Richard Davey
|
d13e79a8db
|
Merge pull request #4427 from rexrainbow/master
Fix bug about counting height of text object
|
2019-04-05 17:25:27 +01:00 |
|
Richard Davey
|
bc10276b9e
|
Merge pull request #4449 from kyranet/patch-2
fix: Inconsistent return in TweenManager#makeActive()
|
2019-04-05 17:18:23 +01:00 |
|
Richard Davey
|
4abc386a7e
|
Merge pull request #4448 from kyranet/patch-1
fix: Inconsistent return in Tween#pause()
|
2019-04-05 17:16:45 +01:00 |
|
Richard Davey
|
c8da1f98e0
|
Typo fix
|
2019-04-05 17:13:04 +01:00 |
|
Richard Davey
|
f1e4ca58ed
|
strokePoints and fillPoints have no closePath argument.
|
2019-04-05 17:12:31 +01:00 |
|
Richard Davey
|
9514cff177
|
Merge pull request #4455 from galman33/patch-1
Fixed Phaser.Actions.Spread ignoring the min parameter
|
2019-04-05 17:03:19 +01:00 |
|
Richard Davey
|
4074c51979
|
Merge pull request #4452 from bdaenen/master
Fixes #3833
|
2019-04-05 16:56:21 +01:00 |
|
Richard Davey
|
0724250f7d
|
Merge pull request #4421 from S4n60w3n/master
Transparent type added GameConfig
|
2019-04-05 16:43:08 +01:00 |
|
Gal Pasternak
|
17cde51a3d
|
Fixed Phaser.Actions.Spread ignoring the min parameter
|
2019-04-02 15:12:07 +03:00 |
|
Richard Davey
|
3075e088c7
|
Added directX and directY properties as well as setDirectPosition method.
|
2019-04-01 23:15:00 +01:00 |
|
Richard Davey
|
64d8f928d0
|
Fixed sleeping and strengthening direct control movement.
|
2019-04-01 17:19:38 +01:00 |
|
Richard Davey
|
e7334834ff
|
Abort? Then abort.
|
2019-04-01 17:19:07 +01:00 |
|
Richard Davey
|
c907432c2b
|
Refactoring to handle checkCollision better
|
2019-04-01 17:18:58 +01:00 |
|
Richard Davey
|
4ca877b32e
|
Now returns area of intersection in a temp rectangle
|
2019-04-01 14:58:51 +01:00 |
|
Richard Davey
|
3e5358dded
|
Dump CI to window for testing
|
2019-03-31 23:16:27 +01:00 |
|
Richard Davey
|
0f4e9f289d
|
Fixed issue with delta = 1
|
2019-03-31 23:16:13 +01:00 |
|
bdaenen
|
35b1beb6a7
|
Fixes #3833
|
2019-03-31 15:16:05 +02:00 |
|
Richard Davey
|
4d660f2f51
|
Minimum displacement linear equation solver finally working properly, yay!
|
2019-03-29 17:07:48 +00:00 |
|
Richard Davey
|
c636c58ff8
|
Working out incorrect face at high speeds
|
2019-03-29 00:10:58 +00:00 |
|
Richard Davey
|
b97bf51329
|
Removed positionIterations
|
2019-03-28 23:35:09 +00:00 |
|
Richard Davey
|
b99e680f6b
|
Fixed swizzle and embedded abort
|
2019-03-28 23:33:00 +00:00 |
|
Richard Davey
|
535388b828
|
Added Distance Threshold and seeking
|
2019-03-28 23:32:46 +00:00 |
|
Richard Davey
|
5589374e71
|
Removed debugging
|
2019-03-28 23:32:24 +00:00 |
|
Richard Davey
|
14781003b3
|
Temp logs on
|
2019-03-28 14:58:57 +00:00 |
|
Richard Davey
|
cb77405031
|
Better seek handling
|
2019-03-28 14:58:51 +00:00 |
|
Richard Davey
|
bb058dc7ba
|
Moved OverlapRect to a component and added option to scan both dynamic and static bodies
|
2019-03-28 14:10:03 +00:00 |
|
Richard Davey
|
9577f3e612
|
Added condition to resolve fast moving body penetration hitting the wrong face
|
2019-03-28 14:09:45 +00:00 |
|
Antonio Román
|
a55b106f12
|
fix: Inconsistent return in TweenManager#makeActive()
|
2019-03-28 13:06:19 +01:00 |
|
Antonio Román
|
e2a0c091ce
|
fix: Inconsistent return in Tween#pause()
|
2019-03-28 01:03:29 +01:00 |
|
Richard Davey
|
2317cb216e
|
Emits new TOUCH event
|
2019-03-27 15:53:19 +00:00 |
|
Richard Davey
|
5eebdff3ca
|
Now properly handles body face blocking
|
2019-03-27 15:53:01 +00:00 |
|
Richard Davey
|
13181e2238
|
Embedded? Don't block then.
