mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
Add BCSV support
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parent
360f063d95
commit
83c940aeff
3 changed files with 266 additions and 3 deletions
96
File_Format_Library/FileFormats/BCSV/BCSV.cs
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96
File_Format_Library/FileFormats/BCSV/BCSV.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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namespace FirstPlugin
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{
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public class BCSV : IEditor<TextEditor>, IFileFormat, IConvertableTextFormat
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{
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public FileType FileType { get; set; } = FileType.Parameter;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Binary CSV" };
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public string[] Extension { get; set; } = new string[] { "*.bcsv" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "VSCB", 12);
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public TextEditor OpenForm()
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{
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return new TextEditor();
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}
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public void FillEditor(UserControl control)
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{
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((TextEditor)control).FileFormat = this;
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((TextEditor)control).FillEditor(ConvertToString());
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((TextEditor)control).IsYAML = true;
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}
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public BCSVParse BCVFile;
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#region Text Converter Interface
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public TextFileType TextFileType => TextFileType.Yaml;
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public bool CanConvertBack => false;
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public string ConvertToString()
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{
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StringBuilder strBuilder = new StringBuilder();
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using (var textWriter = new System.IO.StringWriter(strBuilder))
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{
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for (int i = 0; i < BCVFile.Entries.Count; i++)
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{
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textWriter.WriteLine($"Entry_{i}:");
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foreach (var field in BCVFile.Entries[i].Fields) {
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textWriter.WriteLine($" {field.Key}: {field.Value}");
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}
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}
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}
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return strBuilder.ToString();
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}
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public void ConvertFromString(string text)
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{
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}
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#endregion
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public void Load(System.IO.Stream stream) {
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BCVFile = new BCSVParse();
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BCVFile.Read(new FileReader(stream));
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}
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public void Unload()
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{
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}
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public void Save(System.IO.Stream stream) {
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BCVFile.Write(new FileWriter(stream));
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}
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}
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}
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166
File_Format_Library/FileFormats/BCSV/BCSVParse.cs
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166
File_Format_Library/FileFormats/BCSV/BCSVParse.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class BCSVParse
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{
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public class Field
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{
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public uint Hash { get; set; }
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public uint Offset { get; set; }
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public object Value;
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}
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public class DataEntry
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{
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public Dictionary<string, object> Fields;
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}
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public List<DataEntry> Entries = new List<DataEntry>();
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public void Read(FileReader reader)
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{
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uint numEntries = reader.ReadUInt32();
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uint entrySize = reader.ReadUInt32();
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ushort numFields = reader.ReadUInt16();
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ushort version = reader.ReadUInt16();
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uint magic = reader.ReadUInt32();
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uint unk = reader.ReadUInt32(); //Always 100000
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reader.ReadUInt32();//0
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reader.ReadUInt32();//0
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Field[] fields = new Field[numFields];
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for (int i = 0; i < numFields; i++) {
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fields[i] = new Field()
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{
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Hash = reader.ReadUInt32(),
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Offset = reader.ReadUInt32(),
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};
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}
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for (int i = 0; i < numEntries; i++)
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{
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DataEntry entry = new DataEntry();
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Entries.Add(entry);
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entry.Fields = new Dictionary<string, object>();
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long pos = reader.Position;
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for (int f = 0; f < fields.Length; f++)
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{
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DataType type = DataType.String;
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uint size = entrySize - fields[f].Offset;
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if (f < fields.Length - 1) {
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size = fields[f + 1].Offset - fields[f].Offset;
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}
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if (size == 1)
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type = DataType.Byte;
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if (size == 2)
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type = DataType.Uint16;
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if (size == 4)
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type = DataType.Uint32;
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if (size == 32)
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type = DataType.Uint32;
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reader.SeekBegin(pos + fields[f].Offset);
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object value = 0;
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string name = fields[f].Hash.ToString("x");
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switch (type)
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{
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case DataType.Byte:
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value = reader.ReadByte();
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break;
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case DataType.Float:
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value = reader.ReadSingle();
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break;
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case DataType.Uint16:
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value = reader.ReadUInt16();
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break;
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case DataType.Uint32:
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value = reader.ReadUInt32();
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break;
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case DataType.String:
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value = reader.ReadZeroTerminatedString(Encoding.UTF8);
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break;
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}
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entry.Fields.Add(name, value);
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}
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reader.SeekBegin(pos + entrySize);
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}
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}
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public enum DataType
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{
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Byte,
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Uint16,
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Uint32,
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Uint64,
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Float,
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String,
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}
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public void Write(FileWriter writer)
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{
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}
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private static Dictionary<uint, string> hashes = new Dictionary<uint, string>();
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public static Dictionary<uint, string> Hashes
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{
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get {
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if (hashes.Count == 0)
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CalculateHashes();
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return hashes; }
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}
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public static void CalculateHashes()
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{
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if (hashes.Count > 0)
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return;
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foreach (string hashStr in Properties.Resources.ACNH.Split('\n'))
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{
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string HashString = hashStr.TrimEnd();
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uint hash = (uint)Toolbox.Library.Security.Cryptography.Crc32.Compute(HashString);
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if (!hashes.ContainsKey(hash))
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hashes.Add(hash, HashString);
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}
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foreach (var hash in AampLibraryCSharp.Hashes.hashName)
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if (!hashes.ContainsKey(hash.Key))
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hashes.Add(hash.Key, hash.Value);
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}
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static uint NameHash(string name)
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{
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uint result = 0;
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for (int i = 0; i < name.Length; i++)
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{
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result = name[i] + result * 0x00000065;
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}
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return result;
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}
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public static uint stringToHash(string name)
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{
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int hash = 0;
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for (int i = 0; i < name.Length; i++)
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{
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hash *= 0x1F;
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hash += name[i];
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}
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return (uint)hash;
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}
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}
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}
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@ -92,6 +92,7 @@ namespace FirstPlugin
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public STToolStripItem[] TitleBarExtensions => null;
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readonly STToolStripItem[] toolsExt = new STToolStripItem[3];
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public MenuExt()
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{
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toolsExt[0] = new STToolStripItem("Super Mario Odyssey");
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toolsExt[1] = new STToolStripItem("Mario Kart 8");
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toolsExt[1].DropDownItems.Add(new STToolStripItem("Probe Light Converter", GenerateProbeLightBounds));
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toolsExt[2] = new STToolStripItem("Breath Of The Wild");
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toolsExt[2].DropDownItems.Add(new STToolStripItem("Actor Editor", ActorEditor));
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{
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List<Type> Formats = new List<Type>();
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Formats.Add(typeof(BFRES));
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Formats.Add(typeof(BCSV));
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Formats.Add(typeof(TVOL));
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Formats.Add(typeof(BTI));
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Formats.Add(typeof(TXE));
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Formats.Add(typeof(WTA));
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Formats.Add(typeof(BinGzArchive));
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Formats.Add(typeof(BNR));
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// Formats.Add(typeof(MPBIN));
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// Formats.Add(typeof(MPBIN));
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// Formats.Add(typeof(HSF));
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// Formats.Add(typeof(ATB));
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// Formats.Add(typeof(ATB));
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// Formats.Add(typeof(LayoutBXLYT.BLO));
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