
}
}
public void Write(FileWriter writer) {
writer.Write(EntryCount);
writer.Write(Unpacked);
writer.Write((byte)0);
writer.Write(PaletteFormat);
writer.Write(PaletteDataOffset);
}
}
public enum WrapMode : uint
{
Clamp,
Repeat,
Mirror
}
public enum FilterMode : uint
{
Nearest,
Linear,
}
}
}

View file

@ -458,8 +458,9 @@
<Compile Include="FileFormats\Texture\CTPK.cs" />
<Compile Include="FileFormats\Grezzo\CTXB.cs" />
<Compile Include="FileFormats\Texture\SIR0.cs" />
<Compile Include="FileFormats\Texture\TPL\TPL_IO.cs" />
<Compile Include="FileFormats\Texture\TVOL.cs" />
<Compile Include="FileFormats\Texture\TPL.cs" />
<Compile Include="FileFormats\Texture\TPL\TPL.cs" />
<Compile Include="FileFormats\Rom\GCDisk.cs" />
<Compile Include="FileFormats\Texture\BTI.cs" />
<Compile Include="FileFormats\Texture\WTB.cs" />