|
2019-03-27 15:52:45 +00:00 |
|
Richard Davey
|
07149fd737
|
New TOUCH event
|
2019-03-27 15:52:31 +00:00 |
|
Richard Davey
|
7dbda9fe62
|
Added new arguments to method
|
2019-03-27 15:52:18 +00:00 |
|
Richard Davey
|
28b41254ba
|
Removed unused code
|
2019-03-27 15:52:04 +00:00 |
|
Richard Davey
|
7a05c205b1
|
Docs fix
|
2019-03-27 15:51:55 +00:00 |
|
Richard Davey
|
7ae4a441e1
|
Added onTouch event flag and setCheckCollision methods
|
2019-03-27 15:51:43 +00:00 |
|
Richard Davey
|
e5f03f02db
|
Added isBody boolean.
|
2019-03-27 11:54:08 +00:00 |
|
Richard Davey
|
a67792ada6
|
Handle non-Game Object Body collision
|
2019-03-27 11:53:56 +00:00 |
|
Richard Davey
|
cc1b96a309
|
The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body.
|
2019-03-27 11:53:34 +00:00 |
|
Richard Davey
|
2b4568cf05
|
Body no longer sleeps if rotating and fixed moving a rebounding object
|
2019-03-27 10:46:42 +00:00 |
|
Richard Davey
|
7dbb502616
|
Fixed jsdocs references
|
2019-03-27 09:50:58 +00:00 |
|
Richard Davey
|
596803a434
|
Exposed the overlap functions
|
2019-03-27 09:50:48 +00:00 |
|
Richard Davey
|
168e184d04
|
You can now create a Body or StaticBody directly
|
2019-03-27 09:50:36 +00:00 |
|
Richard Davey
|
6e3d4bac6d
|
Removed un-needed files
|
2019-03-27 09:50:20 +00:00 |
|
Richard Davey
|
adb28d2f6e
|
Added new Rectangle Arcade Physics Body type
|
2019-03-27 00:21:03 +00:00 |
|
Richard Davey
|
c819599304
|
Use of a Game Object bound to a body is now optional
|
2019-03-27 00:20:49 +00:00 |
|
Richard Davey
|
811ed0e340
|
Dynamic and Static both now extend the Base Body.
|
2019-03-26 16:51:15 +00:00 |
|
Richard Davey
|
2e5e438ec4
|
Added a new Base Body class to extend from. Saves a lot of duplication.
|
2019-03-26 16:51:01 +00:00 |
|
Richard Davey
|
5bb2161d49
|
Fixed issue with non zero origins
|
2019-03-26 15:29:58 +00:00 |
|
Richard Davey
|
6a2397bbae
|
The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update
|
2019-03-26 14:35:14 +00:00 |
|
Richard Davey
|
ab2f489c5a
|
Renamed ambiguous movingX/Y , also broke out moveX to checkX and tidied up more
|
2019-03-26 13:07:57 +00:00 |
|
Richard Davey
|
0b8fb1a21e
|
Much better hard blocking flag sets
|
2019-03-26 13:07:25 +00:00 |
|
Richard Davey
|
d942d28a81
|
Swap to use canMove and also new moveX/Y methods
|
2019-03-26 13:07:04 +00:00 |
|
Richard Davey
|
5242a62221
|
Comment out logs
|
2019-03-26 13:06:45 +00:00 |
|
Richard Davey
|
469b74b489
|
Handle single face intersects
|
2019-03-26 13:06:26 +00:00 |
|
Richard Davey
|
b7f1888549
|
Work out the dominant face even if not intersecting, or if perfectly aligned
|
2019-03-26 00:05:26 +00:00 |
|
Richard Davey
|
9b65f1bcc6
|
Moved sleep checks around
|
2019-03-26 00:05:09 +00:00 |
|
Richard Davey
|
108e2e5d7f
|
Added GravityX and reduced iterations to 1 for testing
|
2019-03-26 00:04:55 +00:00 |
|
Richard Davey
|
c58526fc74
|
