mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 12:33:12 +00:00
Fixup BOTW switch samplers
This commit is contained in:
parent
ba0ac85543
commit
f227f30e04
1 changed files with 32 additions and 1 deletions
|
@ -747,7 +747,7 @@ namespace FirstPlugin
|
|||
Runtime.activeGame = Runtime.ActiveGame.MK8D;
|
||||
}
|
||||
|
||||
if (Runtime.activeGame == Runtime.ActiveGame.MK8D || Runtime.activeGame == Runtime.ActiveGame.BOTW)
|
||||
if (Runtime.activeGame == Runtime.ActiveGame.MK8D)
|
||||
{
|
||||
if (useSampler == "_a0" && AlbedoCount == 0)
|
||||
{
|
||||
|
@ -796,6 +796,37 @@ namespace FirstPlugin
|
|||
texture.Type = MatTexture.TextureType.Shadow;
|
||||
}
|
||||
}
|
||||
else if (Runtime.activeGame == Runtime.ActiveGame.BOTW) {
|
||||
if (useSampler == "_a0")
|
||||
{
|
||||
m.HasDiffuseMap = true;
|
||||
texture.Type = MatTexture.TextureType.Diffuse;
|
||||
}
|
||||
else if (useSampler == "_n0")
|
||||
{
|
||||
m.HasNormalMap = true;
|
||||
texture.Type = MatTexture.TextureType.Normal;
|
||||
}
|
||||
else if (texture.SamplerName == "_e0")
|
||||
{
|
||||
m.HasEmissionMap = true;
|
||||
texture.Type = MatTexture.TextureType.Emission;
|
||||
}
|
||||
else if (texture.SamplerName == "_ao0")
|
||||
{
|
||||
m.HasSpecularMap = true;
|
||||
texture.Type = MatTexture.TextureType.AO;
|
||||
}
|
||||
else if (texture.SamplerName == "_s0")
|
||||
{
|
||||
m.HasSpecularMap = true;
|
||||
texture.Type = MatTexture.TextureType.Specular;
|
||||
}
|
||||
else if (texture.SamplerName == "_gn0") //Damage
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
else if (mat.ShaderAssign.ShaderArchiveName == "ssg")
|
||||
{
|
||||
bool IsAlbedo0 = texture.SamplerName == "_a0";
|
||||
|
|
Loading…
Reference in a new issue