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Only open texture pattern viewer in FMAA if the type is a texture pattern
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@ -50,6 +50,9 @@ namespace Bfres.Structs
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public override void OnDoubleMouseClick(TreeView treeview)
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{
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if (this.AnimType != AnimationType.TexturePattern)
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return;
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var ParentFolder = this.Parent;
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BfresTexturePatternEditor form = new BfresTexturePatternEditor(ParentFolder.Nodes);
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