Tidying up and resolving fractional comparisons
|
2019-03-25 17:25:39 +00:00 |
|
Richard Davey
|
7171d95578
|
Log out some test data
|
2019-03-25 17:25:25 +00:00 |
|
Richard Davey
|
c8ec524068
|
Debug tests
|
2019-03-25 17:25:17 +00:00 |
|
Richard Davey
|
74be0955ca
|
Lots of small tweaks
|
2019-03-25 17:25:11 +00:00 |
|
Richard Davey
|
e83db95f77
|
Use ColInfo
|
2019-03-25 17:25:03 +00:00 |
|
Richard Davey
|
075e030fb1
|
Zero out fractional intersections
|
2019-03-25 17:24:48 +00:00 |
|
Richard Davey
|
17d4600f2f
|
Updating separate method
|
2019-03-25 12:56:01 +00:00 |
|
Richard Davey
|
21df050e88
|
Works using ColInfo object now
|
2019-03-25 12:55:52 +00:00 |
|
Richard Davey
|
df55ffd32a
|
Lots of little fixes
|
2019-03-25 12:55:41 +00:00 |
|
Richard Davey
|
3e499831cc
|
Added functions for left / right checks
|
2019-03-25 12:55:31 +00:00 |
|
Richard Davey
|
8c825692af
|
Added most interesting face result
|
2019-03-25 12:55:18 +00:00 |
|
Richard Davey
|
eec2f4cac1
|
Single functions to handle the data
|
2019-03-25 12:55:08 +00:00 |
|
Richard Davey
|
780b0bca90
|
Removed missing component
|
2019-03-25 12:54:49 +00:00 |
|
Richard Davey
|
e976721321
|
Start of the update to make it work across both axis
|
2019-03-24 23:31:31 +00:00 |
|
Richard Davey
|
d3460ba20f
|
Only needs CollisionInfo
|
2019-03-24 23:31:20 +00:00 |
|
Richard Davey
|
94bebab24d
|
Silence logs for now
|
2019-03-24 23:31:11 +00:00 |
|
Richard Davey
|
9dcd3569b4
|
Added new X axis functions
|
2019-03-24 23:30:57 +00:00 |
|
Richard Davey
|
1f07eaa79f
|
Testing rideable bodies
|
2019-03-24 23:30:38 +00:00 |
|
Richard Davey
|
e017691c68
|
The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
|
2019-03-24 23:07:27 +00:00 |
|
Richard Davey
|
a85e6283ec
|
All of the Arcade Physics Components are now available directly under the Phaser.Physics.Arcade.Components namespace. Fix #4440
|
2019-03-24 22:51:34 +00:00 |
|
LoolzRules
|
842ed1a995
|
issue #4411 fix
|
2019-03-25 03:31:16 +06:00 |
|
Richard Davey
|
427019ab53
|
Tidied it all up. Refactored down into smaller function.
|
2019-03-22 19:08:08 +00:00 |
|
Richard Davey
|
3cba010a28
|
Removed un-used properties
|
2019-03-22 19:07:52 +00:00 |
|
Richard Davey
|
c86ff4c7c7
|
Silence logs
|
2019-03-22 19:07:41 +00:00 |
|
Richard Davey
|
766e0eb210
|
Don't need these properties any more
|
2019-03-22 19:07:30 +00:00 |
|
Richard Davey
|
4f0a9ba01d
|
Better immovable handling
|
2019-03-22 19:07:19 +00:00 |
|
Richard Davey
|
de08c9b0db
|
Removed lots of un-used vars and added 'rideable' support
|
2019-03-22 19:07:06 +00:00 |
|
Richard Davey
|
b48247dada
|
Body now wakes from direct velocity property modification
|
2019-03-22 15:01:47 +00:00 |
|
Richard Davey
|
ad9a0fad00
|
Fixed body waking situations
|
2019-03-22 14:48:00 +00:00 |
|
Richard Davey
|
cf504ac9c2
|
Body.setVelocity was cause the speed property to be set to NaN if you didn't provide a y argument.
