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BFRES : fix loading R8 SNORM for wii u
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@ -631,6 +631,7 @@ namespace Bfres.Structs
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case TEX_FORMAT.R8G8_UNORM: return GX2SurfaceFormat.TC_R8_G8_UNorm;
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case TEX_FORMAT.R8G8_SNORM: return GX2SurfaceFormat.TC_R8_G8_SNorm;
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case TEX_FORMAT.R8_UNORM: return GX2SurfaceFormat.TC_R8_UNorm;
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case TEX_FORMAT.R8_SNORM: return GX2SurfaceFormat.TC_R8_SNorm;
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case TEX_FORMAT.A8_UNORM: return GX2SurfaceFormat.TC_R8_UNorm;
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case TEX_FORMAT.B8G8R8A8_UNORM: return GX2SurfaceFormat.TCS_R8_G8_B8_A8_UNorm;
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case TEX_FORMAT.B8G8R8A8_UNORM_SRGB: return GX2SurfaceFormat.TCS_R8_G8_B8_A8_SRGB;
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@ -675,6 +676,7 @@ namespace Bfres.Structs
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case GX2SurfaceFormat.TC_R8_G8_UNorm: return TEX_FORMAT.R8G8_UNORM;
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case GX2SurfaceFormat.TC_R8_G8_SNorm: return TEX_FORMAT.R8G8_SNORM;
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case GX2SurfaceFormat.TC_R8_UNorm: return TEX_FORMAT.R8_UNORM;
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case GX2SurfaceFormat.TC_R8_SNorm: return TEX_FORMAT.R8_SNORM;
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case GX2SurfaceFormat.TC_R32_G32_B32_A32_Float: return TEX_FORMAT.R32G32B32A32_FLOAT;
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case GX2SurfaceFormat.TC_R16_G16_B16_A16_Float: return TEX_FORMAT.R16G16B16A16_FLOAT;
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case GX2SurfaceFormat.TC_R32_G32_B32_A32_SInt: return TEX_FORMAT.R32G32B32A32_SINT;
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