|
2019-03-22 13:16:37 +00:00 |
|
Richard Davey
|
bef0b163a2
|
Clear snapTo
|
2019-03-22 12:50:28 +00:00 |
|
Richard Davey
|
34ed8f0b5a
|
Remove log
|
2019-03-22 12:50:21 +00:00 |
|
Richard Davey
|
4d4c5353ec
|
Added World positionIterations property to help settle busy scenes
|
2019-03-22 12:18:34 +00:00 |
|
Richard Davey
|
7c5f6adfe8
|
Don't apply the force until postUpdate - resolves all issues with body spacing :)
|
2019-03-22 11:34:23 +00:00 |
|
Richard Davey
|
963ed11cb4
|
Fixed getMove flow
|
2019-03-22 02:39:10 +00:00 |
|
Richard Davey
|
06acf492bc
|
Refactored getMoveY
|
2019-03-22 02:29:48 +00:00 |
|
Richard Davey
|
026c2049c0
|
Commented out a few logs
|
2019-03-22 02:29:34 +00:00 |
|
Richard Davey
|
813e135f72
|
Pass on the hardblock state
|
2019-03-22 01:58:36 +00:00 |
|
Richard Davey
|
ec67d02b21
|
Blockers is now a face array and added hardBlocked support
|
2019-03-22 01:17:32 +00:00 |
|
Richard Davey
|
18333f9ec7
|
Set hard blocking
|
2019-03-22 01:17:14 +00:00 |
|
Richard Davey
|
ae89e44364
|
New debug colors
|
2019-03-22 01:16:54 +00:00 |
|
Richard Davey
|
19bfe38d04
|
Resolved issue with bounds penetration (finally)
|
2019-03-21 23:21:02 +00:00 |
|
Richard Davey
|
9ac70e32b0
|
Now using CollisionInfo (and more debugging)
|
2019-03-21 17:25:01 +00:00 |
|
Richard Davey
|
21ca1abe00
|
Gravity application test
|
2019-03-21 17:24:47 +00:00 |
|
Richard Davey
|
9cabcd5d73
|
Tidying up
|
2019-03-21 17:24:34 +00:00 |
|
Richard Davey
|
212e8caba2
|
Now using CollisionInfo
|
2019-03-21 17:24:26 +00:00 |
|
Richard Davey
|
977e3b0ac3
|
Exposed IntersectsRects
|
2019-03-21 17:24:14 +00:00 |
|
Richard Davey
|
eae681bda2
|
Added new CollisionInfo handler
|
2019-03-21 17:24:03 +00:00 |
|
Richard Davey
|
0005cf590e
|
Resolved bounds sleep issue
Now to create collision info objects for sleep settling.
|
2019-03-21 11:31:05 +00:00 |
|
Richard Davey
|
6a145049b1
|
Testing issue with sticky bodies
|
2019-03-21 01:02:38 +00:00 |
|
Richard Davey
|
1518f49c23
|
Finally traced down the culprit. Now to resolve.
|
2019-03-20 17:14:44 +00:00 |
|
Richard Davey
|
1383aba08e
|
Hide some logs
|
2019-03-20 17:14:31 +00:00 |
|
Richard Davey
|
a0fc1ca3cc
|
Tidying up
|
2019-03-20 17:14:21 +00:00 |
|
Richard Davey
|
792f458e32
|
Better "is moving" handling
|
2019-03-20 15:00:17 +00:00 |
|
Richard Davey
|
93f012d3e3
|
Frame counter. Handy for debuggin.
|
2019-03-20 15:00:05 +00:00 |
|
Richard Davey
|
0f59b326f6
|
Sleeping can now force a position
|
2019-03-20 14:59:53 +00:00 |
|
Richard Davey
|
ec1b765833
|
Logging to figure out sleeping in the air
|
2019-03-20 10:41:06 +00:00 |
|
Richard Davey
|
1c81425771
|
Add forceY arguments
|
2019-03-20 10:40:32 +00:00 |
|
Richard Davey
|
bfdd039bf4
|
Don't force body position at this point
|
2019-03-20 10:40:19 +00:00 |
|
Richard Davey
|
290ef210f4
|
Doh, sqrt returns positive. Math.abs our velocities
|
2019-03-20 10:20:02 +00:00 |
|
Richard Davey
|
022ce80333
|
Fixed 'moves' assignment and added min velocity support
|
2019-03-20 04:07:58 +00:00 |
|
Richard Davey
|
bf25e424f0
|
Added support for minVelocity and fixed zero gravity rebound issue
|
2019-03-20 04:06:53 +00:00 |
|
Richard Davey
|
81e2851b37
|
Moved sleeping to new function and made stronger
|
2019-03-20 01:28:00 +00:00 |
|
Richard Davey
|
5dcd844701
|
Added world blocked debug color
|
2019-03-20 00:08:23 +00:00 |
|
Richard Davey
|
87e9f8e62d
|
Don't reforce a forced position
|
2019-03-20 00:02:16 +00:00 |
|
Richard Davey
|
1e5c2ea0fc
|
Reworked blocker handling
|
2019-03-20 00:02:04 +00:00 |
|
Richard Davey
|
fcd7f25091
|
Preparing to swap for isBlocked checks
|
2019-03-19 23:21:59 +00:00 |
|
Richard Davey
|
68c8bd3af2
|
Removed logs array and tidying up the flow
|
2019-03-19 23:21:48 +00:00 |
|
Richard Davey
|
7a602ab105
|
Removed logs and added blockers
|
2019-03-19 23:21:35 +00:00 |
|
Richard Davey
|
0cef93134f
|
Set blocker, not world blocker
|
2019-03-19 23:21:23 +00:00 |
|
Richard Davey
|
6462e18527
|
Gravity vars
|
2019-03-19 23:21:06 +00:00 |
|
Richard Davey
|
8373936896
|
Removing need for sqrts when mass is the same
|
2019-03-19 00:27:26 +00:00 |
|
Richard Davey
|
d59617a627
|
Never ending debugging ahoy.
|
2019-03-18 17:17:59 +00:00 |
|
Richard Davey
|
5485c07b32
|
Fixed world gravity rebound
|
2019-03-18 14:55:54 +00:00 |
|
Richard Davey
|
df0c76569f
|
Added world rebounds handler
|
2019-03-18 14:12:52 +00:00 |
|
Richard Davey
|
4e993ce296
|
Much better seperation code and testing block exchange
|
2019-03-18 14:12:40 +00:00 |
|
Richard Davey
|
728a6da8e6
|
Gravity stored in properties. Intersects padding removed.
|
2019-03-18 14:12:12 +00:00 |
|
Richard Davey
|
1306ad2f4a
|
Splitting up the process of checking and separating, merging results back into Body
Body now tracks previously blocked so it can test block status before update happens.
|
2019-03-18 08:08:46 +00:00 |
|
Richard Davey
|
01ddf26662
|
Optimizing code out
|
2019-03-15 19:22:51 +00:00 |
|
Richard Davey
|
f555757032
|
Refined soft blocks vs. hard blocks
|
2019-03-15 19:22:42 +00:00 |
|
Richard Davey
|
2e63be9dd8
|
Added setWorldBlocked methods
|
2019-03-15 19:22:32 +00:00 |
|
Richard Davey
|
7e6efb342e
|
Only apply gravity if not blocked and use new intersects method
|
2019-03-15 19:22:13 +00:00 |
|
Richard Davey
|
edf1b57c17
|
New Intersects method as it's used in multiple places
|
2019-03-15 19:21:54 +00:00 |
|
Richard Davey
|
3e967ab300
|
Move sleep iterations to property and add wake method
|
2019-03-15 13:31:57 +00:00 |
|
Richard Davey
|
1fc476d738
|
Wake-up sleeping bodies on impact
|
2019-03-15 13:31:40 +00:00 |
|
Richard Davey
|
9500fbc97c
|
No gravity for sleeping bodies
|
2019-03-15 13:31:26 +00:00 |
|
Richard Davey
|
e93c40ddb1
|
Set forcePosition flag
|
2019-03-15 12:54:25 +00:00 |
|
Richard Davey
|
bdde075643
|
Implemented sleeping and much better debug drawing
|
2019-03-15 12:53:59 +00:00 |
|
Richard Davey
|
ae93accf2e
|
Added the new debug colors to the World defaults
|
2019-03-15 12:52:55 +00:00 |
|
Richard Davey
|
0897b78f8a
|
Added remove method to fully nuke a tween from the manager.
|
2019-03-15 10:30:50 +00:00 |
|
Richard Davey
|
a799f5abf0
|
Added Tween.remove method.
|
2019-03-15 10:30:31 +00:00 |
|
Hua
|
b562917490
|
Fix fixedWidth, fixedHeight assignment issue
|
2019-03-15 17:11:04 +08:00 |
|
Hua
|
3c75872335
|
Fix word wrap issue
|
2019-03-15 17:06:39 +08:00 |
|
Hua
|
a1d4417a7a
|
Fix bug about counting height of text object
Drawing lines might not equal to amount of lines
|
2019-03-15 14:31:05 +08:00 |
|
Richard Davey
|
b635458ebb
|
More resting tests
|
2019-03-14 17:20:47 +00:00 |
|
Richard Davey
|
a74feee87d
|
Use local var
|
2019-03-14 17:20:31 +00:00 |
|
Richard Davey
|
54612b55fb
|
Adding flip flop test
|
2019-03-14 14:52:07 +00:00 |
|
Richard Davey
|
07eea60143
|
Removed wasBlocked and tidied up
|
2019-03-14 14:16:25 +00:00 |
|
Richard Davey
|
a605ad8d0c
|
Handle nonn intersects aborts
|
2019-03-14 14:16:15 +00:00 |
|
Richard Davey
|
343964dd3a
|
Removed debug stuff and fixed array vs. array iteration
|
2019-03-14 14:15:58 +00:00 |
|
Richard Davey
|
3b53057257
|
Fixed prev distance calculation + added intersects check
|
2019-03-14 14:15:43 +00:00 |
|
Richard Davey
|
dc31e39e01
|
Pushing to carry on debugging at home
|
2019-03-13 17:27:11 +00:00 |
|
Richard Davey
|
9ad4ed6d8f
|
Overlap sharing implemented, allowing bounce to work again
|
2019-03-13 02:27:51 +00:00 |
|
Richard Davey
|
e42936314c
|
Test previous difference too, to mitigate tunneling
|
2019-03-13 02:27:11 +00:00 |
|
Richard Davey
|
395e4d0554
|
Cache vars
|
2019-03-13 02:26:52 +00:00 |
|
Richard Davey
|
5b4b2d2fa9
|
Fixed issue re: would bounce
|
2019-03-11 22:47:59 +00:00 |
|
Richard Davey
|
24921d653b
|
Added body filtering back
|
2019-03-11 22:47:48 +00:00 |
|
Richard Davey
|
b228e23dfd
|
Added blocked debug
|
2019-03-11 17:28:43 +00:00 |
|
Richard Davey
|
afd1dac03c
|
Move flag responsibility back in
|
2019-03-11 17:28:23 +00:00 |
|
Richard Davey
|
3ab9da8f04
|
Test just Y for now
|
2019-03-11 17:27:55 +00:00 |
|
Richard Davey
|
dea9a06dd2
|
Reworked the logic to reduce quantity of flags
|
2019-03-11 17:27:29 +00:00 |
|
Richard Davey
|
59859e93a7
|
Reset velocity on world bounds and blocked by setting
|
2019-03-11 12:26:58 +00:00 |
|
Richard Davey
|
f8b59e3e14
|
Added embedded check
|
2019-03-11 12:26:23 +00:00 |
|
Richard Davey
|
1d5dbb960a
|
A Body can only be blocked by 1 object per frame
|
2019-03-11 12:26:11 +00:00 |
|
Richard Davey
|
09cb8db2d8
|
Removed logging
|
2019-03-11 11:05:58 +00:00 |
|
Richard Davey
|
70f6484716
|
Flag swizzles ahoy
|
2019-03-11 11:05:51 +00:00 |
|
Richard Davey
|
932f70cea2
|
Removed logging and handled bounds collision
|
2019-03-11 11:05:42 +00:00 |
|
Richard Davey
|
89e33ae53e
|
Testing. Please do not use this build, it will break AP.
|
2019-03-11 09:19:41 +00:00 |
|
Bill Reed
|
22f14ed6dc
|
fix bug where scrollX and scrollY wouldn't be set
|
2019-03-09 13:34:07 -05:00 |
|
Bogdan Sikora
|
6e1db82a96
|
Transparent type added GameConfig
|
2019-03-09 16:05:36 +01:00 |
|
Peter Ellis Jones
|
2682874d1f
|
Fix incorrect documentation for Phaser.Tilemaps.Tilemap#convertLayerToStatic
|
2019-03-09 15:47:49 +02:00 |
|
Martin Lindhe
|
38444d3443
|
improve ts type hints for Phaser.Tilemaps.Types.StyleConfig
|
2019-03-09 11:51:00 +01:00 |
|
Richard Davey
|
9db9511bf1
|
Working on new blocked flag setting
|
2019-03-08 20:12:49 +00:00 |
|
Richard Davey
|
e27196ce52
|
Removed responsibility for flag setting from overlay, also return a value all the time, not just in motion
|
2019-03-08 20:11:27 +00:00 |
|
Richard Davey
|
e1f9e31e9f
|
Added setTouching and setBlocked methods + refactored the way world bounds collision is done
|
2019-03-08 20:10:49 +00:00 |
|
Richard Davey
|
08d4961aab
|
Allow to pass in a single array to check against itself
|
2019-03-08 20:09:18 +00:00 |
|
Richard Davey
|
e5fbe13649
|
Updated docs
|
2019-03-08 19:54:46 +00:00 |
|
Richard Davey
|
8839ab1c0e
|
Added the new overlapRect method.
|
2019-03-07 15:16:31 +00:00 |
|
Richard Davey
|
8e872fcb51
|
Fixed closest and furthest when the RTree is disabled
|
2019-03-07 14:13:45 +00:00 |
|
Richard Davey
|
d36ada0386
|
Added collideTiles and overlapTiles to AP.
|
2019-03-07 13:36:15 +00:00 |
|
Richard Davey
|
39e18a5b41
|
Updated docs
|
2019-03-07 13:36:01 +00:00 |
|
Richard Davey
|
e0f2b829f8
|
startFullscreen now uses a Promise internally, if it can do so, to resolve and handle the request.
It also tidies up after itself, fires the new 'fail' event and has better documentation.
|
2019-03-07 12:32:32 +00:00 |
|
Richard Davey
|
046e9801aa
|
Improved docs
|
2019-03-07 12:31:44 +00:00 |
|
Richard Davey
|
9440412f19
|
New fullscreen failed event
|
2019-03-07 12:31:34 +00:00 |
|
Richard Davey
|
c1c03b8464
|
Improved docs
|
2019-03-07 12:31:25 +00:00 |
|
Richard Davey
|
0ee2442597
|
Bumping to 3.17.0
|
2019-03-07 12:31:06 +00:00 |
|
florianvazelle
|
0c59c83f6b
|
Create new functions to get intersections
|
2019-03-07 10:32:29 +01:00 |
|
florianvazelle
|
1b59cedcfe
|
Add out argument in intersect functions
|
2019-03-07 10:32:29 +01:00 |
|
Richard Davey
|
95d47a429d
|
Tidying up
|
2019-03-05 14:46:41 +00:00 |
|
Richard Davey
|
197fef7b52
|
Tilemap.removeTile is a new method that allows you to remove a tile, or an array of tiles, by passing in references to the tiles themselves, rather than coordinates. The tiles can be replaced with new tiles of the given index, or removed entirely, and the method can optionally recalculate interesting faces on the layer.
|
2019-03-05 14:45:53 +00:00 |
|
Richard Davey
|
8167d6d305
|
New isLayer handling
|
2019-03-05 14:43:20 +00:00 |
|
Richard Davey
|
d160df3194
|
Removed late Set, optimized step process and added overlapTiles and collideTile methods.
|
2019-03-05 14:42:15 +00:00 |
|
Richard Davey
|
73617da673
|
Tidied up the formatting
|
2019-03-05 14:41:35 +00:00 |
|
Richard Davey
|
6095ab0ef6
|
Split the Body step up into preUpdate, update and postUpdate. Also tidied up the postUpdate method.
|
2019-03-05 14:17:57 +00:00 |
|
Richard Davey
|
b75db77db8
|
Updated docs
|
2019-03-05 09:25:19 +00:00 |
|
Richard Davey
|
3456e19815
|
Updated jsdocs
|
2019-03-05 09:20:30 +00:00 |
|
Richard Davey
|
c85648e06a
|
The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene.
|
2019-02-28 12:24:41 +00:00 |
|
samme
|
0d1e0f203d
|
Add isPaused() methods to ScenePlugin, SceneManager
|
2019-02-27 12:23:02 -08:00 |
|
samme
|
0b2658c1b0
|
Docs descriptions for the isActive() methods
|
2019-02-27 12:19:55 -08:00 |
|
Wilmer Marchan
|
378665b912
|
Declared dataset as object for internet explorer 10
Internet explorer 10 crashed when trying to access the dataset property of the audio object.
|
2019-02-26 14:39:38 -05:00 |
|
Richard Davey
|
c15734f1bc
|
A Scene will now emit the new CREATE event after it has been created by the Scene Manager. If the Scene has a create method this event comes after that, so is useful to knowing when a Scene may have finished creating Game Objects, etc.
|
2019-02-26 11:00:20 +00:00 |
|
Richard Davey
|
a1265a207b
|
The return from the ScenePlugin.add method has changed. Previously, it would return the ScenePlugin, but now it returns a reference to the Scene that was added to the Scene Manager, keeping it in-line with all other add methods in the API. Fix #4359
|
2019-02-25 17:12:00 +00:00 |
|
Richard Davey
|
8180764cca
|
Added jsdoc override for origin
|
2019-02-25 17:07:09 +00:00 |
|
Richard Davey
|
9589c9194f
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2019-02-24 23:36:59 +00:00 |
|
Richard Davey
|
35363631d6
|
Added jsdoc blocks
|
2019-02-24 23:36:56 +00:00 |
|
Richard Davey
|
dfb1e48f6f
|
Merge pull request #4380 from englercj/master
Correct jsdoc for Class utilities
|
2019-02-24 23:07:10 +00:00 |
|
Richard Davey
|
84c24862cf
|
GetAdvancedValue now uses the correct Math RND reference, which means anything that used the randInt or randFloat features of this function, such as creating a Sprite from a Config object, or Bitmap Text sizing, will no longer throw an error about a null object reference. Fix #4369
|
2019-02-24 22:56:29 +00:00 |
|
Richard Davey
|
06f966e3b0
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2019-02-24 22:12:20 +00:00 |
|
Richard Davey
|
9bfd1e28b0
|
Added missing audio config property
|
2019-02-24 22:12:11 +00:00 |
|
Richard Davey
|
a87f275054
|
The parent bounds are reset when exiting fullscreen mode in the Scale Manager. This fixes an issue when leaving fullscreen mode by pressing ESC (instead of programmatically) would leave the canvas in the full screen size. Fix #4357
|
2019-02-24 22:12:00 +00:00 |
|
Richard Davey
|
5f9154606f
|
Merge pull request #4371 from cruzdanilo/frame-numbers
fix reverse generateFrameNumbers
|
2019-02-24 21:47:14 +00:00 |
|
Richard Davey
|
1e3b75b32c
|
Merge pull request #4363 from rootasjey/patch-1
Update `Tile.properties` type to `any`
|
2019-02-24 21:45:23 +00:00 |
|
Richard Davey
|
341e78ce0d
|
Added touch Window handlers and remove handlers
|
2019-02-22 02:26:52 +00:00 |
|
Richard Davey
|
c90ae09f9f
|
Added window specific handlers
And game config option:
```
input: {
windowEvents: false
},
```
|
2019-02-22 02:11:13 +00:00 |
|
sky-coding
|
bab6a0bd69
|
remove erroneous doc comment parameter
|
2019-02-20 20:48:09 -08:00 |
|
Chad Engler
|
5fbef0b1cb
|
Correct jsdoc for Class utilities
|
2019-02-18 16:47:44 -08:00 |
|
danilo neves cruz
|
a586a4adeb
|
fix reverse generateFrameNumbers
|
2019-02-15 17:38:39 -02:00 |
|
Richard Davey
|
376f06d2a9
|
Updated for 3.16.3
|
2019-02-15 10:39:07 +00:00 |
|
Richard Davey
|
53c63fa190
|
Removed all references to Cocoon.
|
2019-02-15 10:38:57 +00:00 |
|
Jeremie Corpinot
|
e40ff20a2c
|
Update Tile.properties type to any
Update `Tile.properties` type from ` object` to `any` so we can access any un-declared property without TypeScript throwing an error.
Solve issue https://github.com/photonstorm/phaser/issues/4356
|
2019-02-13 20:04:45 +01:00 |
|
Richard Davey
|
0479badd6e
|
Properties are optional
|
2019-02-13 17:20:10 +00:00 |
|
Richard Davey
|
31b14156de
|
Fixed event name
|
2019-02-13 16:55:52 +00:00 |
|
Richard Davey
|
fd629fe783
|
Adding callback typedefs
|
2019-02-13 16:32:27 +00:00 |
|
Richard Davey
|
4fc817c519
|
Final batch of typedefs
|
2019-02-13 16:06:00 +00:00 |
|
Richard Davey
|
ccf677dfa6
|
Textures typedefs
|
2019-02-13 15:43:08 +00:00 |
|
Richard Davey
|
0db663d901
|
More typedefs
|
2019-02-13 15:38:50 +00:00 |
|
Richard Davey
|
42cb39749f
|
Matter and Snapshot typedefs
|
2019-02-13 15:22:29 +00:00 |
|
Richard Davey
|
b4dbfea0a1
|
Impact typedefs
|
2019-02-13 15:05:16 +00:00 |
|
Richard Davey
|
3bb73c5664
|
Fixed Group defs and completed Arcade Physics defs
|
2019-02-13 14:45:36 +00:00 |
|
Richard Davey
|
43b4aad96c
|
Math typedefs
|
2019-02-13 14:20:51 +00:00 |
|
Richard Davey
|
3938675d9f
|
Input typedefs
|
2019-02-13 14:17:36 +00:00 |
|
Richard Davey
|
c9bdb83941
|
GameObject and Loader typedefs
|
2019-02-13 13:57:59 +00:00 |
|
Richard Davey
|
f62ec4a739
|
Config typedefs done
|
2019-02-13 12:58:04 +00:00 |
|
Richard Davey
|
70a87a576d
|
Some legacy instances of float moved to number .
|
2019-02-13 12:39:36 +00:00 |
|
Richard Davey
|
e7b1d086e7
|
Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
|
2019-02-13 12:35:12 +00:00 |
|
Richard Davey
|
b50e1c78b5
|
Lots more jsdoc tweaks and improvements
|
2019-02-12 15:01:54 +00:00 |
|
Richard Davey
|
c8439393fb
|
Much better keycode jsdoc handling.
|
2019-02-12 12:51:43 +00:00 |
|
Richard Davey
|
4e817497d4
|
Namespace fixes
|
2019-02-12 12:48:41 +00:00 |
|
Richard Davey
|
dc73993fe2
|
Added jsdoc version numbers
|
2019-02-12 12:22:25 +00:00 |
|
Richard Davey
|
56dfdb7a74
|
More jsdoc global fixes
|
2019-02-12 12:14:26 +00:00 |
|
Richard Davey
|
27004061f5
|
Fixed jsdocs
|
2019-02-12 12:04:35 +00:00 |
|